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path: root/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut10
1 files changed, 10 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index af074689c..760daef0b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -246,6 +246,9 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
SetTeamActiveObjective( evacTeam, "EG_DropshipExtract", Time() + arrivalTime, file.evacIcon )
SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract", Time() + arrivalTime, file.evacIcon )
+ foreach( entity player in GetPlayerArrayOfTeam( evacTeam ) ) //Show the Evac Match Goal for players of the team that lost the match
+ Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 0 )
+
// would've liked to use cd_dropship_rescue_side_start length here, but can't since this is done before dropship spawn, can't
wait arrivalTime - 4.33333
@@ -280,6 +283,9 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
{
SetTeamActiveObjective( evacTeam, "EG_DropshipExtractDropshipDestroyed" )
SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_DropshipExtractDropshipDestroyed" )
+
+ foreach( entity player in GetPlayerArrayOfTeam( evacTeam ) )
+ SetPlayerChallengeEvacState( player, 0 )
}
foreach ( entity player in dropship.s.evacSlots )
@@ -402,7 +408,10 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
if ( !PlayerInDropship( player, dropship ) )
{
if ( player.GetTeam() == dropship.GetTeam() )
+ {
SetPlayerActiveObjective( player, "EG_DropshipExtractFailedEscape" )
+ SetPlayerChallengeEvacState( player, 2 )
+ }
continue
}
@@ -417,6 +426,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
Remote_CallFunction_NonReplay( player, "ServerCallback_DisableHudForEvac" )
Remote_CallFunction_NonReplay( player, "ServerCallback_SetClassicSkyScale", dropship.GetEncodedEHandle(), 0.7 )
Remote_CallFunction_NonReplay( player, "ServerCallback_SetMapSettings", 4.0, false, 0.4, 0.125 )
+ SetPlayerChallengeEvacState( player, 1 )
// display player [Evacuated] in killfeed
foreach ( entity otherPlayer in GetPlayerArray() )