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|
untyped
global function MenuPrivateMatch_Init
global function InitPrivateMatchMenu
global function HandleLockedCustomMenuItem
global function GetMapImageForMapName
struct
{
var menu
array matchStatusRuis
array MMDevStringElems
array teamSlotBackgrounds
array teamSlotBackgroundsNeutral
var enemyTeamBackgroundPanel
var friendlyTeamBackgroundPanel
var enemyTeamBackground
var friendlyTeamBackground
var enemyPlayersPanel
var friendlyPlayersPanel
var listFriendlies
var listEnemies
var nextMapNameLabel
var nextGameModeLabel
var inviteRoomButton
var inviteFriendsButton
int inboxHeaderIndex
int customizeHeaderIndex
var pilotButton
var titanButton
var boostsButton
var storeButton
var factionButton
var bannerButton
var patchButton
var statsButton
var dpadCommsButton
var playHeader
var customizeHeader
var callsignHeader
var storeHeader
var startMatchButton
var selectMapButton
var selectModeButton
var matchSettingsButton
var callsignCard
var spectatorLabel
var matchSettingsPanel
ComboStruct &lobbyComboStruct
} file
const table<asset> mapImages =
{
mp_forwardbase_kodai = $"loadscreens/mp_forwardbase_kodai_lobby",
mp_grave = $"loadscreens/mp_grave_lobby",
mp_homestead = $"loadscreens/mp_homestead_lobby",
mp_thaw = $"loadscreens/mp_thaw_lobby",
mp_black_water_canal = $"loadscreens/mp_black_water_canal_lobby",
mp_eden = $"loadscreens/mp_eden_lobby",
mp_drydock = $"loadscreens/mp_drydock_lobby",
mp_crashsite3 = $"loadscreens/mp_crashsite3_lobby",
mp_complex3 = $"loadscreens/mp_complex3_lobby",
mp_angel_city = $"loadscreens/mp_angle_city_r2_lobby",
mp_colony02 = $"loadscreens/mp_colony02_lobby",
mp_glitch = $"loadscreens/mp_glitch_lobby",
mp_lf_stacks = $"loadscreens/mp_stacks_lobby",
mp_lf_meadow = $"loadscreens/mp_meadow_lobby",
mp_lf_deck = $"loadscreens/mp_lf_deck_lobby",
mp_lf_traffic = $"loadscreens/mp_lf_traffic_lobby",
mp_coliseum = $"loadscreens/mp_coliseum_lobby",
mp_coliseum_column = $"loadscreens/mp_coliseum_column_lobby",
mp_relic02 = $"loadscreens/mp_relic02_lobby",
mp_wargames = $"loadscreens/mp_wargames_lobby",
mp_rise = $"loadscreens/mp_rise_lobby",
mp_lf_township = $"loadscreens/mp_lf_township_lobby",
mp_lf_uma = $"loadscreens/mp_lf_uma_lobby",
// not really sure if this should be here, whatever
// might be good to make this modular in the future?
