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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut214
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut17
2 files changed, 195 insertions, 36 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
index b9bb34bd..b768b984 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
@@ -20,19 +20,21 @@ struct player_struct_fd{
bool diedThisRound
int scoreThisRound
int totalMVPs
- int mortarUnitsKilled
+ int mortarUnitsKilled
int moneySpend
int coresUsed
- float longestTitanLife //not implemented yet
- int turretsRepaired //not implemented yet
+ float longestTitanLife
+ int turretsRepaired
int moneyShared
float timeNearHarvester //dont know how to track
- float longestLife
+ float longestLife
int heals //dont know what to track
- int titanKills
+ int titanKills
float damageDealt
int harvesterHeals
float lastRespawn
+ int turretKills
+ float lastTitanDrop
}
global HarvesterStruct& fd_harvester
@@ -121,6 +123,7 @@ void function GamemodeFD_Init()
AddCallback_OnRoundEndCleanup( FD_NPCCleanup )
AddCallback_OnClientConnected( GamemodeFD_InitPlayer )
AddCallback_OnPlayerGetsNewPilotLoadout( FD_OnPlayerGetsNewPilotLoadout )
+ SetPostMatchCallback(gameWonMedals)
//Damage Callbacks
AddDamageByCallback( "player", FD_DamageByPlayerCallback)
@@ -137,7 +140,7 @@ void function GamemodeFD_Init()
AddCallback_OnNPCKilled( OnNpcDeath )
AddCallback_OnPlayerKilled( GamemodeFD_OnPlayerKilled )
AddDeathCallback( "npc_frag_drone", OnTickDeath ) // ticks dont come up in the other callback because of course they dont
-
+
//Command Callbacks
AddClientCommandCallback( "FD_ToggleReady", ClientCommandCallbackToggleReady )
AddClientCommandCallback( "FD_UseHarvesterShieldBoost", useShieldBoost )
@@ -150,7 +153,7 @@ void function GamemodeFD_Init()
ScoreEvent_SetupEarnMeterValuesForMixedModes()
}
-void function FD_BoostPurchaseCallback( entity player, BoostStoreData data )
+void function FD_BoostPurchaseCallback( entity player, BoostStoreData data )
{
file.players[player].moneySpend += data.cost
}
@@ -239,8 +242,15 @@ void function FD_TeamReserveDepositOrWithdrawCallback( entity player, string act
}
void function GamemodeFD_OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- file.players[victim].longestLife = Time() - file.players[victim].lastRespawn
+ //set longest Time alive for end awards
+ float timeAlive = Time() - file.players[victim].lastRespawn
+ if(timeAlive>file.players[victim].longestLife)
+ file.players[victim].longestLife = timeAlive
+
+ //set died this round for round end money boni
file.players[victim].diedThisRound = true
+
+ //play voicelines for amount of players alive
array<entity> militiaplayers = GetPlayerArrayOfTeam( TEAM_MILITIA )
int deaths = 0
foreach ( entity player in militiaplayers )
@@ -271,14 +281,14 @@ void function FD_UsedCoreCallback( entity titan, entity weapon )
}
void function GamemodeFD_InitPlayer( entity player )
-{
+{
player_struct_fd data
data.diedThisRound = false
file.players[player] <- data
thread SetTurretSettings_threaded( player )
// only start the highlight when we start playing, not during dropship
if ( GetGameState() >= eGameState.Playing )
- Highlight_SetFriendlyHighlight( player, "sp_friendly_hero" )
+ Highlight_SetFriendlyHighlight( player, "sp_friendly_hero" )
if( file.playersHaveTitans ) // first wave is index 0
{
@@ -308,15 +318,15 @@ void function OnTickDeath( entity victim, var damageInfo )
if ( findIndex != -1 )
{
spawnedNPCs.remove( findIndex )
-
+
SetGlobalNetInt( "FD_AICount_Ticks", GetGlobalNetInt( "FD_AICount_Ticks" ) -1 )
-
+
SetGlobalNetInt( "FD_AICount_Current", GetGlobalNetInt( "FD_AICount_Current" ) -1 )
}
}
void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
