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untyped
global function InitMatchSettingsMenu
global function UpdateMatchSettingsForGamemode
global function MatchSettings_FormatPlaylistVarValue
global const table< string, string > MatchSettings_PlaylistVarLabels = {
match_visibility = "#PM_MATCH_VISIBILITY",
roundscorelimit = "#PM_SCORE_LIMIT",
scorelimit = "#PM_SCORE_LIMIT",
roundtimelimit = "#PM_TIME_LIMIT",
timelimit = "#PM_TIME_LIMIT",
boosts_enabled = "#PM_PILOT_BOOSTS",
earn_meter_pilot_overdrive = "#PM_PILOT_OVERDRIVE",
earn_meter_pilot_multiplier = "#PM_PILOT_EARN",
pilot_health_multiplier = "#PM_PILOT_HEALTH",
respawn_delay = "#PM_PILOT_RESPAWN_DELAY",
riff_titan_availability = "#PM_TITAN_AVAILABILITY",
earn_meter_titan_multiplier = "#PM_TITAN_EARN",
}
struct PlaylistVarValueFormat
{
string localizeStr
string formatStr
table< int, string > enumStrs
}
const string FORMAT_PERCENTAGE = "%d%%"
struct {
var menu = null
var matchVisibilityButton = null
var scoreLimitButton = null
var scoreLimitLabel = null
var timeLimitButton = null
var timeLimitLabel = null
var pilotBoostsButton = null
var pilotOverdriveButton = null
var pilotEarnButton = null
var pilotEarnLabel = null
var pilotHealthButton = null
var pilotHealthLabel = null
var pilotRespawnDelayButton = null
var pilotRespawnDelayLabel = null
var titanAvailabilityButton = null
var titanEarnButton = null
var titanEarnLabel = null
var gameModeLabel = null
var matchSettingDescLabel = null
string modeSettingsName
bool isModeRoundBased
table< string, PlaylistVarValueFormat > playlistVarValueFormats
} file
struct
{
table< string, float > timelimit = {
min = 1.0,
max = 40.0,
step = 1.0,
}
// pilot
table< string, float > pilot_health_multiplier = {
min = 0.25,
max = 5.0,
step = 0.25,
}
table< string, float > respawn_delay = {
min = 0.0,
max = 40.0,
step = 0.5,
}
table< string, float > earn_meter_pilot_multiplier = {
min = 0.25,
max = 5.0,
step = 0.25,
}
// titan
table< string, float > earn_meter_titan_multiplier = {
min = 0.25,
max = 5.0,
step = 0.25,
}
// gamemode
table< string, table< string, float > > scorelimit = {
at = {
min = 4000.0,
max = 6000.0,
step = 200.0,
}
ctf = {
min = 2.0,
max = 10.0,
step = 1.0,
},
lts = {
min = 2.0,
max = 9.0,
step = 1.0,
},
cp = {
min = 150.0,
max = 750.0,
step = 50.0,
},
mfd = {
min = 1.0,
max = 25.0,
step = 2.0,
},
}
} customMatchSettings
void function InitMatchSettingsMenu()
{
RegisterUIVarChangeCallback( "privatematch_starting", Privatematch_starting_Changed )
var menu = GetMenu( "MatchSettingsMenu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMatchSettingsMenu )
AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnMatchSettingsMenu_NavigateBack )
file.matchVisibilityButton = Hud_GetChild( menu, "BtnMatchVisibility" )
SetButtonRuiText( file.matchVisibilityButton, MatchSettings_PlaylistVarLabels["match_visibility"] )
PlaylistVarValueFormat matchVisibilityFormat = {
enumStrs = {
[MATCHVISIBILITY_PRIVATE] = "#MATCH_VISIBILITY_PRIVATE",
[MATCHVISIBILITY_LOCKED] = "#MATCH_VISIBILITY_LOCKED",
},
...
