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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_remote_functions_mp.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_remote_functions_mp.gnut943
1 files changed, 943 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_remote_functions_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_remote_functions_mp.gnut
new file mode 100644
index 000000000..567954b18
--- /dev/null
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_remote_functions_mp.gnut
@@ -0,0 +1,943 @@
+untyped
+
+global function RemoteFunctions_Init
+
+function RemoteFunctions_Init()
+{
+ Remote_BeginRegisteringFunctions()
+ _RegisteringFunctions = true
+
+ switch ( GetMapName() )
+ {
+ case "mp_colony":
+ RegisterServerVar( "ClientTiming", 0 )
+ Remote_RegisterFunction( "ServerCallback_CreateSpectrePaletteLighting" )
+ break
+
+ case "mp_wargames":
+ Remote_RegisterFunction( "ServerCallback_StopWargamesPodAmbienceSound" )
+ Remote_RegisterFunction( "ServerCallback_SpawnIMCFactionLeaderForIntro" )
+ Remote_RegisterFunction( "ServerCallback_SpawnMilitiaFactionLeaderForIntro" )
+ Remote_RegisterFunction( "ServerCallback_ClearFactionLeaderIntro" )
+ Remote_RegisterFunction( "ServerCallback_PlayPodTransitionScreenFX" )
+ break
+ }
+
+ Remote_RegisterFunction( "ServerCallback_DpadCommSay" )
+
+ Remote_RegisterFunction( "ServerCallback_CaptialShips" )
+
+ Remote_RegisterFunction( "ServerCallback_RewardReadyMessage" )
+ Remote_RegisterFunction( "ServerCallback_TitanReadyMessage" )
+
+ Remote_RegisterFunction( "ServerCallback_FPS_Test" )// This is for local FPS tests using myscripts for standardized optimization
+ Remote_RegisterFunction( "ServerCallback_FPS_Avg" )// general callback for more people to use - soupy
+ Remote_RegisterFunction( "DebugSetFrontline" )
+ Remote_RegisterFunction( "ServerCallback_StartCinematicNodeEditor" )
+ Remote_RegisterFunction( "ServerCallback_AISkitDebugMessage" ) //chad - temp to do debug lines on my client only during real MP matches
+ Remote_RegisterFunction( "ServerCallback_UpdateClientChallengeProgress" )
+ Remote_RegisterFunction( "ServerCallback_EventNotification" )
+
+ Remote_RegisterFunction( "SCB_RefreshBurnCardSelector" )
+ Remote_RegisterFunction( "ServerCallback_EjectConfirmed" )
+
+ Remote_RegisterFunction( "SCB_AddGrenadeIndicatorForEntity" )
+
+ Remote_RegisterFunction( "SCB_SetUserPerformance" )
+ Remote_RegisterFunction( "SCB_UpdateSponsorables" )
+ Remote_RegisterFunction( "SCB_ClientDebug" )
+
+ Remote_RegisterFunction( "ScriptCallback_UnlockAchievement" )
+ Remote_RegisterFunction( "ServerCallback_UpdateHeroStats" )
+
+ RegisterNetworkedVariable( "sentryTurretCount", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "itemInventoryCount", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 )
+ Remote_RegisterFunction( "ServerCallback_GiveSentryTurret" )
+ Remote_RegisterFunction( "ServerCallback_TurretReport" )
+ Remote_RegisterFunction( "ServerCallback_TurretWorldIconShow" )
+ Remote_RegisterFunction( "ServerCallback_TurretWorldIconHide" )
+
+ // SIDE NOTIFICATION
+ Remote_RegisterFunction( "ServerCallback_LoadoutNotification" )
+ Remote_RegisterFunction( "ServerCallback_ItemNotification" )
+
+ Remote_RegisterFunction( "ServerCallback_AnnouncePathLevelUp" )
+
+ Remote_RegisterFunction( "ServerCallback_SonarPulseFromPosition" )
+
+ // Survival Start
+ Remote_RegisterFunction( "ServerCallback_OpenShopMenu" )
+ Remote_RegisterFunction( "ServerCallback_CloseShopMenu" )
+ RegisterServerVar( "survivorEventActive", false )
+ RegisterServerVar( "survivorEventEndTime", 0.0 )
+ RegisterServerVar( "survivorEventMilitiaScrap", 0 )
+ RegisterServerVar( "survivorEventIMCScrap", 0 )
+ // Survival End
+
+ // Shield core
+ Remote_RegisterFunction( "ServerCallback_StartShieldPlayer" )
+ Remote_RegisterFunction( "ServerCallback_StopShieldPlayer" )
+ Remote_RegisterFunction( "ServerCallback_AddShieldedPlayer" )
+ Remote_RegisterFunction( "ServerCallback_RemoveShieldedPlayer" )
+
+ //HACK: these nv's should eventually be code driven concepts
+ RegisterEntityVar_AllSynced( "player", "empEndTime", 0 )
+ RegisterEntityVar_AllSynced( "titan_soul", "PROTO_stickyExplosiveCount", 0 )
+ RegisterEntityVar_AllSynced( "titan_soul", "PROTO_trackerCount", 0 )
+
+ RegisterNetworkedVariable( "playerAllowedToMelee", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true )
+ RegisterNetworkedVariable( "playerAllowedToLeech", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true )
+ RegisterNetworkedVariable( "playerAllowedToSyncedMelee", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true )
+ RegisterNetworkedVariable( "rodeoBatteryCount", SNDC_TITAN_SOUL, SNVT_INT, 3 )
+
+ RegisterNetworkedVariable( "coreMeterModifier", SNDC_PLAYER_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 )
+
+ Remote_RegisterFunction( "SCB_SmartAmmoForceLockedOntoHudDraw" )
+
+ // we want to keep these as nv's because we want them to ignore kill replay
+ // -------------
+ RegisterEntityVar( "player", "nextRespawnTime", 0 )
+ // -------------
+ // end
+
+ RegisterEntityVar( "player", "titanQueueNum", NOT_IN_TITAN_QUEUE )
+
+ RegisterEntityVar_AllSynced( "player", "titanRequestNum", null )
+ RegisterEntityVar_AllSynced( "player", "titanRequestSkipped", 0 )
+ RegisterServerVar( "titanNextRequestEventTime", 0 )
+ RegisterServerVar( "titanNextRequestEventType", TITAN_REQUEST_WAITING_FOR_WAVE )
+
+ Remote_RegisterFunction( "ServerCallback_UpdateMarker" )
+ Remote_RegisterFunction( "DisablePrecacheErrors" )
+ Remote_RegisterFunction( "RestorePrecacheErrors" )
+
+
+ RegisterEntityVar_AllSynced( "player", "inSmoke", false )
+
+ Remote_RegisterFunction( "SCB_PlayTitanCockpitSounds" )
