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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut27
1 files changed, 25 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
index ceb5e837..2dc88d0d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
@@ -38,6 +38,7 @@ void function Progression_Init()
#if SERVER
AddCallback_OnClientDisconnected( OnClientDisconnected )
AddClientCommandCallback( "ns_progression", ClientCommand_SetProgression )
+ AddClientCommandCallback( "ns_resettitanaegis", ClientCommand_ResetTitanAegis )
AddCallback_GameStateEnter( eGameState.Playing, OnPlaying )
#elseif CLIENT
AddCallback_OnClientScriptInit( OnClientScriptInit )
@@ -84,6 +85,28 @@ bool function ClientCommand_SetProgression( entity player, array<string> args )
return true
}
+
+/// Resets a specific Titan's Aegis rank back to `0`
+/// * `player` - The player entity to perform the action on
+/// * `args` - The arguments passed from the client command. `args[0]` should be an integer corresponding to the index of the Titan to reset.
+///
+/// Returns `true` on success and `false` on missing args.
+bool function ClientCommand_ResetTitanAegis( entity player, array<string> args )
+{
+ if ( !args.len() )
+ return false
+
+ int suitIndex = args[0].tointeger()
+ player.SetPersistentVar( "titanFDUnlockPoints[" + suitIndex + "]", 0 )
+ player.SetPersistentVar( "previousFDUnlockPoints[" + suitIndex + "]", 0 )
+ player.SetPersistentVar( "fdTitanXP[" + suitIndex + "]", 0 )
+ player.SetPersistentVar( "fdPreviousTitanXP[" + suitIndex + "]", 0 )
+
+ // Refresh Highest Aegis Titan since we might get all of them back to 1 if players wants
+ RecalculateHighestTitanFDLevel( player )
+
+ return true
+}
#endif
#if CLIENT
@@ -268,7 +291,7 @@ void function ValidateEquippedItems( entity player )
// camoIndex
if ( loadout.skinIndex == TITAN_SKIN_INDEX_CAMO )
{
- array<ItemData> camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN )
+ array<ItemData> camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN_TITAN )
if ( loadout.camoIndex >= camoSkins.len() || loadout.camoIndex < 0 )
{
printt( " - INVALID TITAN CAMO/SKIN, RESETTING" )
@@ -363,7 +386,7 @@ void function ValidateEquippedItems( entity player )
// primeCamoIndex
if ( loadout.primeSkinIndex == TITAN_SKIN_INDEX_CAMO )
{
- array<ItemData> camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN )
+ array<ItemData> camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN_TITAN )
if ( loadout.primeCamoIndex >= camoSkins.len() || loadout.primeCamoIndex < 0 )
{
printt( " - INVALID TITAN CAMO/SKIN, RESETTING" )