}
file.playlistVarValueFormats["match_visibility"] <- matchVisibilityFormat
foreach ( int enum_, string val in matchVisibilityFormat.enumStrs )
Hud_DialogList_AddListItem( file.matchVisibilityButton, val, string( enum_ ) )
file.scoreLimitButton = Hud_GetChild( menu, "BtnScoreLimit" )
Hud_AddEventHandler( file.scoreLimitButton, UIE_CHANGE, SetScoreLimitText )
SetButtonRuiText( Hud_GetChild( file.scoreLimitButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["scorelimit"] )
file.scoreLimitLabel = Hud_GetChild( menu, "LblScoreLimit" )
PlaylistVarValueFormat roundScoreLimitFormat = {
localizeStr = "#N_ROUND_WINS",
...
}
file.playlistVarValueFormats["roundscorelimit"] <- roundScoreLimitFormat
PlaylistVarValueFormat scoreLimitFormat = {
localizeStr = "#N_POINTS",
...
}
file.playlistVarValueFormats["scorelimit"] <- scoreLimitFormat
file.timeLimitButton = Hud_GetChild( menu, "BtnTimeLimit" )
Hud_AddEventHandler( file.timeLimitButton, UIE_CHANGE, SetTimeLimitText )
SetButtonRuiText( Hud_GetChild( file.timeLimitButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["timelimit"] )
file.timeLimitLabel = Hud_GetChild( menu, "LblTimeLimit" )
PlaylistVarValueFormat roundTimeLimitFormat = {
localizeStr = "#N_MINUTE_ROUNDS",
...
}
file.playlistVarValueFormats["roundtimelimit"] <- roundTimeLimitFormat
PlaylistVarValueFormat timeLimitFormat = {
localizeStr = "#N_MINUTES",
...
}
file.playlistVarValueFormats["timelimit"] <- timeLimitFormat
// pilot
file.pilotBoostsButton = Hud_GetChild( menu, "BtnPilotBoosts" )
SetButtonRuiText( file.pilotBoostsButton, MatchSettings_PlaylistVarLabels["boosts_enabled"] )
PlaylistVarValueFormat pilotBoostsFormat = {
enumStrs = {
[eBoostAvailability.Default] = "#PILOT_BOOSTS_DEFAULT",
[eBoostAvailability.Disabled] = "#PILOT_BOOSTS_DISABLED",
},
...
}
file.playlistVarValueFormats["boosts_enabled"] <- pilotBoostsFormat
foreach ( int enum_, string val in pilotBoostsFormat.enumStrs )
Hud_DialogList_AddListItem( file.pilotBoostsButton, val, string( enum_ ) )
file.pilotOverdriveButton = Hud_GetChild( menu, "BtnPilotOverdrive" )
SetButtonRuiText( file.pilotOverdriveButton, MatchSettings_PlaylistVarLabels["earn_meter_pilot_overdrive"] )
PlaylistVarValueFormat pilotOverdriveFormat = {
enumStrs = {
[ePilotOverdrive.Enabled] = "#PILOT_OVERDRIVE_ON",
[ePilotOverdrive.Disabled] = "#PILOT_OVERDRIVE_OFF",
[ePilotOverdrive.Only] = "#PILOT_OVERDRIVE_ONLY",
},
...
}
file.playlistVarValueFormats["earn_meter_pilot_overdrive"] <- pilotOverdriveFormat
foreach ( int enum_, string val in pilotOverdriveFormat.enumStrs )
Hud_DialogList_AddListItem( file.pilotOverdriveButton, val, string( enum_ ) )
file.pilotEarnButton = Hud_GetChild( menu, "BtnPilotEarn" )
Hud_AddEventHandler( file.pilotEarnButton, UIE_CHANGE, SetPilotEarnText )
SetButtonRuiText( Hud_GetChild( file.pilotEarnButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["earn_meter_pilot_multiplier"] )
file.pilotEarnLabel = Hud_GetChild( menu, "LblPilotEarn" )
PlaylistVarValueFormat pilotEarnFormat = {
formatStr = FORMAT_PERCENTAGE,
...