sp_training = $"rui/menu/level_select/level_image1",
sp_crashsite = $"rui/menu/level_select/level_image2",
sp_sewers1 = $"rui/menu/level_select/level_image3",
sp_boomtown_start = $"rui/menu/level_select/level_image4",
sp_hub_timeshift = $"rui/menu/level_select/level_image5",
sp_beacon = $"rui/menu/level_select/level_image6",
sp_tday = $"rui/menu/level_select/level_image7",
sp_s2s = $"rui/menu/level_select/level_image8",
sp_skyway_v1 = $"rui/menu/level_select/level_image9",
// mp converted variants
mp_training = $"rui/menu/level_select/level_image1",
mp_crashsite = $"rui/menu/level_select/level_image2",
mp_sewers1 = $"rui/menu/level_select/level_image3",
mp_boomtown_start = $"rui/menu/level_select/level_image4",
mp_hub_timeshift = $"rui/menu/level_select/level_image5",
mp_beacon = $"rui/menu/level_select/level_image6",
mp_tday = $"rui/menu/level_select/level_image7",
mp_s2s = $"rui/menu/level_select/level_image8",
mp_skyway_v1 = $"rui/menu/level_select/level_image9",
}
void function MenuPrivateMatch_Init()
{
PrecacheHUDMaterial( $"ui/menu/common/menu_background_neutral" )
PrecacheHUDMaterial( $"ui/menu/common/menu_background_imc" )
PrecacheHUDMaterial( $"ui/menu/common/menu_background_militia" )
PrecacheHUDMaterial( $"ui/menu/common/menu_background_imc_blur" )
PrecacheHUDMaterial( $"ui/menu/common/menu_background_militia_blur" )
PrecacheHUDMaterial( $"ui/menu/common/menu_background_neutral_blur" )
PrecacheHUDMaterial( $"ui/menu/common/menu_background_blackMarket" )
PrecacheHUDMaterial( $"ui/menu/rank_menus/ranked_FE_background" )
PrecacheHUDMaterial( $"ui/menu/lobby/friendly_slot" )
PrecacheHUDMaterial( $"ui/menu/lobby/friendly_player" )
PrecacheHUDMaterial( $"ui/menu/lobby/enemy_slot" )
PrecacheHUDMaterial( $"ui/menu/lobby/enemy_player" )
PrecacheHUDMaterial( $"ui/menu/lobby/neutral_slot" )
PrecacheHUDMaterial( $"ui/menu/lobby/neutral_player" )
PrecacheHUDMaterial( $"ui/menu/lobby/player_hover" )
PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background" )
PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background_happyhour" )
AddUICallback_OnLevelInit( OnPrivateLobbyLevelInit )
}
asset function GetMapImageForMapName( string mapName )
{
if ( mapName in mapImages )
return mapImages[mapName]
// no way to convert string => asset for dynamic stuff so
// pain
return expect asset ( compilestring( "return $\"loadscreens/" + mapName + "_lobby\"" )() )
}
void function InitPrivateMatchMenu()
{
var menu = GetMenu( "PrivateLobbyMenu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnPrivateMatchMenu_Open )
AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnLobbyMenu_Close )
AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnLobbyMenu_NavigateBack )
file.startMatchButton = Hud_GetChild( menu, "StartMatchButton" )
Hud_AddEventHandler( file.startMatchButton, UIE_CLICK, OnStartMatchButton_Activate )
RegisterUIVarChangeCallback( "privatematch_map", Privatematch_map_Changed )
RegisterUIVarChangeCallback( "privatematch_mode", Privatematch_mode_Changed )
RegisterUIVarChangeCallback( "privatematch_starting", Privatematch_starting_Changed )
RegisterUIVarChangeCallback( "gameStartTime", GameStartTime_Changed )
file.matchStatusRuis = GetElementsByClassnameForMenus( "MatchmakingStatusRui", uiGlobal.allMenus )
file.MMDevStringElems = GetElementsByClassnameForMenus( "MMDevStringClass", uiGlobal.allMenus )
file.friendlyPlayersPanel = Hud_GetChild( menu, "MatchFriendliesPanel" )
file.enemyPlayersPanel = Hud_GetChild( menu, "MatchEnemiesPanel" )
file.listFriendlies = Hud_GetChild( file.friendlyPlayersPanel, "ListFriendlies" )
file.listEnemies = Hud_GetChild( file.enemyPlayersPanel, "ListEnemies" )
