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-rw-r--r--Northstar.Custom/keyvalues/playlists_v2.txt2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut8
2 files changed, 0 insertions, 10 deletions
diff --git a/Northstar.Custom/keyvalues/playlists_v2.txt b/Northstar.Custom/keyvalues/playlists_v2.txt
index 21934b319..c22e2174d 100644
--- a/Northstar.Custom/keyvalues/playlists_v2.txt
+++ b/Northstar.Custom/keyvalues/playlists_v2.txt
@@ -47,8 +47,6 @@ playlists
max_teams 12
classic_mp 1
- scorelimit 21 // temp until we have a way of dynamically setting non-default scorelimit in code
-
gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA
gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001
gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index 8f34541bf..ad46b42e2 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -18,14 +18,6 @@ void function GamemodeGG_Init()
AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
AddCallback_GGEarnMeterFull( OnGGEarnMeterFilled )
-
- // set scorelimit if it's wrong, sort of a jank way to do it but best i've got rn
- try
- {
- if ( GetCurrentPlaylistVarInt( "scorelimit", GetGunGameWeapons().len() ) != GetGunGameWeapons().len() )
- SetPlaylistVarOverride( "scorelimit", GetGunGameWeapons().len().tostring() )
- }
- catch ( ex ) {}
}
void function OnPlayerDisconnected(entity player)