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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut14
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut6
2 files changed, 17 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index ac5b81293..3bef1cda8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -192,8 +192,10 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
dropship.SetValueForModelKey( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
DispatchSpawn( dropship )
dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
+ AddEntityCallback_OnKilled( dropship, EvacDropshipKilled )
dropship.s.evacSlots <- [ null, null, null, null, null, null, null, null ]
+ file.evacDropship = dropship
dropship.EndSignal( "OnDestroy" )
OnThreadEnd( function() : ( evacTeam, completionCallback, dropship )
@@ -372,4 +374,16 @@ bool function PlayerInDropship( entity player, entity dropship )
return true
return false
+}
+
+void function EvacDropshipKilled( entity dropship, var damageInfo )
+{
+ foreach ( entity player in dropship.s.evacSlots )
+ {
+ if ( IsValid( player ) )
+ {
+ player.ClearParent()
+ player.Die( DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetWeapon( damageInfo ), { damageSourceId = eDamageSourceId.evac_dropship_explosion } )
+ }
+ }
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
index dd3d5e0e4..08cc9d0b8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
@@ -123,8 +123,8 @@ void function StartMatch()
SetUIVar( level, "privatematch_starting", ePrivateMatchStartState.STARTING )
// start countdown
- SetUIVar( level, "gameStartTime", Time() + 15 )
- float countdownEndTime = Time() + 15.0
+ SetUIVar( level, "gameStartTime", Time() + GetConVarFloat( "ns_private_match_countdown_length" ) )
+ float countdownEndTime = Time() + GetConVarFloat( "ns_private_match_countdown_length" )
// can't use start here because we need to check stuff
while ( Time() < countdownEndTime )
@@ -206,7 +206,7 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p
if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 )
if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
return true
-
+
bool found = false
foreach ( string category in GetPrivateMatchSettingCategories() )
{