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global function DownloadMod
global function DisplayModDownloadErrorDialog
global function FetchVerifiedModsManifesto
global enum eModInstallStatus
{
MANIFESTO_FETCHING,
DOWNLOADING,
CHECKSUMING,
EXTRACTING,
DONE,
FAILED,
FAILED_READING_ARCHIVE,
FAILED_WRITING_TO_DISK,
MOD_FETCHING_FAILED,
MOD_CORRUPTED,
NO_DISK_SPACE_AVAILABLE,
NOT_FOUND
}
const int MB = 1024*1000;
void function FetchVerifiedModsManifesto()
{
print("Start fetching verified mods manifesto from the Internet")
// Fetching UI
DialogData dialogData
dialogData.header = Localize( "#MANIFESTO_FETCHING_TITLE" )
dialogData.message = Localize( "#MANIFESTO_FETCHING_TEXT" )
dialogData.showSpinner = true;
// Prevent user from closing dialog
dialogData.forceChoice = true;
OpenDialog( dialogData )
// Do the actual fetching
NSFetchVerifiedModsManifesto()
ModInstallState state = NSGetModInstallState()
while ( state.status == eModInstallStatus.MANIFESTO_FETCHING )
{
state = NSGetModInstallState()
WaitFrame()
}
// Close dialog when manifesto has been received
CloseActiveMenu()
}
bool function DownloadMod( RequiredModInfo mod, string serverName )
{
// Downloading mod UI
DialogData dialogData
dialogData.header = Localize( "#DOWNLOADING_MOD_TITLE" )
dialogData.message = Localize( "#DOWNLOADING_MOD_TEXT", mod.name, mod.version )
dialogData.showSpinner = true;
// Prevent user from closing dialog
dialogData.forceChoice = true;
OpenDialog( dialogData )
// Save reference to UI elements, to update their content
var menu = GetMenu( "Dialog" )
var header = Hud_GetChild( menu, "DialogHeader" )
var body = GetSingleElementByClassname( menu, "DialogMessageClass" )
// Start actual mod downloading
NSDownloadMod( mod.name, mod.version )
ModInstallState state = NSGetModInstallState()
while ( state.status < eModInstallStatus.DONE )
{
state = NSGetModInstallState()
UpdateModDownloadDialog( mod, state, menu, header, body )
WaitFrame()
}
printt( "Mod status:", state.status )
// Close loading dialog
CloseActiveMenu()
return state.status == eModInstallStatus.DONE
}
void function UpdateModDownloadDialog( RequiredModInfo mod, ModInstallState state, var menu, var header, var body )
{
switch ( state.status )
{
case eModInstallStatus.MANIFESTO_FETCHING:
Hud_SetText( header, Localize( "#MANIFESTO_FETCHING_TITLE" ) )
Hud_SetText( body, Localize( "#MANIFESTO_FETCHING_TEXT" ) )
break
case eModInstallStatus.DOWNLOADING:
Hud_SetText( header, Localize( "#DOWNLOADING_MOD_TITLE_W_PROGRESS", string( state.ratio ) ) )
Hud_SetText( body, Localize( "#DOWNLOADING_MOD_TEXT_W_PROGRESS", mod.name, mod.version, floor( state.progress / MB ), floor( state.total / MB ) ) )
break
case eModInstallStatus.CHECKSUMING:
Hud_SetText( header, Localize( "#CHECKSUMING_TITLE" ) )
Hud_SetText( body, Localize( "#CHECKSUMING_TEXT", mod.name, mod.version ) )
break
case eModInstallStatus.EXTRACTING:
Hud_SetText( header, Localize( "#EXTRACTING_MOD_TITLE", string( state.ratio ) ) )
Hud_SetText( body, Localize( "#EXTRACTING_MOD_TEXT", mod.name, mod.version, floor( state.progress / MB ), floor( state.total / MB ) ) )
break
default:
break
}
}
void function DisplayModDownloadErrorDialog( string modName )
{
ModInstallState state = NSGetModInstallState()
DialogData dialogData
dialogData.header = Localize( "#FAILED_DOWNLOADING", modName )
dialogData.image = $"ui/menu/common/dialog_error"
switch ( state.status )
{
case eModInstallStatus.FAILED_READING_ARCHIVE:
dialogData.message = Localize( "#FAILED_READING_ARCHIVE" )
break
case eModInstallStatus.FAILED_WRITING_TO_DISK:
dialogData.message = Localize( "#FAILED_WRITING_TO_DISK" )
break
case eModInstallStatus.MOD_FETCHING_FAILED:
dialogData.message = Localize( "#MOD_FETCHING_FAILED" )
break
case eModInstallStatus.MOD_CORRUPTED:
dialogData.message = Localize( "#MOD_CORRUPTED" )
break
case eModInstallStatus.NO_DISK_SPACE_AVAILABLE:
dialogData.message = Localize( "#NO_DISK_SPACE_AVAILABLE" )
break
case eModInstallStatus.NOT_FOUND:
dialogData.message = Localize( "#NOT_FOUND" )
break
case eModInstallStatus.FAILED:
default:
dialogData.message = Localize( "#MOD_FETCHING_FAILED_GENERAL" )
break
}
AddDialogButton( dialogData, "#DISMISS" )
AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
OpenDialog( dialogData )
}
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