diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut index c410869e..0a28031a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut @@ -38,14 +38,14 @@ void function SetupPrivateMatchUIVarsWhenReady() bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<string> args ) { if ( GetConVarBool( "ns_private_match_only_host_can_start" ) ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " changed the game state." , args ) + LogPrivateMatchChange( player , " changed the game state." , args ) if ( file.startState == ePrivateMatchStartState.STARTING ) { - PlayerChangedTheGame( player , " canceled the game countdown." , args ) + LogPrivateMatchChange( player , " canceled the game countdown." , args ) // cancel start if we're already mid-countdown file.startState = ePrivateMatchStartState.READY @@ -54,7 +54,7 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<str } else { - PlayerChangedTheGame( player , " started the game countdown." , args ) + LogPrivateMatchChange( player , " started the game countdown." , args ) // start match file.startState = ePrivateMatchStartState.STARTING @@ -73,10 +73,10 @@ bool function ClientCommandCallback_PrivateMatchSetMode( entity player, array<st return true if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) == 2 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " changed the mode to " , args ) + LogPrivateMatchChange( player , " changed the mode to " , args ) // todo: need to verify this value file.mode = args[0] @@ -97,10 +97,10 @@ bool function ClientCommandCallback_SetCustomMap( entity player, array<string> a return true if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) == 2 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " changed the map to " , args ) + LogPrivateMatchChange( player , " changed the map to " , args ) // todo: need to verify this value file.map = args[0] @@ -217,10 +217,10 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p return true if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " override the setting " , args ) + LogPrivateMatchChange( player , " override the setting " , args ) bool found = false foreach ( string category in GetPrivateMatchSettingCategories() ) @@ -244,23 +244,21 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p bool function ClientCommandCallback_ResetMatchSettingsToDefault( entity player, array<string> args ) { if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " reset to default" , args ) + LogPrivateMatchChange( player , " reset to default" , args ) ClearPlaylistVarOverrides() return true } -void function PlayerChangedTheGame( entity player , string step , array<string> args ){ - if( step.find( "mode" ) || step.find( "map" )){ +void function LogPrivateMatchChange( entity player , string step , array<string> args ) +{ + if( step.find( "mode" ) || step.find( "map" ) ) print( player.GetPlayerName() + step + args[ 0 ] + ".---" + "UID:" +player.GetUID() ) - } - else if(step.find("setting")){ + else if ( step.find( "setting" ) ) print( player.GetPlayerName() + step + args[ 0 ] + " to "+ args[ 1 ] + ".---" + "UID:" +player.GetUID() ) - } - else{ + else print( player.GetPlayerName() + step + ".---" + "UID:" + player.GetUID()) - } }
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