diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut | 88 |
1 files changed, 54 insertions, 34 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut index 75d89a2d..7ace0591 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut @@ -51,32 +51,32 @@ global struct WaveEvent{ SoundEvent soundEvent } - - -global HarvesterStruct& fd_harvester -global vector shopPosition -global array<array<WaveEvent> > waveEvents -global table<string,array<vector> > routes - - struct player_struct_fd{ bool diedThisRound float scoreThisRound int totalMVPs - int mortarUnitsKilled + int mortarUnitsKilled //not implemented yet int moneySpend int coresUsed - float longestTitanLife - int turretsRepaired + float longestTitanLife //not implemented yet + int turretsRepaired //not implemented yet int moneyShared - float timeNearHarvester - float longestLife - int heals - int titanKills + float timeNearHarvester //dont know how to track + float longestLife //not implemented yet + int heals //dont know what to track + int titanKills //not implemented yet float damageDealt int harvesterHeals } +global HarvesterStruct& fd_harvester +global vector shopPosition +global array<array<WaveEvent> > waveEvents +global table<string,array<vector> > routes + + + + struct { array<entity> aiSpawnpoints @@ -128,11 +128,29 @@ void function GamemodeFD_Init() AddClientCommandCallback("FD_ToggleReady",ClientCommandCallbackToggleReady) AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost) + //shop Callback + SetBoostPurchaseCallback(FD_BoostPurchaseCallback) + SetTeamReserveInteractCallback(FD_TeamReserveDepositOrWithdrawCallback) +} - +void function FD_BoostPurchaseCallback(entity player,BoostStoreData data) +{ + file.players[player].moneySpend += data.cost } +void function FD_TeamReserveDepositOrWithdrawCallback(entity player, string action,int amount) +{ + switch(action) + { + case"deposit": + file.players[player].moneyShared += amount + break + case"withdraw": + file.players[player].moneyShared -= amount + break + } +} void function GamemodeFD_OnPlayerKilled(entity victim, entity attacker, var damageInfo) { file.players[victim].diedThisRound = true @@ -166,10 +184,9 @@ void function FD_UsedCoreCallback(entity titan,entity weapon) } void function GamemodeFD_InitPlayer(entity player) -{ +{ player_struct_fd data data.diedThisRound = false - data.scoreThisRound = 0 file.players[player] <- data @@ -198,7 +215,8 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo ) string netIndex = FD_GetAINetIndex_byAITypeID(FD_GetAITypeID_ByString(victim.GetTargetName())) if(netIndex != "") SetGlobalNetInt(netIndex,GetGlobalNetInt(netIndex)-1) - } + } + SetGlobalNetInt("FD_AICount_Current",GetGlobalNetInt("FD_AICount_Current")-1) } if ( victim.GetOwner() == attacker || !attacker.IsPlayer() || attacker == victim ) @@ -477,10 +495,10 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime) { file.harvesterDamageSource.append(0.0) } - foreach(player_struct_fd player in file.players) + foreach(entity player in GetPlayerArray()) { - player.diedThisRound = false - player.scoreThisRound = 0 + file.players[player].diedThisRound = false + file.players[player].scoreThisRound = 0 } array<int> enemys = getHighestEnemyAmountsForWave(waveIndex) @@ -597,12 +615,12 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime) entity highestScore_player = GetPlayerArray()[0] foreach(entity player in GetPlayerArray()) { - player_struct_fd data = file.players[player] - if(!data.diedThisRound) + + if(!file.players[player].diedThisRound) AddPlayerScore(player,"FDDidntDie") - if(highestScore<data.scoreThisRound) + if(highestScore<file.players[player].scoreThisRound) { - highestScore = data.scoreThisRound + highestScore = file.players[player].scoreThisRound highestScore_player = player } @@ -661,17 +679,16 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime) entity highestScore_player = GetPlayerArray()[0] foreach(entity player in GetPlayerArray()) { - player_struct_fd data = file.players[player] - if(!data.diedThisRound) + if(!file.players[player].diedThisRound) { AddPlayerScore(player,"FDDidntDie") player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, FD_SCORE_DIDNT_DIE ) } AddMoneyToPlayer(player,100) EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P") - if(highestScore<data.scoreThisRound) + if(highestScore<file.players[player].scoreThisRound) { - highestScore = data.scoreThisRound + highestScore = file.players[player].scoreThisRound highestScore_player = player } @@ -955,6 +972,10 @@ void function FD_DamageByPlayerCallback(entity victim,var damageInfo) float damage = DamageInfo_GetDamage(damageInfo) file.players[player].damageDealt += damage file.players[player].scoreThisRound += damage //TODO NOT HOW SCORE WORKS + if(victim.IsTitan()) + { + //TODO Money and score for titan damage + } } @@ -1000,6 +1021,8 @@ void function DamageScaleByDifficulty( entity ent, var damageInfo ) } + + void function HealthScaleByDifficulty( entity ent ) { @@ -1643,6 +1666,7 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Wa ActivateFireteamDropPod( pod, guys ) SquadNav_Thread(guys,spawnEvent.route) + } void function spawnDroppodSpectreMortar(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEvent waitEvent,SoundEvent soundEvent) @@ -1810,10 +1834,6 @@ void function SpawnTick(SmokeEvent smokeEffect,SpawnEvent spawnEvent,WaitEvent w \****************************************************************************************/ - - - - void function PingMinimap(float x, float y, float duration, float spreadRadius, float ringRadius, int colorIndex) { foreach(entity player in GetPlayerArray()) |