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// Events for handlers
// UIE_CLICK
// UIE_GET_FOCUS
// UIE_LOSE_FOCUS

global function UICodeCallback_UIInit
global function UICodeCallback_ControllerModeChanged
global function UICodeCallback_OnVideoOver
global function AddUICallback_OnLevelInit

global struct TabDef
{
	var panel
	string title
}

global struct InputDef
{
	int input
	string gamepadLabel
	var vguiElem
	string mouseLabel
	bool functionref() conditionCheckFunc
	bool lastConditionCheckResult
	void functionref( var ) activateFunc
	void functionref( InputDef ) updateFunc
}

global struct DialogButtonData
{
	string label
	void functionref() activateFunc
	string focusMessage
	bool startFocused
}

global struct DialogFooterData
{
	string label
	void functionref() activateFunc
}

global struct DialogMessageRuiData
{
	string message = ""
	vector style1Color = <1.0, 1.0, 1.0>
	vector style2Color = <0.5, 0.5, 0.5>
	vector style3Color = <0.5, 0.5, 0.5>

	float style1FontScale = 1.0
	float style2FontScale = 1.0
	float style3FontScale = 1.0
}

global struct DialogData
{
	var menu
	string header
	string message
	DialogMessageRuiData &ruiMessage
	array messageColor = [161, 161, 161, 255]
	asset image
	asset rightImage = $""
	bool forceChoice = false
	bool noChoice = false
	bool noChoiceWithNavigateBack = false
	bool showSpinner = false
	bool showPCBackButton = false
	float inputDisableTime = 0
	table<int,bool> coloredButton
	bool darkenBackground = false
	bool useFullMessageHeight = false

	array<DialogButtonData> buttonData
	array<DialogFooterData> footerData
}

global struct MenuDef
{
	void functionref() initFunc
	void functionref() openFunc
	void functionref() closeFunc
	void functionref() showFunc // TODO: Needs hooking up
	void functionref() hideFunc // TODO: Needs hooking up
	void functionref() thinkFunc
	void functionref() navBackFunc
	void functionref() tabChangedFunc
	void functionref() inputModeChangedFunc
	void functionref() entitlementsChangedFunc

	array<InputDef> footerData
	table<int, void functionref( var )> registeredInput

	bool hasTabs = false
	array<TabDef> tabsData
	int tabIndex = 0

	bool isDialog = false
	DialogData& dialogData
	bool isDynamicHeight = false

	bool isPVEMenu = false

	var lastFocus // Only used for restoring submenu focus so far
}

global struct PanelDef
{
	void functionref() initFunc
	void functionref() showFunc
	void functionref() hideFunc

	string tabTitle = "Default"

	array<InputDef> footerData
	table<int, void functionref( var )> registeredInput

	var defaultFocus
}

global struct PieChartEntry
{
	string displayName
	float numValue
	array<int> color = [127, 127, 127, 255]
	float fracValue = 0.0
}

global struct PieChartData
{
	array<PieChartEntry> entries
	array<int> labelColor = [46, 49, 51, 255]
	bool timeBased = false
	float sum = 0.0
}

global struct UIGlobals
{
	table	menus = {}
	array	allMenus = []
	array<var>	menuStack
	string	loadingLevel = ""
	string	loadedLevel = ""
	string	previousLevel = ""
	string	previousPlaylist = ""
	var		activeMenu = null
	bool	lastMenuNavDirection = MENU_NAV_FORWARD
	bool 	lobbyFromLoadingScreen = false
	bool	eventHandlersAdded = false
	bool	loadoutsInitialized = false
	bool	itemsInitialized = false
	bool	matchmaking = false
	var		dialogCloseCallback = null
	table	signalDummy = {}
	float	dialogInputEnableTime = 0.0
	bool	lobbyMenusLeftOpen = false
	bool	playingMusic = false
	var		mainMenuFocus = null
	int 	announcementVersionSeen = -1
	var		lastCategoryFocus = null

	int		pilotSpawnLoadoutIndex = -1
	int		titanSpawnLoadoutIndex = -1

	bool	updatePilotSpawnLoadout = false
	bool	updateTitanSpawnLoadout = false

	string	editingLoadoutType = "pilot"
	string	editingLoadoutProperty = ""
	int		editingLoadoutIndex = -1
	string	editingItemRef = ""
	int		editingItemType = -1
	var		editingSubitemRef = null
	int		editingSubitemType = -1
	var		editingParentItemRef = null
	int 	editingWeaponCategory = -1

	int		entitlementId = -1
	string	testStoreWeaponRef // TODO: Remove when done testing

	bool	EOGAutoAdvance = true
	bool	EOGOpenInLobby = false
	string	EOGChallengeFilter = ""
	var		eogCoopFocusedButton = null
	var		eogCoopSelectedButton = null
	var		eogScoreboardFocusedButton = null
	bool	eogNavigationButtonsRegistered = false

