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-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt89
1 files changed, 0 insertions, 89 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt
deleted file mode 100644
index 144d4df19..000000000
--- a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt
+++ /dev/null
@@ -1,89 +0,0 @@
-npc_pilot_elite_assassin
-{
- HullType "HULL_HUMAN"
- AIClass pilot_assassin
- BodyType human
- ArmorType normal
- smartAmmoLockAttachmentName0 CHESTFOCUS
- TraverseAnimType spectre
-
- title #NPC_PILOT_ELITE_ASSASSIN
-
- BaseClass "npc_pilot_elite"
-
- DefaultModelName "models/Robots/spectre/spectre_ninja.mdl"
- DefaultWeapon "mp_weapon_r97"
- BehaviorSelector "behavior_pilot_elite"
-
- Health 1500
-
- FOV_Vert_Offset 0
- FOV_Near_Dist 150 // distance at which we transition between near and far FOV values
- FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
-
- FOV_Idle_Near_Horz 130
- FOV_Idle_Near_Vert 180
- FOV_Idle_Far_Horz 60
- FOV_Idle_Far_Vert 60
-
- FOV_Alert_Near_Horz 130
- FOV_Alert_Near_Vert 180
- FOV_Alert_Far_Horz 60
- FOV_Alert_Far_Vert 60
-
- FOV_Combat_Near_Horz 180
- FOV_Combat_Near_Vert 180
- FOV_Combat_Far_Horz 130
- FOV_Combat_Far_Vert 100
-
- YawSpeed 30
- MoveYawSpeed 30
- AimAngularSpeed 20
-
- aimassist_adspull_centerAttachmentName "CHESTFOCUS"
- aimassist_adspull_centerRadius 11.0
- aimassist_adspull_headshotAttachmentName "HEADSHOT"
- aimassist_adspull_headshotRadius 13.0
-
- MeleeDamageMin 70
- MeleeDamageMax 80
- MeleeDamageRadius 32
- MeleeRange 80
- MeleeCosAngleRange 0.2
- MeleeChargeRange 220
- MeleeChargeDamageMin 180
- MeleeChargeDamageMax 200
- MeleeChargeDamageRadius 70
- meleeInterval 0
- meleeChargeInterval 3
- meleeImpactEffectTable "melee_spectre"
-
- blockPeriod 7
- maxBlockPerPeriod 3
-
- dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time
- maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod
- minConsecutiveDodgeTime 1.5
- dodgeForwardThreshold 800
- dodgeBackwardThreshold 0
- StrafeDodgeDamage 300
- circleStrafeDist 400
-
- chaseStopDist 16
- chaseStopDistHeavyArmor 250
-
- tauntInterval 60
-
- MinStartMoveDist 100
- MaxArrivalDist 150
- MinForceWalkDist 150
-
- leechMaxDist 0
- showFriendlyIcon 1
-
- decloakOnShoot 1
-
- meleeable 1
-
- magneticRange 125
-}