file.friendlyTeamBackgroundPanel = Hud_GetChild( file.friendlyPlayersPanel, "LobbyFriendlyTeamBackground" )
file.enemyTeamBackgroundPanel = Hud_GetChild( file.enemyPlayersPanel, "LobbyEnemyTeamBackground" )
#if PC_PROG
var panelSize = Hud_GetSize( file.enemyPlayersPanel )
Hud_SetSize( Hud_GetChild( menu, "LobbyChatBox" ), panelSize[0], panelSize[1] )
#endif // #if PC_PROG
file.friendlyTeamBackground = Hud_GetChild( file.friendlyTeamBackgroundPanel, "TeamBackground" )
file.enemyTeamBackground = Hud_GetChild( file.enemyTeamBackgroundPanel, "TeamBackground" )
file.teamSlotBackgrounds = GetElementsByClassnameForMenus( "LobbyTeamSlotBackgroundClass", uiGlobal.allMenus )
file.teamSlotBackgroundsNeutral = GetElementsByClassnameForMenus( "LobbyTeamSlotBackgroundNeutralClass", uiGlobal.allMenus )
file.nextMapNameLabel = Hud_GetChild( menu, "NextMapName" )
file.nextGameModeLabel = Hud_GetChild( menu, "NextGameModeName" )
file.callsignCard = Hud_GetChild( menu, "CallsignCard" )
file.spectatorLabel = Hud_GetChild( menu, "SpectatorLabel" )
file.matchSettingsPanel = Hud_GetChild( menu, "MatchSettings" )
SetupComboButtons( menu, file.startMatchButton, file.listFriendlies )
AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "" )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_SWITCH_TEAMS", "#SWITCH_TEAMS", PCSwitchTeamsButton_Activate, CanSwitchTeams )
AddMenuFooterOption( menu, BUTTON_X, "#X_BUTTON_MUTE", "#MOUSE2_MUTE", null, CanMute )
AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#RB_TRIGGER_TOGGLE_SPECTATE", "#SPECTATE_TEAM", PCToggleSpectateButton_Activate, CanSwitchTeams )
AddMenuVarChangeHandler( "focus", UpdateFooterOptions )
AddMenuVarChangeHandler( "isFullyConnected", UpdateFooterOptions )
AddMenuVarChangeHandler( "isPartyLeader", UpdateFooterOptions )
AddMenuVarChangeHandler( "isPrivateMatch", UpdateFooterOptions )
#if DURANGO_PROG
AddMenuVarChangeHandler( "DURANGO_canInviteFriends", UpdateFooterOptions )
AddMenuVarChangeHandler( "DURANGO_isJoinable", UpdateFooterOptions )
AddMenuVarChangeHandler( "DURANGO_isGameFullyInstalled", UpdateFooterOptions )
#elseif PS4_PROG
AddMenuVarChangeHandler( "PS4_canInviteFriends", UpdateFooterOptions )
#elseif PC_PROG
AddMenuVarChangeHandler( "ORIGIN_isEnabled", UpdateFooterOptions )
AddMenuVarChangeHandler( "ORIGIN_isJoinable", UpdateFooterOptions )
#endif
}
void function OnSelectMapButton_Activate( var button )
{
if ( Hud_IsLocked( button ) )
return
AdvanceMenu( GetMenu( "MapsMenu" ) )
}
void function OnSelectModeButton_Activate( var button )
{
if ( Hud_IsLocked( button ) )
return
AdvanceMenu( GetMenu( "ModesMenu" ) )
}
void function OnSelectMatchSettings_Activate( var button )
{
if ( Hud_IsLocked( button ) )
return
AdvanceMenu( GetMenu( "CustomMatchSettingsCategoryMenu" ) )
}
void function SetupComboButtons( var menu, var navUpButton, var navDownButton )
{
ComboStruct comboStruct = ComboButtons_Create( menu )
file.lobbyComboStruct = comboStruct
comboStruct.navUpButton = navUpButton
comboStruct.navDownButton = navDownButton
int headerIndex = 0
int buttonIndex = 0
file.playHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PRIVATE_MATCH" )
var selectModeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SELECT_MODE" )
file.selectModeButton = selectModeButton
Hud_AddEventHandler( selectModeButton, UIE_CLICK, OnSelectModeButton_Activate )
var selectMapButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SELECT_MAP" )
file.selectMapButton = selectMapButton
Hud_AddEventHandler( selectMapButton, UIE_CLICK, OnSelectMapButton_Activate )
file.matchSettingsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_MATCH_SETTINGS" )