+ Remote_RegisterFunction( "SCB_StopTitanCockpitSounds" )
+
+ Remote_RegisterFunction( "ServerCallback_RewardUsed" )
+ Remote_RegisterFunction( "ServerCallback_VanguardUpgradeMessage" )
+
+ // SHOULD PROBABLY BE CODE
+ RegisterServerVar( "gameStateChangeTime", null )
+ RegisterServerVar( "gameState", -1 )
+ RegisterServerVar( "gameStartTime", null )
+ RegisterServerVar( "coopStartTime", null )
+ RegisterServerVar( "gameEndTime", 0.0 )
+ RegisterServerVar( "switchedSides", null )
+ RegisterServerVar( "replayDisabled", false )
+
+ //Round Winning Kill replay related
+ RegisterServerVar( "roundWinningKillReplayEnabled", false )
+ RegisterServerVar( "roundWinningKillReplayPlaying", false )
+ RegisterServerVar( "roundScoreLimitComplete", false )
+ RegisterServerVar( "roundWinningKillReplayEntHealthFrac", 0.0 ) //Using .nv because we need the non-rolled back value during round winning kill replay
+
+ RegisterServerVar( "badRepPresent", false )
+
+ RegisterServerVar( "nonStandardScoring", false )
+
+ RegisterServerVar( "roundBased", false )
+ RegisterServerVar( "roundStartTime", null )
+ RegisterServerVar( "roundEndTime", 0.0 )
+ RegisterServerVar( "roundsPlayed", 0 )
+
+ RegisterServerVar( "minPickLoadOutTime", null )
+ RegisterServerVar( "connectionTimeout", 0 )
+ RegisterServerVar( "winningTeam", null )
+ RegisterServerVar( "titanDropEnabledForTeam", TEAM_BOTH )
+ RegisterServerVar( "matchProgress", 0 )
+
+ // Linked Hardpoints
+ Remote_RegisterFunction( "ServerCallback_HardpointChanged" )
+
+ Remote_RegisterFunction( "ServerCallback_DisableHudForEvac" )
+
+ // Seconds
+ RegisterServerVar( "secondsTitanCheckTime", null )
+
+ // Attack/Defend based game modes
+ RegisterServerVar( "attackingTeam", null )
+
+ // Riffs
+ RegisterServerVar( "spawnAsTitan", null )
+ RegisterServerVar( "titanAvailability", null )
+ RegisterServerVar( "titanExitEnabled", null )
+ RegisterServerVar( "allowNPCs", null )
+ RegisterServerVar( "aiLethality", null )
+ RegisterServerVar( "minimapState", null )
+ RegisterServerVar( "ospState", null )
+ RegisterServerVar( "ammoLimit", null )
+ RegisterServerVar( "eliminationMode", null )
+ RegisterServerVar( "floorIsLava", null )
+ RegisterServerVar( "playerBleedout", null )
+ RegisterServerVar( "titanQueueLimit", 0 )
+ RegisterServerVar( "boostAvailability", 0 )
+ RegisterServerVar( "teamShareCoreMeter", 0 )
+ RegisterNetworkedVariable( "titanEjectEnabled", SNDC_GLOBAL, SNVT_BOOL, true )
+
+ // MFD
+ RegisterServerVar( "mfdOverheadPingDelay", 0 )
+
+ RegisterNetworkedVariable( "gameInfoStatusText", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "indicatorId", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 )
+
+ switch ( GameRules_GetGameMode() )
+ {
+ case ATTRITION:
+ RegisterNetworkedVariable( "AT_currentWave", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "AT_bankStartTime", SNDC_GLOBAL, SNVT_TIME, 0.0 )
+ RegisterNetworkedVariable( "AT_bankEndTime", SNDC_GLOBAL, SNVT_TIME, 0.0 )
+ RegisterNetworkedVariable( "AT_supplyDropExpireTime", SNDC_GLOBAL, SNVT_TIME, 0.0 )
+ RegisterNetworkedVariable( "shouldDisplayBountyPortraits", SNDC_GLOBAL, SNVT_BOOL )
+
+ RegisterNetworkedVariable( "camp1Ent", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "camp2Ent", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "camp3Ent", SNDC_GLOBAL, SNVT_ENTITY )
+
+ RegisterNetworkedVariable( "AcampProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+ RegisterNetworkedVariable( "BcampProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+
+ RegisterNetworkedVariable( "1AcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "2AcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "3AcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "4AcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "5AcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+
+ RegisterNetworkedVariable( "1BcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "2BcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "3BcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "4BcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+ RegisterNetworkedVariable( "5BcampCount", SNDC_GLOBAL, SNVT_INT, -1 )
+
+ RegisterNetworkedVariable( "banksOpen", SNDC_GLOBAL, SNVT_BOOL, false )
+ RegisterNetworkedVariable( "preBankPhase", SNDC_GLOBAL, SNVT_BOOL, false )
+
+ Remote_RegisterFunction( "ServerCallback_AT_AnnouncePreParty" )
+ Remote_RegisterFunction( "ServerCallback_AT_AnnounceBoss" )
+ Remote_RegisterFunction( "ServerCallback_AT_AnnounceWaveOver" )
+ Remote_RegisterFunction( "ServerCallback_AT_YouKilledBoss" )
+ Remote_RegisterFunction( "ServerCallback_AT_YouCollectedBox" )
+ Remote_RegisterFunction( "ServerCallback_AT_WarnPlayerBounty" )
+ Remote_RegisterFunction( "ServerCallback_AT_YouSurvivedBounty" )
+ Remote_RegisterFunction( "ServerCallback_AT_TeammateSurvivedBounty" )
+ Remote_RegisterFunction( "ServerCallback_AT_PromptBossRodeo" )
+ Remote_RegisterFunction( "ServerCallback_AT_PromptBossExecute" )
+ Remote_RegisterFunction( "ServerCallback_AT_BossDoomed" )
+ Remote_RegisterFunction( "ServerCallback_AT_OnPlayerConnected" )
+ Remote_RegisterFunction( "ServerCallback_AT_UpdateMostWanted" )
+ Remote_RegisterFunction( "ServerCallback_AT_ScoreSplashStartMultTimer" )
+ Remote_RegisterFunction( "ServerCallback_AT_ShowRespawnBonusLoss" )
+ Remote_RegisterFunction( "ServerCallback_AT_BankOpen" )
+ Remote_RegisterFunction( "ServerCallback_AT_BankClose" )
+ Remote_RegisterFunction( "ServerCallback_AT_FinishDeposit" )
+ Remote_RegisterFunction( "ServerCallback_AT_ShowATScorePopup" )
+ Remote_RegisterFunction( "ServerCallback_AT_BossDamageScorePopup" )
