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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut26
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut17
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/_titan_health.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/class_titan.gnut5
4 files changed, 46 insertions, 4 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
index c9d986bc..57361362 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
@@ -21,7 +21,6 @@ global function ReplacementTitan
global function TryAnnounceTitanfallWarningToEnemyTeam
global function GetTitanForPlayer
-
global function ShouldSetTitanRespawnTimer
global function PauseTitanTimers
@@ -33,6 +32,7 @@ global function SetReplacementTitanGamemodeRules
global function SetRequestTitanGamemodeRules
global function CreateTitanForPlayerAndHotdrop
+global function SetRequestTitanAllowedCallback
struct {
array<int> ETATimeThresholds = [ 120, 60, 30, 15 ]
@@ -53,6 +53,8 @@ struct {
bool functionref( entity ) ReplacementTitanGamemodeRules
bool functionref( entity, vector ) RequestTitanGamemodeRules
+ bool functionref( entity player, array< string > args ) RequestTitanAllowedCallback
+
} file
const nagInterval = 40
@@ -87,6 +89,10 @@ function ReplacementTitans_Init()
FlagInit( "LevelHasRoof" )
}
+void function SetRequestTitanAllowedCallback( bool functionref( entity player, array<string> args ) RequestTitanAllowedCallback )
+{
+ file.RequestTitanAllowedCallback = RequestTitanAllowedCallback
+}
void function ReplacementTitan_InitPlayer( entity player )
{
@@ -424,6 +430,7 @@ function TryETATitanReadyAnnouncement( entity player )
TryReplacementTitanReadyAnnouncement( player )
return
}
+
//This entire loop is probably too complicated now for what it's doing. Simplify next game!
//Loop might be pretty hard to read, a particular iteration of the loop is written in comments below
@@ -524,6 +531,9 @@ function req()
bool function ClientCommand_RequestTitan( entity player, array<string> args )
{
+ if( file.RequestTitanAllowedCallback != null && !file.RequestTitanAllowedCallback( player, args ) )
+ return true
+
ReplacementTitan( player ) //Separate function because other functions will call ReplacementTitan
return true
}
@@ -877,6 +887,20 @@ void function CreateTitanForPlayerAndHotdrop( entity player, Point spawnPoint, T
player.Signal( "titan_impact" )
thread TitanNPC_WaitForBubbleShield_StartAutoTitanBehavior( titan )
+ thread PlayerEarnMeter_ReplacementTitanThink( player, titan )
+}
+
+void function PlayerEarnMeter_ReplacementTitanThink( entity player, entity titan )
+{
+ player.EndSignal( "OnDestroy" )
+ OnThreadEnd(
+ function(): ( player )
+ {
+ if( IsValid( player ) )
+ PlayerEarnMeter_Reset( player )
+ }
+ )
+ titan.WaitSignal( "OnDestroy" )
}
void function CleanupTitanFallDisablingEntity( entity titanFallDisablingEntity, entity titan )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut
index 933e9988..6972d5ff 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut
@@ -4,6 +4,7 @@ global function HullTraceDropPoint
global function DebugTitanfall
global function TitanFindDropNodes
global function TitanHulldropSpawnpoint
+global function SetRecalculateTitanReplacementPointCallback
global const TITANDROP_LOS_DIST = 2000 // 2D distance at which we do the line of sight check to see where the player wants to call in the titan
global const TITANDROP_MIN_FOV = 10
@@ -19,8 +20,15 @@ global const TITANDROP_FALLBACK_DIST = 150 // if the ground search hits, we go t
struct
{
int replacementSpawnpointsID
+ Point functionref(Point originalPoint, entity player) recalculateTitanReplacementPointCallback
} file
+
+void function SetRecalculateTitanReplacementPointCallback(Point functionref(Point originalPoint, entity player) recalculateTitanReplacementPointCallback)
+{
+ file.recalculateTitanReplacementPointCallback = recalculateTitanReplacementPointCallback
+}
+
void function ReplacementTitansDrop_Init()
{
AddSpawnCallback( "info_spawnpoint_titan", AddDroppoint )
@@ -117,7 +125,10 @@ Point function GetTitanReplacementPoint( entity player, bool forDebugging = fals
vector playerEyeAngles = player.EyeAngles()
vector playerOrg = player.GetOrigin()
- return CalculateTitanReplacementPoint( playerOrg, playerEyePos, playerEyeAngles, forDebugging )
+ Point tempPoint = CalculateTitanReplacementPoint( playerOrg, playerEyePos, playerEyeAngles, forDebugging)
+ if( file.recalculateTitanReplacementPointCallback != null )
+ tempPoint = file.recalculateTitanReplacementPointCallback( tempPoint, player )
+ return tempPoint
}
Point function CalculateTitanReplacementPoint( vector playerOrg, vector playerEyePos, vector playerEyeAngles, bool forDebugging = false )
@@ -165,6 +176,7 @@ Point function CalculateTitanReplacementPoint( vector playerOrg, vector playerEy
Point point
point.origin = dropPoint
point.angles = yawAngles
+
return point
}
}
@@ -215,7 +227,8 @@ Point function CalculateTitanReplacementPoint( vector playerOrg, vector playerEy
Point point
point.origin = nodeOrigin
point.angles = Vector( 0, yaw, 0 )
- return point
+
+ return point
}
vector function GetPathNodeSearchPosWithLookPos( vector playerOrg, vector playerEyePos, vector playerEyeForward, vector playerLookPos, bool debug )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_titan_health.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_titan_health.gnut
index d600cb03..396d5624 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_titan_health.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_titan_health.gnut
@@ -1010,7 +1010,7 @@ void function AddCreditToTitanCoreBuilder( entity titan, float credit )
if ( IsValid( bossPlayer ) && !coreWasAvailable && IsCoreChargeAvailable( bossPlayer, soul ) )
{
- AddPlayerScore( bossPlayer, "TitanCoreEarned" )
+ AddPlayerScore( bossPlayer, "TitanCoreEarned", bossPlayer ) // this will show the "Core Earned" callsign event
#if MP
UpdateTitanCoreEarnedStat( bossPlayer, titan )
PIN_PlayerAbilityReady( bossPlayer, "core" )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/class_titan.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/class_titan.gnut
index 5f72385e..d0a2d5e4 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/class_titan.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/class_titan.gnut
@@ -68,6 +68,11 @@ bool function ClientCommand_TitanEject( entity player, array<string> args )
if ( !PlayerCanEject( player ) )
return true
+ // check array length before accessing index to avoid oob access
+ // prevents crashing a server by just calling `TitanEject` without arguments
+ if( args.len() < 1 )
+ return true
+
int ejectPressCount = args[ 0 ].tointeger()
if ( ejectPressCount < 3 )
return true