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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut9
1 files changed, 6 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
index 7d73c926f..cacb54cf1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
@@ -435,9 +435,12 @@ void function SquadHandler( array<entity> guys )
// Setup AI, first assault point
foreach ( guy in guys )
{
- guy.EnableNPCFlag( NPC_ALLOW_PATROL | NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE )
- guy.AssaultPoint( point )
- guy.AssaultSetGoalRadius( 1600 ) // 1600 is minimum for npc_stalker, works fine for others
+ if ( IsAlive( guy ) )
+ {
+ guy.EnableNPCFlag( NPC_ALLOW_PATROL | NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE )
+ guy.AssaultPoint( point )
+ guy.AssaultSetGoalRadius( 1600 ) // 1600 is minimum for npc_stalker, works fine for others
+ }
//thread AITdm_CleanupBoredNPCThread( guy )
}