+ Remote_RegisterFunction( "ServerCallback_AT_PlayerKillScorePopup" )
+ Remote_RegisterFunction( "ServerCallback_AT_ShowStolenBonus" )
+ Remote_RegisterFunction( "ServerCallback_AT_ClearCampAndBossPortraits" )
+ Remote_RegisterFunction( "ServerCallback_AT_PulseBankAntena" )
+ RegisterNetworkedVariable( "AT_bonusPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_bonusPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_bonusPointMult", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_bonusMultTimer", SNDC_PLAYER_GLOBAL, SNVT_TIME, 0.0 )
+ RegisterNetworkedVariable( "AT_earnedPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_earnedPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_totalPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_totalPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_playerUploading", SNDC_PLAYER_GLOBAL, SNVT_BOOL, false )
+
+ /*
+ RegisterNetworkedVariable( "milGoldPlayer", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "milSilverPlayer", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "milBronzePlayer", SNDC_GLOBAL, SNVT_ENTITY )
+
+ RegisterNetworkedVariable( "milGoldPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "milSilverPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "milBronzePlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 )
+
+ RegisterNetworkedVariable( "imcGoldPlayer", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "imcSilverPlayer", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "imcBronzePlayer", SNDC_GLOBAL, SNVT_ENTITY )
+
+ RegisterNetworkedVariable( "imcGoldPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "imcSilverPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "imcBronzePlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 )
+ */
+
+#if CLIENT
+ CLAttrition_RegisterNetworkFunctions()
+#endif
+ break
+
+ case AI_TDM:
+ RegisterNetworkedVariable( "AT_bonusPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_bonusPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_earnedPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "AT_earnedPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+
+ RegisterNetworkedVariable( "IMCdefcon", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "MILdefcon", SNDC_GLOBAL, SNVT_INT, 0 )
+ Remote_RegisterFunction( "ServerCallback_AITDM_OnPlayerConnected" )
+#if CLIENT
+ CLAITDM_RegisterNetworkFunctions()
+#endif
+ break
+
+ case CAPTURE_POINT:
+ printt( "registering gamemode network variables for CAPTURE_POINT" )
+ RegisterNetworkedVariable( "objectiveAEnt", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "objectiveBEnt", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "objectiveCEnt", SNDC_GLOBAL, SNVT_ENTITY )
+
+ RegisterNetworkedVariable( "objectiveAState", SNDC_GLOBAL, SNVT_INT )
+ RegisterNetworkedVariable( "objectiveBState", SNDC_GLOBAL, SNVT_INT )
+ RegisterNetworkedVariable( "objectiveCState", SNDC_GLOBAL, SNVT_INT )
+
+ RegisterNetworkedVariable( "objectiveACappingTeam", SNDC_GLOBAL, SNVT_INT )
+ RegisterNetworkedVariable( "objectiveBCappingTeam", SNDC_GLOBAL, SNVT_INT )
+ RegisterNetworkedVariable( "objectiveCCappingTeam", SNDC_GLOBAL, SNVT_INT )
+
+ RegisterNetworkedVariable( "objectiveAProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 2.0 )
+ RegisterNetworkedVariable( "objectiveBProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 2.0 )
+ RegisterNetworkedVariable( "objectiveCProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 2.0 )
+
+ RegisterNetworkedVariable( "imcChevronState", SNDC_GLOBAL, SNVT_INT )
+ RegisterNetworkedVariable( "milChevronState", SNDC_GLOBAL, SNVT_INT )
+
+ Remote_RegisterFunction( "ServerCallback_CP_PlayMatchEndingMusic" )
+
+ /*
+ #if DEV
+ Remote_RegisterFunction( "ServerCallback_CP_PrintHardpointOccupants" )
+ #endif
+ */
+
+#if CLIENT
+ CLCapturePoint_RegisterNetworkFunctions()
+#endif
+ break
+
+ case CAPTURE_THE_FLAG:
+ RegisterNetworkedVariable( "imcFlag", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "milFlag", SNDC_GLOBAL, SNVT_ENTITY )
+
+ RegisterNetworkedVariable( "imcFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "milFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
+
+ RegisterNetworkedVariable( "imcFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "milFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
+
+ RegisterNetworkedVariable( "flagReturnProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 )
+ RegisterNetworkedVariable( "returningFlag", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false )
+
+ Remote_RegisterFunction( "ServerCallback_CTF_PlayMatchNearEndMusic" )
+ Remote_RegisterFunction( "ServerCallback_CTF_StartReturnFlagProgressBar" )
+ Remote_RegisterFunction( "ServerCallback_CTF_StopReturnFlagProgressBar" )
+
+#if CLIENT
+ CLCaptureTheFlag_RegisterNetworkFunctions()
+#endif
+ break
+
+ case FORT_WAR:
+ {
+ Remote_RegisterFunction( "ServerCallback_FW_FriendlyBaseAttacked" )
+ Remote_RegisterFunction( "ServerCallback_FW_NotifyTitanRequired" )
+ Remote_RegisterFunction( "ServerCallback_FW_NotifyEnterFriendlyArea" )
+ Remote_RegisterFunction( "ServerCallback_FW_NotifyExitFriendlyArea" )
+ Remote_RegisterFunction( "ServerCallback_FW_NotifyEnterEnemyArea" )
+ Remote_RegisterFunction( "ServerCallback_FW_NotifyExitEnemyArea" )
+ Remote_RegisterFunction( "ServerCallback_FW_SetObjective" )
+ }
+ break
+
+ case MARKED_FOR_DEATH:
+ Remote_RegisterFunction( "ServerCallback_MFD_StartNewMarkCountdown" )
+ break
+
+ case LAST_TITAN_STANDING:
+ {
+ Remote_RegisterFunction( "ServerCallback_LTSThirtySecondWarning" )
+ }
+ break
+
+ case COLISEUM:
+ Remote_RegisterFunction( "ServerCallback_ColiseumDisplayTickets" )
+ Remote_RegisterFunction( "ServerCallback_ColiseumIntro" )