}
file.playlistVarValueFormats["earn_meter_pilot_multiplier"] <- pilotEarnFormat
file.pilotHealthButton = Hud_GetChild( menu, "BtnPilotHealth" )
Hud_AddEventHandler( file.pilotHealthButton, UIE_CHANGE, SetPilotHealthText )
SetButtonRuiText( Hud_GetChild( file.pilotHealthButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["pilot_health_multiplier"] )
file.pilotHealthLabel = Hud_GetChild( menu, "LblPilotHealth" )
PlaylistVarValueFormat pilotHealthFormat = {
formatStr = FORMAT_PERCENTAGE,
...
}
file.playlistVarValueFormats["pilot_health_multiplier"] <- pilotHealthFormat
file.pilotRespawnDelayButton = Hud_GetChild( menu, "BtnPilotRespawnDelay" )
Hud_AddEventHandler( file.pilotRespawnDelayButton, UIE_CHANGE, SetPilotRespawnDelayText )
SetButtonRuiText( Hud_GetChild( file.pilotRespawnDelayButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["respawn_delay"] )
file.pilotRespawnDelayLabel = Hud_GetChild( menu, "LblPilotRespawnDelay" )
PlaylistVarValueFormat pilotRespawnDelayFormat = {
localizeStr = "#N_SECONDS",
formatStr = "%2.1f",
...
}
file.playlistVarValueFormats["respawn_delay"] <- pilotRespawnDelayFormat
// titan
file.titanAvailabilityButton = Hud_GetChild( menu, "BtnTitanAvailability" )
SetButtonRuiText( file.titanAvailabilityButton, MatchSettings_PlaylistVarLabels["riff_titan_availability"] )
PlaylistVarValueFormat titanAvailabilityFormat = {
enumStrs = {
[eTitanAvailability.Default] = "#TITAN_AVAILABILITY_DEFAULT",
[eTitanAvailability.Never] = "#TITAN_AVAILABILITY_NEVER",
},
...
}
file.playlistVarValueFormats["riff_titan_availability"] <- titanAvailabilityFormat
foreach ( int enum_, string val in titanAvailabilityFormat.enumStrs )
Hud_DialogList_AddListItem( file.titanAvailabilityButton, val, string( enum_ ) )
file.titanEarnButton = Hud_GetChild( menu, "BtnTitanEarn" )
Hud_AddEventHandler( file.titanEarnButton, UIE_CHANGE, SetTitanEarnText )
SetButtonRuiText( Hud_GetChild( file.titanEarnButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["earn_meter_titan_multiplier"] )
file.titanEarnLabel = Hud_GetChild( menu, "LblTitanEarn" )
PlaylistVarValueFormat titanEarnFormat = {
formatStr = FORMAT_PERCENTAGE,
...
}
file.playlistVarValueFormats["earn_meter_titan_multiplier"] <- titanEarnFormat
file.gameModeLabel = Hud_GetChild( menu, "LblModeSubheaderText" )
file.matchSettingDescLabel = Hud_GetChild( menu, "LblMenuItemDescription" )
AddDescFocusHandler( file.matchVisibilityButton, "#PM_DESC_MATCH_VISIBILITY" )
AddDescFocusHandler( file.scoreLimitButton, "#PM_DESC_SCORE_LIMIT" )
AddDescFocusHandler( file.timeLimitButton, "#PM_DESC_TIME_LIMIT" )
AddDescFocusHandler( file.pilotBoostsButton, "#PM_DESC_PILOT_BOOSTS" )
AddDescFocusHandler( file.pilotOverdriveButton, "#PM_DESC_PILOT_OVERDRIVE" )
AddDescFocusHandler( file.pilotEarnButton, "#PM_DESC_PILOT_EARN" )