Hud_AddEventHandler( file.matchSettingsButton, UIE_CLICK, OnSelectMatchSettings_Activate )
headerIndex++
buttonIndex = 0
file.customizeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_LOADOUTS" )
file.customizeHeaderIndex = headerIndex
var pilotButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PILOT" )
file.pilotButton = pilotButton
Hud_AddEventHandler( pilotButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) )
var titanButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_TITAN" )
file.titanButton = titanButton
Hud_AddEventHandler( titanButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) )
file.boostsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BOOSTS" )
Hud_AddEventHandler( file.boostsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "BurnCardMenu" ) ) )
file.dpadCommsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_COMMS" )
Hud_AddEventHandler( file.dpadCommsButton, UIE_CLICK, OnDpadCommsButton_Activate )
headerIndex++
buttonIndex = 0
file.callsignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_CALLSIGN" )
file.bannerButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BANNER" )
Hud_AddEventHandler( file.bannerButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignCardSelectMenu" ) ) )
file.patchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PATCH" )
Hud_AddEventHandler( file.patchButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignIconSelectMenu" ) ) )
file.factionButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FACTION" )
Hud_AddEventHandler( file.factionButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "FactionChoiceMenu" ) ) )
file.statsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STATS" )
Hud_AddEventHandler( file.statsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStatsMenu" ) ) )
file.callsignCard = Hud_GetChild( menu, "CallsignCard" )
headerIndex++
buttonIndex = 0
file.storeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_STORE" )
file.storeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BROWSE" )
Hud_AddEventHandler( file.storeButton, UIE_CLICK, OnStoreButton_Activate )
var storeNewReleasesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_NEW_RELEASES" )
Hud_AddEventHandler( storeNewReleasesButton, UIE_CLICK, OnStoreNewReleasesButton_Activate )
var storeBundlesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BUNDLES" )
Hud_AddEventHandler( storeBundlesButton, UIE_CLICK, OnStoreBundlesButton_Activate )
headerIndex++
buttonIndex = 0
var settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_CONTROLS" )
Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) )
#if CONSOLE_PROG
var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) )
#elseif PC_PROG
var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
#endif
var knbButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" )
Hud_AddEventHandler( knbButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) )
ComboButtons_Finalize( comboStruct )
}
bool function IsPlayerListFocused()
{
var focusedItem = GetFocus()
// The check for GetScriptID existing isn't ideal, but if the text chat text output element has focus it will script error otherwise
return ( (focusedItem != null) && ("GetScriptID" in focusedItem) && (Hud_GetScriptID( focusedItem ) == "PlayerListButton") )
}
bool function MatchResultsExist()
{
return true // TODO
}
bool function CanSwitchTeams()
{
return ( GetMenuVarBool( "isPrivateMatch" ) && ( level.ui.privatematch_starting != ePrivateMatchStartState.STARTING ) )
}
bool function CanMute()
{
return IsPlayerListFocused()
}
void function OnLobbyMenu_Open()