+ break
+
+ case SPEEDBALL:
+ RegisterNetworkedVariable( "flagCarrier", SNDC_GLOBAL, SNVT_ENTITY )
+ Remote_RegisterFunction( "ServerCallback_SPEEDBALL_LastPlayer" )
+ Remote_RegisterFunction( "ServerCallback_SPEEDBALL_LastFlagOwner" )
+#if CLIENT
+ CLSPEEDBALL_RegisterNetworkFunctions()
+#endif
+ break
+ case FD:
+ RegisterNetworkedVariable( "FD_waveState", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_waveActive", SNDC_GLOBAL, SNVT_BOOL, false )
+ RegisterNetworkedVariable( "FD_totalWaves", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_currentWave", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_activeHarvester", SNDC_GLOBAL, SNVT_ENTITY )
+ RegisterNetworkedVariable( "FD_restartsRemaining", SNDC_GLOBAL, SNVT_INT )
+
+ //AI Type counts
+ RegisterNetworkedVariable( "FD_AICount_Titan", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Titan_Nuke", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Titan_Mortar", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Titan_Arc", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Grunt", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Spectre", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Spectre_Mortar", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Stalker", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Reaper", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Ticks", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Drone", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Drone_Cloak", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Current", SNDC_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "FD_AICount_Total", SNDC_GLOBAL, SNVT_INT, 0 )
+
+ RegisterNetworkedVariable( "FD_wavePoints", SNDC_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "FD_wavePoints256", SNDC_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "FD_harvesterInvulTime", SNDC_GLOBAL, SNVT_TIME, 0 )
+ RegisterNetworkedVariable( "FD_nextWaveStartTime", SNDC_GLOBAL, SNVT_TIME, 0 )
+
+ RegisterNetworkedVariable( "FD_readyForNextWave", SNDC_PLAYER_GLOBAL, SNVT_BOOL, false )
+
+ Remote_RegisterFunction( "ServerCallback_FD_AnnouncePreParty" )
+ Remote_RegisterFunction( "ServerCallback_FD_ClearPreParty" )
+ Remote_RegisterFunction( "ServerCallback_FD_PingMinimap" )
+ Remote_RegisterFunction( "ServerCallback_FD_MoneyFly" )
+ Remote_RegisterFunction( "ServerCallback_FD_SayThanks" )
+ Remote_RegisterFunction( "ServerCallback_FD_DisplayHarvesterKiller" )
+ Remote_RegisterFunction( "ServerCallback_FD_NotifyStoreOpen" )
+
+ Remote_RegisterFunction( "ServerCallback_ShowCycleHint" )
+ Remote_RegisterFunction( "ServerCallback_OpenBoostStore" )
+ Remote_RegisterFunction( "ServerCallback_UpdateMoney" )
+ Remote_RegisterFunction( "ServerCallback_UpdateTeamReserve" )
+ Remote_RegisterFunction( "ServerCallback_EnableDropshipBoostStore" )
+ Remote_RegisterFunction( "ServerCallback_DisableDropshipBoostStore" )
+ Remote_RegisterFunction( "ServerCallback_UpdateTurretCount" )
+ Remote_RegisterFunction( "ServerCallback_UpdatePlayerHasBattery" )
+ Remote_RegisterFunction( "ServerCallback_UpdateAmpedWeaponState" )
+ Remote_RegisterFunction( "ServerCallback_BoostStoreTitanHint" )
+ Remote_RegisterFunction( "ServerCallback_UpdateGameStats" )
+ Remote_RegisterFunction( "ServerCallback_ShowGameStats" )
+ Remote_RegisterFunction( "ServerCallback_FD_UpdateWaveInfo" )
+ Remote_RegisterFunction( "ServerCallback_FD_NotifyMVP" )
+
+ RegisterNetworkedVariable( "boostStoreOpen", SNDC_GLOBAL, SNVT_BOOL, false )
+ RegisterNetworkedVariable( "playerHasBatteryBoost", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false )
+ RegisterNetworkedVariable( "FD_money", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "FD_money256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+
+ RegisterNetworkedVariable( "numSuperRodeoGrenades", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "numHarvesterShieldBoost", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
+
+ RegisterNetworkedVariable( "showOverheadIcon", SNDC_TITAN_SOUL, SNVT_BOOL, false )
+
+#if CLIENT
+ CLFD_RegisterNetworkFunctions()
+#endif
+ break
+ }
+
+ #if DEVSCRIPTS
+ Dev_RemoteFunctions_Init()
+ #endif
+ Remote_RegisterFunction( "ServerCallback_NukeGrenadeWindowOpen" )
+ Remote_RegisterFunction( "ServerCallback_NukeGrenadeWindowClosed" )
+
+ Remote_RegisterFunction( "ServerCallback_RegisterTeamTitanMenuButtons" )
+ Remote_RegisterFunction( "ServerCallback_OpenTeamTitanMenu" )
+ Remote_RegisterFunction( "ServerCallback_CloseTeamTitanMenu" )
+ Remote_RegisterFunction( "ServerCallback_UpdateTeamTitanMenuTime" )
+ Remote_RegisterFunction( "ServerCallback_UpdateTeamTitanSelectionMenu" )
+
+ RegisterNetworkedVariable( "playerHardpointID", SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT, 255 )
+
+
+ //Bleedout mechanic
+ //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StartFirstAidProgressBar" )
+ //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StopFirstAidProgressBar" )
+ //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_ShowWoundedMarker" )
+ //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_HideWoundedMarker" )
+
+ // NEW INTRO SYSTEM ( _cl_spawnslot_system.nut )
+ Remote_RegisterFunction( "ServerCallback_ResetEntSkyScale" )
+ Remote_RegisterFunction( "ServerCallback_SetEntSkyScale" )
+ Remote_RegisterFunction( "ServerCallback_ResetMapSettings" )
+ Remote_RegisterFunction( "ServerCallback_SetMapSettings" )
+ Remote_RegisterFunction( "ServerCallback_ToneMapping" )
+ Remote_RegisterFunction( "ServerCallback_LaptopFX" )
+
+ Remote_RegisterFunction( "ServerCallback_YouDied" )
+ Remote_RegisterFunction( "ServerCallback_YouRespawned" )
+