AddDescFocusHandler( file.pilotHealthButton, "#PM_DESC_PILOT_HEALTH" )
AddDescFocusHandler( file.pilotRespawnDelayButton, "#PM_DESC_PILOT_RESPAWN_DELAY" )
AddDescFocusHandler( file.titanAvailabilityButton, "#PM_DESC_TITAN_AVAILABILITY" )
AddDescFocusHandler( file.titanEarnButton, "#PM_DESC_TITAN_EARN" )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_RESTORE_DEFAULTS", "#RESTORE_DEFAULTS", ResetMatchSettingsToDefaultDialog )
}
void function SetControlGamemodeAndPlaylistVar( var button, int gamemodeIdx, string playlistVar )
{
Hud_SetGamemodeIdx( button, gamemodeIdx )
Hud_SetPlaylistVarName( button, playlistVar )
}
void function UpdateMatchSettingsForGamemode()
{
file.modeSettingsName = PrivateMatch_GetSelectedMode()
Hud_SetText( file.gameModeLabel, GetGameModeDisplayName( file.modeSettingsName ) )
Hud_SetPlaylistVarName( file.matchVisibilityButton, "match_visibility" )
SetGameModeSettings()
int gamemodeIdx = expect int( level.ui.privatematch_mode )
// pilot
SetControlGamemodeAndPlaylistVar( file.pilotBoostsButton, gamemodeIdx, "boosts_enabled" )
SetControlGamemodeAndPlaylistVar( file.pilotOverdriveButton, gamemodeIdx, "earn_meter_pilot_overdrive" )
SetSliderSettings( file.pilotHealthButton, customMatchSettings.pilot_health_multiplier, gamemodeIdx, "pilot_health_multiplier" )
SetSliderSettings( file.pilotRespawnDelayButton, customMatchSettings.respawn_delay, gamemodeIdx, "respawn_delay" )
SetSliderSettings( file.pilotEarnButton, customMatchSettings.earn_meter_pilot_multiplier, gamemodeIdx, "earn_meter_pilot_multiplier" )
// titan
SetControlGamemodeAndPlaylistVar( file.titanAvailabilityButton, gamemodeIdx, "riff_titan_availability" )
SetSliderSettings( file.titanEarnButton, customMatchSettings.earn_meter_titan_multiplier, gamemodeIdx, "earn_meter_titan_multiplier" )
}
void function OnOpenMatchSettingsMenu()
{
UpdateMatchSettingsForGamemode()
Hud_SetFocused( file.matchVisibilityButton )
}
void function OnMatchSettingsMenu_NavigateBack()
{
CloseActiveMenu()
}
function Privatematch_starting_Changed()
{
if ( GetActiveMenu() == file.menu )
CloseActiveMenu()
}
void function SetSliderSettings( var button, table< string, float > settings, int gamemodeIdx, string playlistVar )
{
Hud_SliderControl_SetStepSize( button, settings.step )
Hud_SliderControl_SetMin( button, settings.min )
Hud_SliderControl_SetMax( button, settings.max )
Hud_SetGamemodeIdx( button, gamemodeIdx )
Hud_SetPlaylistVarName( button, playlistVar )
// TODO: the label should be part of the SliderControl, so there is a direct
// reference between the elements that make up the control. See the callbacks
// listening for this event and find that they have to specify their elements
// explicity as opposed to generically referencing releative child element(s).