{
Assert( IsConnected() )
UpdatePrivateMatchButtons()
thread UpdateLobbyUI()
thread LobbyMenuUpdate( GetMenu( "PrivateLobbyMenu" ) )
if ( uiGlobal.activeMenu == GetMenu( "PrivateLobbyMenu" ) )
UI_SetPresentationType( ePresentationType.NO_MODELS )
if ( IsFullyConnected() )
{
entity player = GetUIPlayer()
if ( !IsValid( player ) )
return
while ( player.GetPersistentVarAsInt( "initializedVersion" ) < PERSISTENCE_INIT_VERSION )
{
WaitFrame()
}
UpdateCallsignElement( file.callsignCard )
RefreshCreditsAvailable()
bool emotesAreEnabled = EmotesEnabled()
// "Customize"
{
bool anyNewPilotItems = HasAnyNewPilotItems( player )
bool anyNewTitanItems = HasAnyNewTitanItems( player )
bool anyNewBoosts = HasAnyNewBoosts( player )
bool anyNewCommsIcons = false // emotesAreEnabled ? HasAnyNewDpadCommsIcons( player ) : false
bool anyNewCustomizeHeader = (anyNewPilotItems || anyNewTitanItems || anyNewBoosts || anyNewCommsIcons)
RuiSetBool( Hud_GetRui( file.customizeHeader ), "isNew", anyNewCustomizeHeader )
ComboButton_SetNew( file.pilotButton, anyNewPilotItems )
ComboButton_SetNew( file.titanButton, anyNewTitanItems )
ComboButton_SetNew( file.boostsButton, anyNewBoosts )
ComboButton_SetNew( file.dpadCommsButton, anyNewCommsIcons )
if ( !emotesAreEnabled )
{
Hud_Hide( file.dpadCommsButton )
ComboButtons_ResetColumnFocus( file.lobbyComboStruct )
}
else
{
Hud_Show( file.dpadCommsButton )
}
}
// "Store"
{
bool storeIsNew = DLCStoreShouldBeMarkedAsNew()
RuiSetBool( Hud_GetRui( file.storeHeader ), "isNew", storeIsNew )
ComboButton_SetNew( file.storeButton, storeIsNew )
}
// "Callsign"
{
bool anyNewBanners = HasAnyNewCallsignBanners( player )
bool anyNewPatches = HasAnyNewCallsignPatches( player )
bool anyNewFactions = HasAnyNewFactions( player )
bool anyNewCallsignHeader = (anyNewBanners || anyNewPatches || anyNewFactions)
RuiSetBool( Hud_GetRui( file.callsignHeader ), "isNew", anyNewCallsignHeader )
ComboButton_SetNew( file.bannerButton, anyNewBanners )
ComboButton_SetNew( file.patchButton, anyNewPatches )
ComboButton_SetNew( file.factionButton, anyNewFactions )
}
}
}
void function LobbyMenuUpdate( var menu )
{
EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
while ( GetTopNonDialogMenu() == menu )
{
WaitFrame()
}
}
void function OnLobbyMenu_Close()
{
Signal( uiGlobal.signalDummy, "OnCloseLobbyMenu" )
}
void function OnLobbyMenu_NavigateBack()
{
LeaveDialog()
}
function GameStartTime_Changed()
{
printt( "GameStartTime_Changed", level.ui.gameStartTime )
UpdateGameStartTimeCounter()
}
function UpdateGameStartTimeCounter()
{
if ( level.ui.gameStartTime == null )
{
MatchmakingSetSearchText( "" )
MatchmakingSetCountdownTimer( 0.0 )
HideMatchmakingStatusIcons()
return
}
MatchmakingSetSearchText( "#STARTING_IN_LOBBY" )
MatchmakingSetCountdownTimer( expect float( level.ui.gameStartTime + 0.0 ) )
ShowMatchmakingStatusIcons()
}
function UpdateDebugStatus()
{
EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
OnThreadEnd(
function() : ()
{
foreach ( elem in file.MMDevStringElems )
Hud_Hide( elem )
}
)
foreach ( elem in file.MMDevStringElems )
Hud_Show( elem )
while ( true )
{
local strstr = GetLobbyDevString()
foreach ( elem in file.MMDevStringElems )
Hud_SetText( elem, strstr )
WaitFrameOrUntilLevelLoaded()
}
}
void function SetMapInfo( string mapName )
{
var nextMapImage = Hud_GetChild( file.menu, "NextMapImage" )
asset mapImage = GetMapImageForMapName( mapName )
RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage )
Hud_Show( nextMapImage )
Hud_SetText( file.nextMapNameLabel, GetMapDisplayName( mapName ) )
}
void function SetModeInfo( string modeName )
{
