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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut3
1 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
index 92307f3c..d0d625b4 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
@@ -116,7 +116,6 @@ void function OnPrematchStart()
DispatchSpawn( militiaMarvinChillin )
thread PlayAnim( militiaMarvinChillin, "mv_idle_unarmed" )
-
// imc grunts
entity imcGrunt1 = CreatePropDynamic( $"models/humans/grunts/imc_grunt_rifle.mdl", < -2915, 2867, -1788 >, < 0, -137, 0 > )
thread PlayAnim( imcGrunt1, "pt_console_idle" )
@@ -188,6 +187,7 @@ void function PlayerWatchesWargamesIntro( entity player )
player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
ClearPlayerAnimViewEntity( player )
player.EnableWeaponViewModel()
+ DeployAndEnableWeapons(player)
player.ClearParent()
player.UnforceStand()
player.MovementEnable()
@@ -224,6 +224,7 @@ void function PlayerWatchesWargamesIntro( entity player )
player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_OWNER
TrainingPod_ViewConeLock_PodClosed( player )
player.DisableWeaponViewModel()
+ HolsterAndDisableWeapons(player)
player.MovementDisable()
player.SetInvulnerable()