// XXX: fire the change event to update a label with the current value
Hud_HandleEvent( button, UIE_CHANGE )
}
void function SetGameModeSettings()
{
table< string, float > scoreSettings = {
min = -1.0,
max = -1.0,
step = -1.0,
}
if ( file.modeSettingsName in customMatchSettings.scorelimit )
scoreSettings = customMatchSettings.scorelimit[file.modeSettingsName]
int gamemodeIdx = expect int( level.ui.privatematch_mode )
string scoreLimitVar = "roundscorelimit"
string scoreLimitStr = GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, scoreLimitVar, false )
string timeLimitVar = "roundtimelimit"
if ( scoreLimitStr.len() )
{
file.isModeRoundBased = true
}
else
{
file.isModeRoundBased = false
scoreLimitVar = "scorelimit"
scoreLimitStr = GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, scoreLimitVar, false )
timeLimitVar = "timelimit"
}
int scoreLimit = scoreLimitStr.len() ? int( scoreLimitStr ) : 100;
if ( scoreSettings.min <= 0 )
{
scoreSettings.min = max( scoreLimit / 5.0, 1.0 )
scoreSettings.max = max( scoreLimit + (scoreLimit - scoreSettings.min), 1.0 )
scoreSettings.step = scoreSettings.min
}
SetSliderSettings( file.scoreLimitButton, scoreSettings, gamemodeIdx, scoreLimitVar )
table< string, float > timeSettings = customMatchSettings.timelimit
SetSliderSettings( file.timeLimitButton, timeSettings, gamemodeIdx, timeLimitVar )
}
string function MatchSettings_FormatPlaylistVarValue( string playlistVar, float value )
{
if ( !(playlistVar in file.playlistVarValueFormats) )
return "#" + playlistVar + " unknown"
PlaylistVarValueFormat fmt = file.playlistVarValueFormats[playlistVar]
if ( fmt.formatStr.len() )
{
if ( fmt.formatStr == FORMAT_PERCENTAGE )
return format( fmt.formatStr, int( value * 100 ) )
else
return Localize( fmt.localizeStr, format( fmt.formatStr, value ) )
}
if ( fmt.enumStrs.len() )
return Localize( fmt.enumStrs[int( value )] )
return Localize( fmt.localizeStr, int( value ) )
}
void function SetScoreLimitText( var button )
{
string playlistVar = file.isModeRoundBased ? "roundscorelimit" : "scorelimit"
float scoreLimit = Hud_SliderControl_GetCurrentValue( button )
string labelText = MatchSettings_FormatPlaylistVarValue( playlistVar, scoreLimit )
Hud_SetText( file.scoreLimitLabel, labelText )
}
void function SetTimeLimitText( var button )
{
string playlistVar = file.isModeRoundBased ? "roundtimelimit" : "timelimit"
float timeLimit = Hud_SliderControl_GetCurrentValue( button )
string labelText = MatchSettings_FormatPlaylistVarValue( playlistVar, timeLimit )
Hud_SetText( file.timeLimitLabel, labelText )
}
void function SetPilotHealthText( var button )
{
float healthMultiplier = Hud_SliderControl_GetCurrentValue( button )
string labelText = MatchSettings_FormatPlaylistVarValue( "pilot_health_multiplier", healthMultiplier )
Hud_SetText( file.pilotHealthLabel, labelText )
}
void function SetPilotRespawnDelayText( var button )
{
float respawnDelay = Hud_SliderControl_GetCurrentValue( button )
string labelText = MatchSettings_FormatPlaylistVarValue( "respawn_delay", respawnDelay )
Hud_SetText( file.pilotRespawnDelayLabel, labelText )
}
void function SetPilotEarnText( var button )
{
float earnMultiplier = Hud_SliderControl_GetCurrentValue( button )
string labelText = MatchSettings_FormatPlaylistVarValue( "earn_meter_pilot_multiplier", earnMultiplier )
Hud_SetText( file.pilotEarnLabel, labelText )
}
void function SetTitanEarnText( var button )
{
float earnMultiplier = Hud_SliderControl_GetCurrentValue( button )
string labelText = MatchSettings_FormatPlaylistVarValue( "earn_meter_titan_multiplier", earnMultiplier )
Hud_SetText( file.titanEarnLabel, labelText )
}
void function AddDescFocusHandler( var button, string descText )
{
button.s.descText <- descText
Hud_AddEventHandler( button, UIE_GET_FOCUS, MatchSettingsFocusUpdate )
if ( !Hud_HasChild( button, "BtnDropButton" ) )
return
var child = Hud_GetChild( button, "BtnDropButton" )
child.s.descText <- descText
Hud_AddEventHandler( child, UIE_GET_FOCUS, MatchSettingsFocusUpdate )
child = Hud_GetChild( button, "PnlDefaultMark" )
child.SetColor( [0,0,0,0] )
Hud_Hide( child )
}
void function MatchSettingsFocusUpdate( var button )
{
RuiSetString( Hud_GetRui( file.matchSettingDescLabel ), "description", button.s.descText )
}
void function ResetMatchSettingsToDefaultDialog( var button )
{
ClientCommand( "ResetMatchSettingsToDefault" )
}
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