+ Remote_RegisterFunction( "ServerCallback_ShowDeathHint" )
+
+ Remote_RegisterFunction( "ServerCallback_ShowNextSpawnMessage" )
+ Remote_RegisterFunction( "ServerCallback_HideNextSpawnMessage" )
+
+ Remote_RegisterFunction( "ServerCallback_AnnounceWinner" )
+ Remote_RegisterFunction( "ServerCallback_AnnounceRoundWinner" )
+
+ //Remote_RegisterFunction( "ServerCallback_ToggleRankedInGame" )
+ Remote_RegisterFunction( "ServerCallback_GuidedMissileDestroyed" )
+ Remote_RegisterFunction( "ServerCallback_DoClientSideCinematicMPMoment" ) // hard to say if this is safe as fire and forget
+ Remote_RegisterFunction( "ServerCallback_SetAssistInformation" )
+ Remote_RegisterFunction( "ServerCallback_TitanEMP" )
+ Remote_RegisterFunction( "ServerCallback_AirburstIconUpdate" )
+ Remote_RegisterFunction( "ServerCallback_TitanCockpitBoot" ) // all this does is reset the tone mapping
+ Remote_RegisterFunction( "ServerCallback_DataKnifeStartLeech" )
+ Remote_RegisterFunction( "ServerCallback_DataKnifeCancelLeech" )
+ Remote_RegisterFunction( "ServerCallback_ControlPanelRefresh" )
+ Remote_RegisterFunction( "ServerCallback_TurretRefresh" )
+ Remote_RegisterFunction( "ServerCallback_CreateEvacShipIcon" )
+ Remote_RegisterFunction( "ServerCallback_DestroyEvacShipIcon" )
+ Remote_RegisterFunction( "ServerCallback_AddCapturePoint" )
+ Remote_RegisterFunction( "ServerCallback_TitanDisembark" ) // plays a line of dialog and calls "cockpit.StartDisembark()", and does tonemapping update, hides crosshair and names
+ Remote_RegisterFunction( "ServerCallback_OnEntityKilled" ) // handles obit and death recap
+ Remote_RegisterFunction( "ServerCallback_OnTitanKilled" ) // handles obit for titans
+ Remote_RegisterFunction( "ServerCallback_PlayerConnectedOrDisconnected" )
+ Remote_RegisterFunction( "SCBUI_PlayerConnectedOrDisconnected" )
+ Remote_RegisterFunction( "ServerCallback_PlayerChangedTeams" )
+ Remote_RegisterFunction( "ServerCallback_AnnounceTitanReservation" )
+
+ // IMPORTANT BUT MAYBE FINE AS A REMOTE CALL
+ Remote_RegisterFunction( "ServerCallback_ReplacementTitanSpawnpoint" )
+ Remote_RegisterFunction( "ServerCallback_TitanTookDamage" ) // should be converted into a code callback... similar to NotifyDidDamage
+ Remote_RegisterFunction( "ServerCallback_PilotTookDamage" ) // should be converted into a code callback... similar to NotifyDidDamage
+ Remote_RegisterFunction( "ServerCallback_PlayerUsesBurnCard" ) // tell a player that somebody used a burn card he should know about
+ Remote_RegisterFunction( "ServerCallback_ScreenShake" )
+ Remote_RegisterFunction( "ServerCallback_MinimapPulse" ) // if burn card moves to weapon then we dont need this
+ Remote_RegisterFunction( "ServerCallback_UpdateOverheadIconForNPC" )
+ Remote_RegisterFunction( "ServerCallback_SetFlagHomeOrigin" )
+ //Remote_RegisterFunction( "ServerCallback_OpenBurnCardMenu" )
+ //Remote_RegisterFunction( "ServerCallback_OpenDifficultyMenu" )
+ //Remote_RegisterFunction( "ServerCallback_ExitBurnCardMenu" )
+
+ // TITAN SHIELD BATTERY
+ Remote_RegisterFunction( "ServerCallback_StartBatteryTimer" )
+ Remote_RegisterFunction( "ServerCallback_TitanBatteryDown" )
+
+ // Ping
+ Remote_RegisterFunction( "ServerCallback_SpottingHighlight" )
+ Remote_RegisterFunction( "ServerCallback_SpottingDeny" )
+
+ // XP
+ Remote_RegisterFunction( "ServerCallback_PlayerLeveledUp" )
+ Remote_RegisterFunction( "ServerCallback_TitanLeveledUp" )
+ Remote_RegisterFunction( "ServerCallback_TitanXPAdded" )
+ Remote_RegisterFunction( "ServerCallback_WeaponLeveledUp" )
+ Remote_RegisterFunction( "ServerCallback_WeaponXPAdded" )
+ Remote_RegisterFunction( "ServerCallback_WeaponChallengeCompleted" )
+ Remote_RegisterFunction( "ServerCallback_TitanChallengeCompleted" )
+ Remote_RegisterFunction( "ServerCallback_PlayerChallengeCompleted" )
+
+ // Rodeo Battery
+ RegisterNetworkedVariable( "batteryOnBack", SNDC_PLAYER_EXCLUSIVE, SNVT_ENTITY )
+ RegisterNetworkedVariable( "offerRodeoBatteryLastUsedTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME )
+ RegisterNetworkedVariable( "requestRodeoBatteryLastUsedTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME )
+
+ Remote_RegisterFunction( "ServerCallback_UpdateRodeoRiderHud" )
+
+ RegisterEntityVar( "player", "permanentEventNotification", -1 )
+
+ //Titan Selection Screen - Clients don't have access to other player's persistent vars.
+ Remote_RegisterFunction( "ServerCallback_UpdateTeamTitanSelection" )
+
+ //FFA
+ Remote_RegisterFunction( "ServerCallback_FFASuddenDeathAnnouncement" )
+
+ // Bomb Mode
+ //Remote_RegisterFunction( "ServerCallback_AnnounceBombPickup" )
+ //Remote_RegisterFunction( "ServerCallback_AnnounceBombDropped" )
+ //Remote_RegisterFunction( "ServerCallback_AnnounceBombArmed" )
+ //Remote_RegisterFunction( "ServerCallback_AnnounceBombDisarmed" )
+ //Remote_RegisterFunction( "ServerCallback_AnnounceBombRespawned" )
+ //Remote_RegisterFunction( "ServerCallback_AnnounceBombExploded" )
+ //Remote_RegisterFunction( "ServerCallback_IncomingBombSpawnpoint" )
+
+ //Air Drops
+ Remote_RegisterFunction( "ServerCallback_IncomingAirdrop" )
+
+ // DEV ONLY
+ Remote_RegisterFunction( "ServerCallback_TitanLostHealthSegment" )
+
+ // LESS ESSENTIAL, CAN SHIP AS REMOTE FUNCTIONS
+ Remote_RegisterFunction( "ServerCallback_PlayScreenFXWarpJump" )
+ Remote_RegisterFunction( "ServerCallback_Phantom_Scan" )
+ Remote_RegisterFunction( "ServerCallback_RodeoScreenShake" )
+ Remote_RegisterFunction( "ServerCallback_RodeoerEjectWarning" ) // play pre-eject fx on titan
+ Remote_RegisterFunction( "ServerCallback_TitanEmbark" ) // used purely to play a single line of dialog
+ Remote_RegisterFunction( "ServerCallback_DogFight" )
