Age | Commit message (Collapse) | Author |
|
Fixes the Arc Cannon's charge effect disappearing if you tried fanning it while using the "capacitor" mod, by making the effect turn off when its not charging.
Additionally adds an unused extra charge effect.
|
|
Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
|
|
|
|
|
|
Adds the Arc Cannon from Titanfall1
|
|
|
|
|
|
|
|
occupy the main slot when no actual weapons are equipped.
|
|
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter.
* Balance update for peacekraber
Now requires to hit weak spots to damage a titan.
Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid.
Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further)
Increased titan damage (20-15 -> 40-30).
* Fix error when respawning after killreplay (PK)
* Add OnWeaponOwnerChanged callback
* Fixed crosshair persisting after picking up another weapon instead of the peacekraber
|
|
doesn't actually change anything, just gives 500% more room for adding custom mods the pred cannon...
|
|
|
|
|
|
|