	table<string, var>	ui_ChallengeProgress = {}

	int		decalScrollState = 0

	bool	isLobby

	var		ConfirmMenuMessage
	var		ConfirmMenuErrorCode
	array<DialogButtonData> dialogButtonData

	bool	updatingLobbyUI = false

	array	buttonConfigs
	array	stickConfigs

	var		playlistList

	table< string, array > eog_challengesToShow
	table< string, array > eog_unlocks

	bool	videoSettingsChanged = false

	bool	playingVideo = false
	bool	playingCredits = false

	bool	mapSupportsMenuModels = false
	bool	mapSupportsMenuModelsUpdated = false
	bool	interpolateCameraMoves = true
	int		activePresentationType = ePresentationType.INACTIVE
	bool	rotateCharacterInputRegistered = false

	table<var,MenuDef> menuData

	table<string, int>	intVars
	table<string, bool>	boolVars
	table<string, var>	varVars
	table<string, array<void functionref()> > varChangeFuncs

	array<void functionref()> onLevelInitCallbacks

	bool	tabButtonsRegistered = false

	table	panels = {}
	array<var>	allPanels
	table<var,PanelDef> panelData

	bool	sp_showAlternateMissionLog = false

	int 	launching = eLaunching.FALSE
	bool 	triedNucleusRegistration = false
	int 	consoleSettingMenu = eConsoleSettingsMenu.FALSE

	bool	updateCachedNewItems = true

	var		menuToOpenFromPromoButton = null

	bool isLoading = false

}

global UIGlobals uiGlobal

global const MAINMENU_MUSIC_DELAY = 4.0


void function UICodeCallback_UIInit()
{
	ScriptCompilerTest()

	ShUtilityAll_Init()
	LevelVarInit()

	VPKNotifyFile( "media/intro_captions.txt" )

	UtilityUI_Init()

	Settings_Init() // UI script doesn't need everything in this, reorganize
	GameModes_Init()
	UIVars_Init()

	PassivesShared_Init()
	ChallengesShared_Init()
	ChallengesContent_Init()
	XP_Init()

	MenuLobby_Init()
	MenuPrivateMatch_Init()

	MenuGamepadLayout_Init()
	MenuChallenges_Init()
	MenuEOG_Init()
	MenuUtility_Init()
	MenuAdvocateLetter_Init()
	MenuCredits_Init()
	MenuMapSelect_Init()

	RegisterSignal( "LevelShutdown" )
	RegisterSignal( "CleanupInGameMenus" )
	RegisterSignal( "OnCloseLobbyMenu" )
	RegisterSignal( "OnCancelConnect" )
	RegisterSignal( "PlayVideoEnded" )
	RegisterSignal( "ActiveMenuChanged" )
	RegisterSignal( "LevelFinishedLoading")
	RegisterSignal( "OpenErrorDialog" )
	RegisterSignal( "BoughtItem" )

	thread UpdateClientMenuOpenState()

	InitGamepadConfigs()
	Store_Init()
	InitMenus()

	if ( !IsSingleplayer() )
		thread UpdateCachedLoadouts() // Needs to wait for persistent data to ready
}

void function UICodeCallback_ControllerModeChanged( bool controllerModeEnabled )
{
	//printt( "CONTROLLER! " + controllerModeEnabled + ", " + IsControllerModeActive() )

	if ( uiGlobal.activeMenu == null )
		return

	if ( uiGlobal.menuData[ uiGlobal.activeMenu ].inputModeChangedFunc != null )
		thread uiGlobal.menuData[ uiGlobal.activeMenu ].inputModeChangedFunc()

	UpdateFooterOptions()

	if ( IsDialog( uiGlobal.activeMenu ) )
		UpdateDialogFooterVisibility( uiGlobal.activeMenu, controllerModeEnabled )
}

void function UICodeCallback_OnVideoOver()
{
	SetIntroViewed( true )

	Signal( uiGlobal.signalDummy, "PlayVideoEnded" )
}

void function UpdateClientMenuOpenState()
{
	for ( ;; )
	{
		WaitSignal( uiGlobal.signalDummy, "ActiveMenuChanged" )

		if ( IsMultiplayer() && !IsLobby() )
		{
			int newState = 0
			if ( IsDialogOnlyActiveMenu() )
				newState = 2
			else if ( uiGlobal.activeMenu != null)
				newState = 1

			RunMenuClientFunction( "SetMenuOpenState", newState )
		}
	}
}

void function AddUICallback_OnLevelInit( void functionref() callbackFunc )
{
	Assert( !( uiGlobal.onLevelInitCallbacks.contains( callbackFunc ) ), "Already added " + string( callbackFunc ) + " with AddUICallback_OnLevelInit" )
	uiGlobal.onLevelInitCallbacks.append( callbackFunc )
}