+ Remote_RegisterFunction( "ServerCallback_Announcement" )
+ Remote_RegisterFunction( "ServerCallback_GameModeAnnouncement" )
+
+ Remote_RegisterFunction( "ServerCallback_ScoreEvent" )
+ Remote_RegisterFunction( "ServerCallback_CallingCardEvent" )
+
+ Remote_RegisterFunction( "ServerCallback_PlayConversation" )
+ Remote_RegisterFunction( "ServerCallback_PlayTitanConversation" )
+ Remote_RegisterFunction( "ServerCallback_PlaySquadConversation" )
+ Remote_RegisterFunction( "ServerCallback_CreateDropShipIntLighting" )
+ Remote_RegisterFunction( "ServerCallback_EvacObit" )
+ Remote_RegisterFunction( "ServerCallback_ShowTurretHint" )
+ Remote_RegisterFunction( "ServerCallback_HideTurretHint" )
+ Remote_RegisterFunction( "ServerCallback_ShowTurretInUseHint" )
+ Remote_RegisterFunction( "ServerCallback_UpdateBurnCardTitle" )
+ Remote_RegisterFunction( "ServerCallback_UpdateTitanModeHUD" )
+ Remote_RegisterFunction( "ServerCallback_GiveMatchLossProtection" )
+ Remote_RegisterFunction( "ServerCallback_SquadLeaderBonus" )
+ Remote_RegisterFunction( "ServerCallback_SquadLeaderDoubleXP" )
+
+ Remote_RegisterFunction( "ServerCallback_TitanFallWarning" )
+ Remote_RegisterFunction( "SCB_TitanDialogue" )
+
+ Remote_RegisterFunction( "ServerCallback_PlayLobbyScene" )
+
+ Remote_RegisterFunction( "ServerCallback_PilotCreatedGunShield" )
+
+ Remote_RegisterFunction( "ServerCallback_BeginSmokeSight" )
+ Remote_RegisterFunction( "ServerCallback_EndSmokeSight" )
+
+ Remote_RegisterFunction( "UpdateCachedPilotLoadout" )
+ Remote_RegisterFunction( "UpdateCachedTitanLoadout" )
+ Remote_RegisterFunction( "UpdateAllCachedPilotLoadouts" )
+ Remote_RegisterFunction( "UpdateAllCachedTitanLoadouts" )
+ Remote_RegisterFunction( "ServerCallback_UpdatePilotModel" )
+ Remote_RegisterFunction( "ServerCallback_UpdateTitanModel" )
+
+ // DEV ONLY
+ Remote_RegisterFunction( "ServerCallback_MVUpdateModelBounds" )
+ Remote_RegisterFunction( "ServerCallback_MVEnable" )
+ Remote_RegisterFunction( "ServerCallback_MVDisable" )
+ Remote_RegisterFunction( "ServerCallback_ModelViewerDisableConflicts" )
+
+ Remote_RegisterFunction( "ServerCallback_Test" )
+
+ // SHOULD BE REMOVED
+ Remote_RegisterFunction( "ServerCallback_SetClassicSkyScale" )
+ Remote_RegisterFunction( "ServerCallback_ResetClassicSkyScale" )
+
+ RegisterEntityVar( "player", "drawFastballHud", false )
+ RegisterEntityVar( "player", "reviveBleedingOut", 0.0, true )
+ RegisterEntityVar( "player", "reviveHealedTime", 0.0, true )
+
+ // SHOULD PROBABLY BE CODE
+ Remote_RegisterFunction( "ServerCallback_ClientInitComplete" )
+ RegisterServerVar( "forcedDialogueOnly", false )
+ //RegisterNetworkedVariable( "squadConversationEnabled", SNDC_GLOBAL, SNVT_BOOL, true ) //TEMP, remove when we do Miles meta data conversation controls
+ //RegisterNetworkedVariable( "titanOSDialogueEnabled", SNDC_GLOBAL, SNVT_BOOL, true ) //TEMP, remove when we do Miles meta data conversation controls
+ Remote_RegisterFunction( "SCB_LockCapturePointForTeam" )
+ Remote_RegisterFunction( "SCB_UnlockCapturePointForTeam" )
+
+ // SHOULD GO AWAY
+ Remote_RegisterFunction( "ServerCallback_SetEntityVar" )
+ Remote_RegisterFunction( "ServerCallback_SetServerVar" )
+
+
+ // POSSIBLY CAN STAY AS REMOTE FUNCTIONS
+ Remote_RegisterFunction( "ServerCallback_PlayTeamMusicEvent" )
+ Remote_RegisterFunction( "ServerCallback_PlayMusicToCompletion" )
+ Remote_RegisterFunction( "ServerCallback_PlayMusic" )
+ Remote_RegisterFunction( "ServerCallback_TitanCockpitEMP" )
+ Remote_RegisterFunction( "ServerCallback_PlayerEarnedBurnCard" )
+ Remote_RegisterFunction( "ServerCallback_PlayerStoppedBurnCard" )
+
+ // UI FUNCTIONS
+ Remote_RegisterFunction( "ServerCallback_SetUIVar" )
+ Remote_RegisterFunction( "ServerCallback_ShopPurchaseStatus" )
+ Remote_RegisterFunction( "ServerCallback_OpenPilotLoadoutMenu" )
+ Remote_RegisterFunction( "ServerCallback_GenericDialog" )
+
+ // Ghost Recorder
+ RegisterEntityVar( "player", "mobilityGhostAnalyzed", false )
+ RegisterEntityVar( "player", "displayMobilityGhostHint", 0.0 )
+ RegisterEntityVar( "player", "displayMobilityGhostAnim", false )
+
+ // Dev Only
+ Remote_RegisterFunction( "Dev_PrintClientMessage" )
+ Remote_RegisterFunction( "Dev_BuildClientMessage" )
+
+ // Class Functions
+ Remote_RegisterFunction( "ServerCallback_DeploymentDeath" )
+ Remote_RegisterFunction( "ServerCallback_AddArcConnectorToy" )
+ Remote_RegisterFunction( "ServerCallback_PlayDialogueOnEntity" )
+ Remote_RegisterFunction( "ServerCallback_PlayDialogueAtPosition" )
+ Remote_RegisterFunction( "ServerCallback_PlayerConversation" )
+
+ //Weapon Flyout
+ RegisterNetworkedVariable( "shouldShowWeaponFlyout", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true )
+
+ Remote_RegisterFunction( "SCB_SetDoubleXPStatus" )
+
+ Remote_RegisterFunction( "SCB_SetScoreMeritState" )
+ Remote_RegisterFunction( "SCB_SetCompleteMeritState" )
+ Remote_RegisterFunction( "SCB_SetWinMeritState" )
+ Remote_RegisterFunction( "SCB_SetEvacMeritState" )
+ Remote_RegisterFunction( "SCB_SetMeritCount" )
+ Remote_RegisterFunction( "SCB_SetWeaponMeritCount" )
+ Remote_RegisterFunction( "SCB_SetTitanMeritCount" )
+ Remote_RegisterFunction( "SCB_UpdateTitanLoadouts" )
+
+ Remote_RegisterFunction( "SCB_SetHighlightFlagDisableDeathFade" ) //Hack, just for PulseBladeExecution
+
+ if ( IsLobby() )
+ {
+ Remote_RegisterFunction( "SCB_UpdateRankedPlayMenu" )
+ Remote_RegisterFunction( "SCB_UpdateBC" )
+ Remote_RegisterFunction( "SCB_RefreshBlackMarket" )
+ Remote_RegisterFunction( "ServerCallback_ShopOpenBurnCardPack" )
+ Remote_RegisterFunction( "ServerCallback_ShopOpenGenericItem" )
+ Remote_RegisterFunction( "SCB_RefreshCards" )