-{
+{
if( victim.IsTitan() && attacker in file.players )
file.players[attacker].titanKills++
int victimTypeID = FD_GetAITypeID_ByString( victim.GetTargetName() )
@@ -331,13 +341,13 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
string netIndex = GetAiNetIdFromTargetName( victim.GetTargetName() )
if( netIndex != "" )
SetGlobalNetInt( netIndex, GetGlobalNetInt( netIndex ) - 1 )
-
+
SetGlobalNetInt( "FD_AICount_Current", GetGlobalNetInt( "FD_AICount_Current" ) - 1 )
}
if ( victim.GetOwner() == attacker || !attacker.IsPlayer() || ( attacker == victim ) || ( victim.GetBossPlayer() == attacker ) || victim.GetClassName() == "npc_turret_sentry" )
return
-
+
int playerScore = 0
int money = 0
int scriptDamageType = DamageInfo_GetCustomDamageType( damageInfo )
@@ -388,7 +398,7 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
}
}
-
+
}
void function RateSpawnpoints_FD( int _0, array<entity> _1, int _2, entity _3 )
@@ -568,7 +578,7 @@ void function SetEnemyAmountNetVars( int waveIndex )
break
default:
npcs[e.spawnEvent.spawnType] += e.spawnEvent.spawnAmount
-
+
}
total+= e.spawnEvent.spawnAmount
}
@@ -629,7 +639,7 @@ bool function runWave( int waveIndex, bool shouldDoBuyTime )
CloseBoostStores()
MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_StoreClosing )
}
-
+
//SetGlobalNetTime("FD_nextWaveStartTime",Time()+10)
wait 10
SetGlobalNetInt( "FD_waveState", WAVE_STATE_INCOMING )
@@ -641,7 +651,7 @@ bool function runWave( int waveIndex, bool shouldDoBuyTime )
SetGlobalNetBool( "FD_waveActive", true )
MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_AnnounceWaveStart )
SetGlobalNetInt( "FD_waveState", WAVE_STATE_BREAK )
-
+
//main wave loop
thread SetWaveStateReady()
executeWave()
@@ -714,7 +724,7 @@ bool function runWave( int waveIndex, bool shouldDoBuyTime )
entity highestScore_player = GetPlayerArray()[0]
foreach( entity player in GetPlayerArray() )
{
-
+
if( !file.players[player].diedThisRound )
AddPlayerScore( player, "FDDidntDie" )
if( highestScore < file.players[player].scoreThisRound )
@@ -733,7 +743,7 @@ bool function runWave( int waveIndex, bool shouldDoBuyTime )
-
+
SetRoundBased(false)
SetWinner(TEAM_MILITIA)
PlayFactionDialogueToTeam( "fd_matchVictory", TEAM_MILITIA )
@@ -841,10 +851,146 @@ void function SetWaveStateReady()
void function gameWonMedals()
{
- table<string,entity> medals
- //most mvps
+ array<entity> medalOwners = [ null, null, null, null, null, null, null, null, null, null, null, null, null, null ]
+ array<float> medalValues = [ -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0 ]
+
+ foreach(entity player in GetPlayerArray() )
+ {
+ if( file.players[player].totalMVPs > medalValues[0])
+ {
+ medalOwners[0] = player
+ medalValues[0] = float( file.players[player].totalMVPs )
+ }
+ if( file.players[player].titanKills > medalValues[1])
+ {
+ medalOwners[1] = player
+ medalValues[1] = float( file.players[player].titanKills )
+ }
+ if( file.players[player].heals > medalValues[2])
+ {
+ medalOwners[2] = player
+ medalValues[2] = float(file.players[player].heals)
+ }
+ if( file.players[player].turretKills > medalValues[3])
+ {
+ medalOwners[3] = player
+ medalValues[3] = float( file.players[player].turretKills )
+ }
+ if( file.players[player].longestTitanLife > medalValues[4])
+ {
+ medalOwners[4] = player
+ medalValues[4] = file.players[player].longestTitanLife
+ }
+ if( file.players[player].coresUsed > medalValues[5])
+ {
+ medalOwners[5] = player
+ medalValues[5] = float( file.players[player].coresUsed )
+ }
+ if( file.players[player].turretsRepaired > medalValues[6])
+ {
+ medalOwners[6] = player
+ medalValues[6] = float( file.players[player].turretsRepaired )
+ }
+ if( file.players[player].moneyShared > medalValues[7])
