aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
AgeCommit message (Collapse)Author
2024-09-07Refactor and improve spawns (#829)v1.28.0-rc2William Miller
Overhauls the spawning logic to primarily use native functions and with Squirrel only doing refining on the selected spawns.
2024-07-06Unfuck the Spawns (#808)v1.26.1-rc4v1.26.1-rc3v1.26.1-rc2William Miller
1. Get rid of the odd logic of limiting the algorithm to 3 spawn points 2. Changes the specific CTF algorithm to calculate the spawn points from the flag bases themselves rather than the initial spawn points which was causing severe inconsistencies. 3. Remove some checks in regards to map side swapping when matches reaches half-times due to odd behaviour in native code 4. Mitigate usage of `GetOtherTeam` for certain checks since that function might return Unreachable when it's a gamemode with more than 2 Teams and intentionally script crash the server.
2023-09-02Prefer not to spawn within 20 meters of enemy (#512)v1.18.3-rc1v1.18.3v1.18.2-rc1v1.18.2fvnkhead
It indeed can't hurt Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2022-04-29Bring frontline spawns more in line with vanilla functionality (#318)BobTheBob
2022-03-04rotate spawnzones if players die within their spawnzoneBobTheBob
2022-02-17new spawnzone-based ctf spawn algoBobTheBob
2022-01-20Fix DecideSpawnZone_Generic crash (#143)ASpoonPlaysGames
2022-01-19remove unnecessary logs from spawnzone algorithmBobTheBob
2022-01-19spawnpoint algo refactors and somewhat functional spawnzones algoBobTheBob
2021-12-22playtest fixesBobTheBob
2021-12-17wargames intro and many fixesBobTheBob
2021-12-15more playtest fixesBobTheBob
2021-12-11fixes from playtestsBobTheBob
2021-12-06some bugfixes from playtestBobTheBob
2021-12-05fixes from playtestBobTheBob
2021-12-05big commit for playtestingBobTheBob
2021-11-23spawn changes and complex ringsBobTheBob
2021-08-31move to new mod formatBobTheBob