+ Remote_RegisterFunction( "SCB_UpdateEmptySlots" )
+ Remote_RegisterFunction( "SCB_UpdateBCFooter" )
+ }
+
+ if ( !IsModelViewer() )
+ {
+ switch ( GameRules_GetGameMode() )
+ {
+ case MARKED_FOR_DEATH:
+ case MARKED_FOR_DEATH_PRO:
+ Remote_RegisterFunction( "SCB_MarkedChanged" )
+ break
+ }
+ }
+
+ RegisterString( "#GAMEMODE_NO_TITANS_REMAINING" )
+ RegisterString( "#GAMEMODE_ENEMY_TITANS_DESTROYED" )
+ RegisterString( "#GAMEMODE_FRIENDLY_TITANS_DESTROYED" )
+ RegisterString( "#GAMEMODE_ENEMY_PILOTS_ELIMINATED" )
+ RegisterString( "#GAMEMODE_FRIENDLY_PILOTS_ELIMINATED" )
+ RegisterString( "#GAMEMODE_ENEMY_PILOT_ELIMINATED" )
+ RegisterString( "#GAMEMODE_FRIENDLY_PILOT_ELIMINATED" )
+ RegisterString( "#GAMEMODE_WAVE_LIMIT_REACHED" )
+ RegisterString( "#GAMEMODE_TIME_LIMIT_REACHED" )
+ RegisterString( "#GAMEMODE_SCORE_LIMIT_REACHED" )
+ RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED" )
+ RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED_WON_MORE_ROUNDS" )
+ RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED_LOSS_MORE_ROUNDS" )
+ RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED_ROUND_SCORE_DRAW" )
+ RegisterString( "#GAMEMODE_PREPARE_FOR_EVAC" )
+ RegisterString( "#GAMEMODE_AWAIT_INSTRUCTIONS" )
+ RegisterString( "#GAMEMODE_TITAN_TIME_ADVANTAGE" )
+ RegisterString( "#GAMEMODE_TITAN_TIME_DISADVANTAGE" )
+ RegisterString( "#GAMEMODE_TITAN_DAMAGE_ADVANTAGE" )
+ RegisterString( "#GAMEMODE_TITAN_DAMAGE_DISADVANTAGE" )
+ RegisterString( "#GAMEMODE_TITAN_TITAN_ADVANTAGE" )
+ RegisterString( "#GAMEMODE_TITAN_TITAN_DISADVANTAGE" )
+ RegisterString( "#GAMEMODE_DEFENDERS_WIN" )
+ RegisterString( "#GAMEMODE_ATTACKERS_WIN" )
+ RegisterString( "#GAMEMODE_LTS_TIME_LIMIT_REACHED_WIN" )
+ RegisterString( "#GAMEMODE_LTS_TIME_LIMIT_REACHED_LOSS" )
+ RegisterString( "#GAMEMODE_LTS_BOMB_DEFUSED_WIN" )
+ RegisterString( "#GAMEMODE_LTS_BOMB_DEFUSED_LOSS" )
+ RegisterString( "#GAMEMODE_LTS_BOMB_DETONATED_WIN" )
+ RegisterString( "#GAMEMODE_LTS_BOMB_DETONATED_LOSS" )
+ RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_WIN_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_DISCONNECT_WIN_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_DISCONNECT_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_COLISEUM_DISCONNECT_WIN_ANNOUNCEMENT" )
+
+ RegisterString( "#GAMEMODE_LH_WIN_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_LH_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_LH_TIME_OVER_WIN_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_LH_TIME_OVER_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_LH_TIME_OVER_DRAW_ANNOUNCEMENT" )
+
+ RegisterString( "#GAMEMODE_HUNTED_WIN_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_HUNTED_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_HUNTED_WIN_TIME_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_HUNTED_LOSS_TIME_ANNOUNCEMENT" )
+
+ RegisterString( "#GAMEMODE_SPEEDBALL_WIN_TIME_FLAG_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_SPEEDBALL_LOSS_TIME_FLAG_ANNOUNCEMENT" )
+
+ RegisterString( "#GAMEMODE_SPEEDBALL_WIN_TIME_FLAG_LAST" )
+ RegisterString( "#GAMEMODE_SPEEDBALL_LOSS_TIME_FLAG_LAST" )
+
+ RegisterString( "#GAMEMODE_SPEEDBALL_WIN_MORE_PILOTS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_SPEEDBALL_LOSS_MORE_PILOTS_ANNOUNCEMENT" )
+
+ RegisterString( "#GAMEMODE_DON_WIN_MORE_KILLS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_DON_LOSS_MORE_KILLS_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_VICTORY" )
+ RegisterString( "#GAMEMODE_DEFEATED" )
+
+ RegisterString( "#DEV_COMMAND_FORCED_WIN_ANNOUNCEMENT" )
+ RegisterString( "#DEV_COMMAND_FORCED_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#COOP_TOTAL_VICTORY_HINT" )
+ RegisterString( "#COOP_TOTAL_DEFEAT_HINT" )
+ RegisterString( "#GAMEMODE_SUR_WIN_ANNOUNCEMENT" )
+ RegisterString( "#GAMEMODE_SUR_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#ENEMY_TEAM_DISCONNECTED_WIN_ANNOUNCEMENT" )
+ RegisterString( "#ENEMY_TEAM_DISCONNECTED_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#SUDDEN_DEATH_WIN_ANNOUNCEMENT" )
+ RegisterString( "#SUDDEN_DEATH_LOSS_ANNOUNCEMENT" )
+ RegisterString( "#SUDDEN_DEATH_KILLED_NEXT_PLAYER_WIN_ANNOUNCEMENT" )
+ RegisterString( "#SUDDEN_DEATH_KILLED_NEXT_PLAYER_LOSS_ANNOUNCEMENT" )
+
+ RegisterString( "#CAPTURE_THE_FLAG_FLAG_ESCAPED" )
+ RegisterString( "#CAPTURE_THE_FLAG_FLAG_CAPTURE_STOPPED" )
+
+ RegisterString( "#GAMESTATE_SWITCHING_SIDES" )
+ RegisterString( "#GAMEMODE_HOST_ENDED_MATCH" )
+
+ RegisterString( "#GENERIC_DRAW_ANNOUNCEMENT" )
+
+ RegisterString( "#RODEO_MULTI_SPOT_MOVE_HINT" )
+ RegisterString( "#RODEO_RIP_BATTERY_HINT" )
+ RegisterString( "#RODEO_APPLY_BATTERY_HINT" )
+ RegisterString( "#RODEO_REQUEST_BATTERY_HINT" )
+ RegisterString( "#RODEO_ANTI_RODEO_SMOKE_HINT" )
+ RegisterString( "#RODEO_ANTI_RODEO_SMOKE_NO_CHARGES_HINT" )
+
+ RegisterString( "#GAMEMODE_FRONTIER_WIN_ALL_CAPTURED" )
+ RegisterString( "#GAMEMODE_FRONTIER_LOSS_ALL_CAPTURED" )
+
+ RegisterString( "#FW_TEAM_TOWER_UNDER_ATTACK" )
+ RegisterString( "#FW_TEAM_TOWER_UNDER_ATTACK_SUB" )
+ RegisterString( "#FW_SHIELD_UNDER_ATTACK")
+ RegisterString( "#FW_SHIELD_DOWN" )
+ RegisterString( "#FW_USE_GENERATOR_NO_BATTERY" )
+ RegisterString( "#FW_USE_TURRET_GENERATOR" )
+ RegisterString( "#FW_USE_TURRET_GENERATOR_PC" )
+ RegisterString( "#FW_TURRET_OWNER" )
+ RegisterString( "#FW_TURRET_DESTROYED" )
+ RegisterString( "#FW_TITAN_REQUIRED" )
+ RegisterString( "#FW_TITAN_REQUIRED_SUB" )
+ RegisterString( "#FW_FRIENDLY_TOWER" )
+ RegisterString( "#FW_ENEMY_TOWER" )
+ RegisterString( "#FW_FRIENDLY_AREA_ENTER" )
+ RegisterString( "#FW_FRIENDLY_AREA_EXIT" )
+ RegisterString( "#FW_ENEMY_AREA_ENTER" )
