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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut6
1 files changed, 6 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut
index e8deccb02..1feefc2b2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut
@@ -11,6 +11,12 @@ bool function ClientCommandCallback_LeaveMatch( entity player, array<string> arg
// note: this is imperfect if we have multiple people of the same uid on a server, but that's only a thing in testing
if ( NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
{
+ if ( GetConVarBool( "ns_should_return_to_lobby" ) && GetMapName() != "mp_lobby" )
+ {
+ GameRules_EndMatch()
+ return true
+ }
+
foreach ( entity otherPlayer in GetPlayerArray() )
if ( otherPlayer != player )
thread WritePersistenceAndLeave( otherPlayer )