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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut88
1 files changed, 54 insertions, 34 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
index 75d89a2d..7ace0591 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
@@ -51,32 +51,32 @@ global struct WaveEvent{
SoundEvent soundEvent
}
-
-
-global HarvesterStruct& fd_harvester
-global vector shopPosition
-global array<array<WaveEvent> > waveEvents
-global table<string,array<vector> > routes
-
-
struct player_struct_fd{
bool diedThisRound
float scoreThisRound
int totalMVPs
- int mortarUnitsKilled
+ int mortarUnitsKilled //not implemented yet
int moneySpend
int coresUsed
- float longestTitanLife
- int turretsRepaired
+ float longestTitanLife //not implemented yet
+ int turretsRepaired //not implemented yet
int moneyShared
- float timeNearHarvester
- float longestLife
- int heals
- int titanKills
+ float timeNearHarvester //dont know how to track
+ float longestLife //not implemented yet
+ int heals //dont know what to track
+ int titanKills //not implemented yet
float damageDealt
int harvesterHeals
}
+global HarvesterStruct& fd_harvester
+global vector shopPosition
+global array<array<WaveEvent> > waveEvents
+global table<string,array<vector> > routes
+
+
+
+
struct {
array<entity> aiSpawnpoints
@@ -128,11 +128,29 @@ void function GamemodeFD_Init()
AddClientCommandCallback("FD_ToggleReady",ClientCommandCallbackToggleReady)
AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost)
+ //shop Callback
+ SetBoostPurchaseCallback(FD_BoostPurchaseCallback)
+ SetTeamReserveInteractCallback(FD_TeamReserveDepositOrWithdrawCallback)
+}
-
+void function FD_BoostPurchaseCallback(entity player,BoostStoreData data)
+{
+ file.players[player].moneySpend += data.cost
}
+void function FD_TeamReserveDepositOrWithdrawCallback(entity player, string action,int amount)
+{
+ switch(action)
+ {
+ case"deposit":
+ file.players[player].moneyShared += amount
+ break
+ case"withdraw":
+ file.players[player].moneyShared -= amount
+ break
+ }
+}
void function GamemodeFD_OnPlayerKilled(entity victim, entity attacker, var damageInfo)
{
file.players[victim].diedThisRound = true
@@ -166,10 +184,9 @@ void function FD_UsedCoreCallback(entity titan,entity weapon)
}
void function GamemodeFD_InitPlayer(entity player)
-{
+{
player_struct_fd data
data.diedThisRound = false
- data.scoreThisRound = 0
file.players[player] <- data
@@ -198,7 +215,8 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
string netIndex = FD_GetAINetIndex_byAITypeID(FD_GetAITypeID_ByString(victim.GetTargetName()))
if(netIndex != "")
SetGlobalNetInt(netIndex,GetGlobalNetInt(netIndex)-1)
- }
+ }
+ SetGlobalNetInt("FD_AICount_Current",GetGlobalNetInt("FD_AICount_Current")-1)
}
if ( victim.GetOwner() == attacker || !attacker.IsPlayer() || attacker == victim )
@@ -477,10 +495,10 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
{
file.harvesterDamageSource.append(0.0)
}
- foreach(player_struct_fd player in file.players)
+ foreach(entity player in GetPlayerArray())
{
- player.diedThisRound = false
- player.scoreThisRound = 0
+ file.players[player].diedThisRound = false
+ file.players[player].scoreThisRound = 0
}
array<int> enemys = getHighestEnemyAmountsForWave(waveIndex)
@@ -597,12 +615,12 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
entity highestScore_player = GetPlayerArray()[0]
foreach(entity player in GetPlayerArray())
{
- player_struct_fd data = file.players[player]
- if(!data.diedThisRound)
+
+ if(!file.players[player].diedThisRound)
AddPlayerScore(player,"FDDidntDie")
- if(highestScore<data.scoreThisRound)
+ if(highestScore<file.players[player].scoreThisRound)
{
- highestScore = data.scoreThisRound
+ highestScore = file.players[player].scoreThisRound
highestScore_player = player
}
@@ -661,17 +679,16 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
entity highestScore_player = GetPlayerArray()[0]
foreach(entity player in GetPlayerArray())
{
- player_struct_fd data = file.players[player]
- if(!data.diedThisRound)
+ if(!file.players[player].diedThisRound)
{
AddPlayerScore(player,"FDDidntDie")
player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, FD_SCORE_DIDNT_DIE )
}
AddMoneyToPlayer(player,100)
EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
- if(highestScore<data.scoreThisRound)
+ if(highestScore<file.players[player].scoreThisRound)
{
- highestScore = data.scoreThisRound
+ highestScore = file.players[player].scoreThisRound
highestScore_player = player
}
@@ -955,6 +972,10 @@ void function FD_DamageByPlayerCallback(entity victim,var damageInfo)
float damage = DamageInfo_GetDamage(damageInfo)
file.players[player].damageDealt += damage
file.players[player].scoreThisRound += damage //TODO NOT HOW SCORE WORKS
+ if(victim.IsTitan())
+ {
+ //TODO Money and score for titan damage
+ }
}
@@ -1000,6 +1021,8 @@ void function DamageScaleByDifficulty( entity ent, var damageInfo )
}
+
+
void function HealthScaleByDifficulty( entity ent )
{
@@ -1643,6 +1666,7 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Wa
ActivateFireteamDropPod( pod, guys )
SquadNav_Thread(guys,spawnEvent.route)
+
}
void function spawnDroppodSpectreMortar(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent)
@@ -1810,10 +1834,6 @@ void function SpawnTick(SmokeEvent smokeEffect,SpawnEvent spawnEvent,WaitEvent w
\****************************************************************************************/
-
-
-
-
void function PingMinimap(float x, float y, float duration, float spreadRadius, float ringRadius, int colorIndex)
{
foreach(entity player in GetPlayerArray())