+ {
+ medalOwners[7] = player
+ medalValues[7] = float( file.players[player].moneyShared )
+ }
+ if( file.players[player].harvesterHeals > medalValues[8])
+ {
+ medalOwners[8] = player
+ medalValues[8] = float( file.players[player].harvesterHeals )
+ }
+ if( file.players[player].moneySpend > medalValues[9])
+ {
+ medalOwners[9] = player
+ medalValues[9] = float( file.players[player].moneySpend )
+ }
+ if( file.players[player].mortarUnitsKilled > medalValues[10])
+ {
+ medalOwners[10] = player
+ medalValues[10] = float( file.players[player].mortarUnitsKilled )
+ }
+ if( file.players[player].timeNearHarvester > medalValues[11])
+ {
+ medalOwners[11] = player
+ medalValues[11] = file.players[player].timeNearHarvester
+ }
+ if( file.players[player].damageDealt > medalValues[12])
+ {
+ medalOwners[12] = player
+ medalValues[12] = file.players[player].damageDealt
+ }
+ if( file.players[player].longestLife > medalValues[13])
+ {
+ medalOwners[13] = player
+ medalValues[13] = file.players[player].longestLife
+ }
+ }
+ table<entity, int> medalResults
+ table<entity, float> medalResultValues
+ array<float> minimumRequirements = [ 2.0, 30.0, 5000.0, 10.0, 100.0, 1.0, 5.0, 100.0, 1.0, 2000.0, 1.0, 200.0, -1.0, 200.0 ]
+ foreach(int index,entity player in medalOwners)
+ {
+ if(player == null)
+ continue
+ if(player in medalResults)
+ continue
+ if( medalValues[index] > minimumRequirements[index] ) //might be >=
+ {
+ medalResults[player] <- index
+ medalResultValues[player] <- medalValues[index]
+ }
+
+ }
+ foreach( entity player in GetPlayerArray() )
+ {
+ if( !( player in medalResults ) )
+ {
+ medalResults[player] <- 12
+ medalResultValues[player] <- file.players[player].damageDealt
+ }
+ }
+ array<int> mapIndexes = [ 12, 13, 10, 11, 4, 3, 5, 6, 0, 2, 1, 8, 7, 9 ]
+ foreach( entity player in GetPlayerArray() )
+ {
+ foreach( entity medalPlayer, int medal in medalResults )
+ {
+ Remote_CallFunction_NonReplay( player, "ServerCallback_UpdateGameStats", medalPlayer.GetEncodedEHandle(), mapIndexes[ medal ], medalResultValues[medalPlayer], 1 ) //TODO set correct suit
+ }
+ Remote_CallFunction_NonReplay( player, "ServerCallback_ShowGameStats", Time() + 10 )//TODO set correct endTime
+ }
+ foreach( int index, entity player in medalOwners )
+ {
+ printt( player, index, medalValues[index] )
+ }
+ wait 15
}
+void function IncrementPlayerstat_TurretRevives( entity player )
+{
+ file.players[player].turretsRepaired += 1
+}
+
+void function SpawnCallback_SafeTitanSpawnTime( entity ent )
+{
+ if( ent.IsTitan() && IsValid( GetPetTitanOwner( ent ) ) )
+ {
+ entity player = GetPetTitanOwner( ent )
+ file.players[player].lastTitanDrop = Time()
+ }
+}
+
+void function DeathCallback_CalculateTitanAliveTime( entity ent )
+{
+ if( ent.IsTitan() && IsValid( GetPetTitanOwner( ent ) ) )
+ {
+ entity player = GetPetTitanOwner( ent )
+ float aliveTime = file.players[player].lastTitanDrop - Time()
+ if( aliveTime > file.players[player].longestTitanLife )
+ file.players[player].longestTitanLife = aliveTime
+ }
+}
void function OnHarvesterDamaged( entity harvester, var damageInfo )
{
@@ -1052,18 +1198,18 @@ void function initNetVars()
else
FD_SetNumAllowedRestarts( 2 )
}
-
+
}
-void function FD_DamageByPlayerCallback(entity victim,var damageInfo)
+void function FD_DamageByPlayerCallback( entity victim, var damageInfo )
{
entity player = DamageInfo_GetAttacker( damageInfo )
if( !( player in file.players ) )
return
float damage = DamageInfo_GetDamage( damageInfo )
- file.players[player].damageDealt += damage
- file.players[player].scoreThisRound += damage.tointeger() //TODO NOT HOW SCORE WORKS
+ file.players[ player ].damageDealt += damage
+ file.players[ player ].scoreThisRound += damage.tointeger() //TODO NOT HOW SCORE WORKS
