diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut index 8d859ba6..376c5b7c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut @@ -231,6 +231,8 @@ void function OnPrematchStart() void function PlayerWatchesWargamesIntro( entity player ) { + player.EndSignal( "OnDestroy" ) + if ( IsAlive( player ) ) player.Die() @@ -253,8 +255,6 @@ void function PlayerWatchesWargamesIntro( entity player ) // we need to wait a frame if we killed ourselves to spawn into this, so just easier to do it all the time to remove any weirdness WaitFrame() - - player.EndSignal( "OnDestroy" ) player.EndSignal( "OnDeath" ) int factionTeam = ConvertPlayerFactionToIMCOrMilitiaTeam( player ) |