var nextModeIcon = Hud_GetChild( file.menu, "NextModeIcon" )
RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) )
Hud_Show( nextModeIcon )
Hud_SetText( file.nextGameModeLabel, GetGameModeDisplayName( modeName ) )
}
function Privatematch_map_Changed()
{
if ( !IsPrivateMatch() )
return
if ( !IsLobby() )
return
string mapName = PrivateMatch_GetSelectedMap()
SetMapInfo( mapName )
}
function Privatematch_mode_Changed()
{
if ( !IsPrivateMatch() )
return
if ( !IsLobby() )
return
string modeName = PrivateMatch_GetSelectedMode()
SetModeInfo( modeName )
UpdatePrivateMatchButtons()
UpdateMatchSettingsForGamemode()
}
function Privatematch_starting_Changed()
{
if ( !IsPrivateMatch() )
return
if ( !IsLobby() )
return
UpdatePrivateMatchButtons()
UpdateFooterOptions()
}
function UpdatePrivateMatchButtons()
{
var menu = file.menu
if ( level.ui.privatematch_starting == ePrivateMatchStartState.STARTING )
{
RHud_SetText( file.startMatchButton, "#STOP_MATCH" )
Hud_SetLocked( file.selectMapButton, true )
Hud_SetLocked( file.selectModeButton, true )
Hud_SetLocked( file.matchSettingsButton, true )
}
else
{
RHud_SetText( file.startMatchButton, "#START_MATCH" )
Hud_SetLocked( file.selectMapButton, false )
Hud_SetLocked( file.selectModeButton, false )
string modeName = PrivateMatch_GetSelectedMode()
bool settingsLocked = IsFDMode( modeName )
if ( settingsLocked && uiGlobal.activeMenu == GetMenu( "MatchSettingsMenu" ) )
CloseActiveMenu()
Hud_SetLocked( file.matchSettingsButton, settingsLocked )
}
}
function UpdateLobbyUI()
{
if ( uiGlobal.updatingLobbyUI )
return
uiGlobal.updatingLobbyUI = true
thread UpdateLobby()
thread UpdateDebugStatus()
thread UpdatePlayerInfo()
if ( uiGlobal.EOGOpenInLobby )
EOGOpen()
WaitSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
uiGlobal.updatingLobbyUI = false
}
function UpdateLobby()
{
EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
var menu = file.menu
WaitFrameOrUntilLevelLoaded()
while ( true )
{
if ( !IsConnected() )
{
WaitFrameOrUntilLevelLoaded()
continue
}
menu.RunAnimationScript( "PrivateMatchLobby" )
// Force the animation scripts (which have zero duration) to complete before anything can cancel them.
ForceUpdateHUDAnimations()
UpdatePrivateMatchButtons()
int gamemodeIdx = expect int( level.ui.privatematch_mode )
int numPlaylistOverrides = GetPlaylistVarOverridesCount()
string playlistOverridesDesc = ""
for ( int varIdx = 0; varIdx < numPlaylistOverrides; ++varIdx )
{
// temp fix for playlistoverrides that aren't handled by private match
string varName = GetPlaylistVarOverrideNameByIndex( varIdx )
if ( varName in MatchSettings_PlaylistVarLabels )
{
float varOrigVal = float( GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, varName, false ) )
float varOverrideVal = float( GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, varName, true ) )
if ( varOrigVal == varOverrideVal ) // stuff seems to break outside of northstar servers since we dont always use private_match playlist
continue
string label = Localize( MatchSettings_PlaylistVarLabels[varName] ) + ": "
string value = MatchSettings_FormatPlaylistVarValue( varName, varOverrideVal )
playlistOverridesDesc = playlistOverridesDesc + label + "`2" + value + " `0\n"
}
else
{
bool shouldBreak = false
foreach ( string category in GetPrivateMatchSettingCategories( true ) )
{
foreach ( CustomMatchSettingContainer setting in GetPrivateMatchCustomSettingsForCategory( category ) )
{
if ( setting.playlistVar == varName )
{
if ( setting.isEnumSetting )
playlistOverridesDesc += Localize( setting.localizedName ) + ": `2" + Localize( setting.enumNames[ setting.enumValues.find( expect string ( GetCurrentPlaylistVar( varName ) ) ) ] ) + "`0\n"