if( victim.IsTitan() )
{
//TODO Money and score for titan damage
@@ -1090,13 +1236,13 @@ void function DamageScaleByDifficulty( entity ent, var damageInfo )
if ( attacker.IsPlayer() && attacker.GetTeam() == TEAM_IMC ) // in case we ever want a PvP in Frontier Defense, don't scale their damage
return
-
+
if ( attacker == ent ) // dont scale self damage
return
DamageInfo_SetDamage( damageInfo, ( damageAmount * GetCurrentPlaylistVarFloat( "fd_player_damage_scalar", 1.0 ) ) )
-
+
}
@@ -1112,12 +1258,12 @@ void function HealthScaleByDifficulty( entity ent )
if (ent.IsTitan()&& IsValid(GetPetTitanOwner( ent ) ) ) // in case we ever want pvp in FD
return
-
+
if ( ent.IsTitan() )
ent.SetMaxHealth( ent.GetMaxHealth() + GetCurrentPlaylistVarInt( "fd_titan_health_adjust", 0 ) )
else
ent.SetMaxHealth( ent.GetMaxHealth() + GetCurrentPlaylistVarInt( "fd_reaper_health_adjust", 0 ) )
-
+
if( GetCurrentPlaylistVarInt( "fd_pro_titan_shields", 0 ) && ent.IsTitan() )
{
entity soul = ent.GetTitanSoul()
@@ -1312,7 +1458,7 @@ string function GetTargetNameForID( int typeId )
string function GetAiNetIdFromTargetName( string targetName )
{
switch ( targetName )
- {
+ {
case "titan":
case "sniperTitan":
case "npc_titan_ogre_meteor_boss_fd":
@@ -1427,7 +1573,7 @@ void function FD_DropshipSpawnDropship()
file.dropship = CreateDropship( TEAM_MILITIA, FD_spawnPosition , FD_spawnAngles )
- file.dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
+ file.dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
file.dropship.SetValueForModelKey( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
DispatchSpawn( file.dropship )
@@ -1459,7 +1605,7 @@ void function FD_DropshipDropPlayer(entity player,int playerDropshipIndex)
jumpSequence.attachment = "ORIGIN"
jumpSequence.blendTime = 0.0
jumpSequence.viewConeFunction = ViewConeFree
-
+
thread FirstPersonSequence( jumpSequence, player, file.dropship )
WaittillAnimDone( player )
player.ClearParent()
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 6cde4655..0732e131 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -24,6 +24,8 @@ global function ShouldRunEvac
global function GiveTitanToPlayer
global function GetTimeLimit_ForGameMode
+global function SetCallback_RunPostmatch
+
struct {
// used for togglable parts of gamestate
bool usePickLoadoutScreen
@@ -53,6 +55,7 @@ struct {
float roundWinningKillReplayHealthFrac
array<void functionref()> roundEndCleanupCallbacks
+ void functionref() postMatchCallback
} file
void function PIN_GameStart()
@@ -81,6 +84,8 @@ void function PIN_GameStart()
AddDeathCallback( "npc_titan", OnTitanKilled )
RegisterSignal( "CleanUpEntitiesForRoundEnd" )
+
+
}
void function SetGameState( int newState )
@@ -430,7 +435,7 @@ void function GameStateEnter_SwitchingSides_Threaded()
entity replayAttacker = file.roundWinningKillReplayAttacker
bool doReplay = Replay_IsEnabled() && IsRoundWinningKillReplayEnabled() && IsValid( replayAttacker ) && !IsRoundBased() // for roundbased modes, we've already done the replay
- && Time() - file.roundWinningKillReplayTime <= SWITCHING_SIDES_DELAY
+ && Time() - file.roundWinningKillReplayTime <= SWITCHING_SIDES_DELAY
float replayLength = SWITCHING_SIDES_DELAY_REPLAY // extra delay if no replay
if ( doReplay )
@@ -524,9 +529,17 @@ void function GameStateEnter_Postmatch()
thread GameStateEnter_Postmatch_Threaded()
}
+void function SetCallback_RunPostmatch(void functionref() callback)
+{
+ file.postMatchCallback = callback
+}
+
void function GameStateEnter_Postmatch_Threaded()
{
- wait GAME_POSTMATCH_LENGTH
+ if( file.postMatchCallback == null)
+ wait GAME_POSTMATCH_LENGTH
+ else
+ waitthread file.postMatchCallback()
GameRules_EndMatch()
}