+ RegisterString( "#FW_ENEMY_AREA_EXIT" )
+ RegisterString( "#FW_USE_BATTERY" )
+
+ RegisterString( "#CP_CAPTURE_POINTS" )
+ RegisterString( "#CP_AMP_POINTS" )
+ RegisterString( "#CP_DEFEND_POINTS" )
+
+ RegisterString( "#FW_OBJECTIVE_EARN" )
+ RegisterString( "#FW_OBJECTIVE_TITANFALL" )
+ RegisterString( "#FW_OBJECTIVE_EMBARK" )
+ RegisterString( "#FW_OBJECTIVE_ATTACK" )
+
+ RegisterString( "#AT_OBJECTIVE_KILL_DZ" )
+ RegisterString( "#AT_OBJECTIVE_KILL_DZ_MULTI" )
+ RegisterString( "#AT_OBJECTIVE_KILL_BOSS" )
+ RegisterString( "#AT_OBJECTIVE_KILL_BOSS_MULTI" )
+ RegisterString( "#AT_BANK_OPEN")
+ RegisterString( "#AT_BANK_OPEN_OBJECTIVE" )
+
+ RegisterString( "#SPEEDBALL_OBJECTIVE_KILL_CAP" )
+ RegisterString( "#SPEEDBALL_OBJECTIVE_ENEMY_FLAG" )
+ RegisterString( "#SPEEDBALL_OBJECTIVE_FRIENDLY_FLAG" )
+ RegisterString( "#SPEEDBALL_OBJECTIVE_PLAYER_FLAG" )
+
+ RegisterString( "#FD_TOTAL_VICTORY_HINT" )
+ RegisterString( "#FD_TOTAL_DEFEAT_HINT" )
+
+#if DEVSCRIPTS
+ Dev_RemoteStrings_Init()
+#endif // DEVSCRIPTS
+
+ //Note: The following are all test variables, feel free to comment them out as we hit the limit
+ //Begin test variables
+ //RegisterNetworkedVariable( "b", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL )
+ //RegisterNetworkedVariable( "i", SNDC_GLOBAL, SNVT_INT )
+ //RegisterNetworkedVariable( "u", SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT )
+ //RegisterNetworkedVariable( "r", SNDC_TITAN_SOUL, SNVT_FLOAT_RANGE, .2, -1, 1 )
+ //RegisterNetworkedVariable( "rot", SNDC_PLAYER_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, .5, -1, 1 )
+ //RegisterNetworkedVariable( "t", SNDC_PLAYER_GLOBAL, SNVT_TIME, 500 )
+ //RegisterNetworkedVariable( "e", SNDC_TITAN_SOUL, SNVT_ENTITY )
+ //end test variables
+
+ RegisterServerVar( "titanAvailableBits", 0 ) // HACK; we need this information to be 100% accurate, even during kill replay
+ RegisterServerVar( "respawnAvailableBits", 0 ) // HACK; we need this information to be 100% accurate, even during kill replay
+
+ RegisterNetworkedVariable( "batteryCount", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "activeCallingCardIndex", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+ RegisterNetworkedVariable( "activeCallsignIconIndex", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
+
+ RegisterNetworkedVariable( "rewardState", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "goalState", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
+ RegisterNetworkedVariable( EARNMETER_OWNEDFRAC, SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+ RegisterNetworkedVariable( EARNMETER_EARNEDFRAC, SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+ RegisterNetworkedVariable( EARNMETER_REWARDFRAC, SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+
+ RegisterNetworkedVariable( EARNMETER_GOALID, SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT )
+ RegisterNetworkedVariable( EARNMETER_REWARDID, SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT )
+ RegisterNetworkedVariable( EARNMETER_MODE, SNDC_PLAYER_EXCLUSIVE, SNVT_INT )
+
+ RegisterNetworkedVariable( TOP_INVENTORY_ITEM_BURN_CARD_ID, SNDC_PLAYER_EXCLUSIVE, SNVT_INT, -1 )
+
+ RegisterNetworkedVariable( "activePilotLoadoutIndex", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 )
+ RegisterNetworkedVariable( "activeTitanLoadoutIndex", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 )
+
+ RegisterNetworkedVariable( "coreAvailableFrac", SNDC_TITAN_SOUL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+ RegisterNetworkedVariable( "coreExpireFrac", SNDC_TITAN_SOUL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 )
+ RegisterNetworkedVariable( "upgradeCount", SNDC_TITAN_SOUL, SNVT_INT, 0 )
+
+ RegisterNetworkedVariable( "xpMultiplier", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 )
+
+ //Battle Chatter
+ Remote_RegisterFunction( "ServerCallback_PlayBattleChatter" )
+ RegisterNetworkedVariable( "battleChatterVoiceIndex", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
+
+ //Faction Dialogue
+ Remote_RegisterFunction( "ServerCallback_PlayFactionDialogue" )
+ Remote_RegisterFunction( "ServerCallback_ForcePlayFactionDialogue" )
+ Remote_RegisterFunction( "ServerCallback_SpawnFactionCommanderInDropship" )
+
+ Remote_RegisterFunction( "ServerCallback_PlaySpectreChatterMP" )
+ Remote_RegisterFunction( "ServerCallback_PlayGruntChatterMP" )
+
+ Remote_RegisterFunction( "ServerCallback_EarnMeterAwarded" )
+
+ Remote_RegisterFunction( "ServerCallback_GetObjectiveReminderOnLoad" )
+ Remote_RegisterFunction( "ServerCallback_ClearObjectiveReminderOnLoad" )
+
+ Remote_RegisterFunction( "ServerCallback_PingMinimap" )
+
+ //Boosts
+ RegisterNetworkedVariable( "boostTimedEffectLastsTill", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME )
+ RegisterNetworkedVariable( "burn_numTurrets", SNDC_PLAYER_GLOBAL, SNVT_INT )
+ RegisterNetworkedVariable( "burn_turretLimit", SNDC_GLOBAL, SNVT_INT, 5 )
+
+ #if CLIENT
+ //RegisterNetworkedVariableChangeCallback_time( "t", Changed )
+ RegisterNetworkedVariableChangeCallback_int( "upgradeCount", NetworkedVarChangedCallback_UpdateVanguardRUICoreStatus )
+ if ( !IsLobby() )
+ {
+ ClGameState_RegisterNetworkFunctions()
+
+ Cl_EarnMeter_RegisterNetworkFunctions()
+ ClRodeoTitan_RegisterNetworkFunctions()
+ ClSentryTurret_RegisterNetworkFunctions()
+
+ ClBurnMeter_RegisterNetworkFunctions()
+ }
+ #endif
+
+ InitCustomNetworkVars()
+
+ Remote_EndRegisteringFunctions()
+ _RegisteringFunctions = false
+}
+
+void function Changed( entity ent, float old, float new, bool actuallyChanged )
+{
+ printt( "Changed (" + ent + "): " + old + " -> " + new )
+}
+
+// script GetPlayerArray()[0].SetPlayerNetInt( "i", 0 )