else
playlistOverridesDesc += Localize( setting.localizedName ) + ": `2" + GetCurrentPlaylistVar( varName ) + "`0\n"
shouldBreak = true
break
}
}
if ( shouldBreak )
break
}
}
}
if ( playlistOverridesDesc.len() )
{
RuiSetString( Hud_GetRui( file.matchSettingsPanel ), "description", playlistOverridesDesc )
Hud_Show( file.matchSettingsPanel )
}
else
{
Hud_Hide( file.matchSettingsPanel )
}
if ( GetUIPlayer() && GetPersistentVar( "privateMatchState" ) == 1 )
Hud_SetVisible( file.spectatorLabel, true )
else
Hud_SetVisible( file.spectatorLabel, false )
WaitFrameOrUntilLevelLoaded()
}
}
void function OnSettingsButton_Activate( var button )
{
if ( level.ui.privatematch_starting == ePrivateMatchStartState.STARTING )
return
AdvanceMenu( GetMenu( "MatchSettingsMenu" ) )
}
void function OnPrivateMatchButton_Activate( var button )
{
ShowPrivateMatchConnectDialog()
ClientCommand( "match_playlist private_match" )
ClientCommand( "StartPrivateMatchSearch" )
}
void function OnStartMatchButton_Activate( var button )
{
if ( AmIPartyLeader() || GetPartySize() == 1 )
ClientCommand( "PrivateMatchLaunch" )
}
function HandleLockedCustomMenuItem( menu, button, tipInfo, hideTip = false )
{
array<var> elements = GetElementsByClassname( menu, "HideWhenLocked" )
var buttonTooltip = Hud_GetChild( menu, "ButtonTooltip" )
var toolTipLabel = Hud_GetChild( buttonTooltip, "Label" )
if ( Hud_IsLocked( button ) && !hideTip )
{
foreach( elem in elements )
Hud_Hide( elem )
local tipArray = clone tipInfo
tipInfo.resize( 6, null )
Hud_SetText( toolTipLabel, tipInfo[0], tipInfo[1], tipInfo[2], tipInfo[3], tipInfo[4], tipInfo[5] )
local buttonPos = button.GetAbsPos()
local buttonHeight = button.GetHeight()
local tooltipHeight = buttonTooltip.GetHeight()
local yOffset = ( tooltipHeight - buttonHeight ) / 2.0
buttonTooltip.SetPos( buttonPos[0] + button.GetWidth() * 0.9, buttonPos[1] - yOffset )
Hud_Show( buttonTooltip )
return true
}
else
{
foreach( elem in elements )
Hud_Show( elem )
Hud_Hide( buttonTooltip )
}
return false
}
void function PrivateMatchSwitchTeams( button )
{
if ( !IsPrivateMatch() )
return
if ( !IsConnected() )
return
if ( uiGlobal.activeMenu != file.menu )
return
EmitUISound( "Menu_GameSummary_ScreenSlideIn" )
ClientCommand( "PrivateMatchSwitchTeams" )
}
void function HideMatchmakingStatusIcons()
{
foreach ( element in file.matchStatusRuis )
RuiSetBool( Hud_GetRui( element ), "iconVisible", false )
}
void function ShowMatchmakingStatusIcons()
{
foreach ( element in file.matchStatusRuis )
RuiSetBool( Hud_GetRui( element ), "iconVisible", true )
}
void function MatchmakingSetSearchText( string searchText, var param1 = "", var param2 = "", var param3 = "", var param4 = "" )
{
foreach ( element in file.matchStatusRuis )
{
RuiSetBool( Hud_GetRui( element ), "statusHasText", searchText != "" )
RuiSetString( Hud_GetRui( element ), "statusText", Localize( searchText, param1, param2, param3, param4 ) )
}
}
void function MatchmakingSetCountdownTimer( float time )
{
foreach ( element in file.matchStatusRuis )
{
RuiSetBool( Hud_GetRui( element ), "timerHasText", time != 0.0 )
RuiSetGameTime( Hud_GetRui( element ), "timerEndTime", time )
}
}
void function OnPrivateLobbyLevelInit()
{
UpdateCallsignElement( file.callsignCard )
RefreshCreditsAvailable()
}
function UpdatePlayerInfo()
{
EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
var menu = file.menu
WaitFrameOrUntilLevelLoaded()
while ( true )
{
RefreshCreditsAvailable()
WaitFrame()
}
}
void function OnPrivateMatchMenu_Open()
{
Lobby_SetFDMode( false )
OnLobbyMenu_Open()
}
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