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-rw-r--r--Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut2253
1 files changed, 2253 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut b/Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut
new file mode 100644
index 000000000..f9df27306
--- /dev/null
+++ b/Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut
@@ -0,0 +1,2253 @@
+untyped
+
+global function TitanEmbark_Init
+
+global function TitanCanStand
+global function DebugEmbarkTimes
+global function TitanIsCurrentlyEmbarkableForPlayer
+global function PlayerCanEmbarkTitan
+global function PlayerCanImmediatelyEmbarkTitan
+global function FindBestEmbark
+global function GenerateEmbarkActionTable
+global function FindEmbarkActionForCriteria
+global function GetRandomEmbarkAction
+global function PlayerCanDisembarkTitan
+global function IsPlayerDisembarking
+
+#if SERVER
+ global function ForceScriptedEmbark
+ global function PlayerCanEmbarkIntoTitan
+ global function IsPlayerEmbarking
+ global function PlayerEmbarksTitan
+ global function PlayerLungesToEmbark
+ global function FindBestEmbarkForNpcAnim
+ global function PlayerDisembarksTitan
+ global function ForcedTitanDisembark
+ global function ForcedTitanDisembarkCustomAnims
+ global function PhaseEmbarkPhaseStart
+ global function PhaseEmbarkPhaseStop
+ global function OverrideCockpitLightFX
+ global function StartCockpitLightThink
+ global function CockpitLightStop
+ global function Embark_DelayedFadeOut
+ global function PlayerIsFarOffTheGround
+
+ global function SetSmallDisembarkFailSafeTeleportVector //TODO: Re-examine this for next game, probably should have different values for SP versus MP
+ global function SetLargeDisembarkFailSafeTeleportVector //TODO: Re-examine this for next game, probably should have different values for SP versus MP
+#endif
+
+#if DEV
+ global function SetEmbarkDebugPrint
+#endif
+
+const FAST_EMBARK = 1
+const SKIP_AHEAD_TIME = 2.0
+
+#if MP
+const EMBARK_FADE_TIME = 0.2
+#else
+const EMBARK_FADE_TIME = 0.3
+#endif
+
+struct
+{
+ asset cockpitLightFX = $"xo_cockpit_dlight"
+ bool embarkDebugPrint = false
+ vector smallDisembarkFailSafeTeleportVector = < 400, 400, 200 >
+ vector largeDisembarkFailSafeTeleportVector = < 600, 600, 600 >
+} file
+
+function TitanEmbark_Init()
+{
+ if ( reloadingScripts )
+ return
+
+ level.pilotDisembarkBounds <- {}
+ local end = {}
+ end.up <- 50.363811
+ end.forward <- 110.146927
+ end.right <- 13.045869
+ end.yaw <- -8.381051
+
+ local start = {}
+ start.up <- 156.750015
+ start.forward <- -13.429688
+ start.right <- -11.374998
+ start.yaw <- 0.409042
+
+ RefreshTitanEmbarkActions()
+
+ level.pilotDisembarkBounds.end <- end
+ level.pilotDisembarkBounds.start <- start
+
+ RegisterSignal( "OnComplete" )
+ RegisterSignal( "startembark" ) // temp
+
+ RegisterSignal( "DisembarkingTitan" )
+ RegisterSignal( "player_embarks_titan" )
+
+ #if SERVER
+ // add all the embark anims with this suffix
+ AddEmbarkAnims( "titan_atlas", "atlas", true )
+ AddEmbarkAnims( "titan_buddy", "buddy", true )
+ AddEmbarkAnims( "titan_ogre", "ogre", true )
+ AddEmbarkAnims( "titan_stryder", "stryder", true )
+
+ // AddEmbarkAudio( "titan_atlas", "atlas" )
+ // AddEmbarkAudio( "titan_buddy", "buddy" )
+ // AddEmbarkAudio( "titan_ogre", "ogre" )
+ // AddEmbarkAudio( "titan_stryder", "stryder" )
+
+ RegisterSignal( "titanKneel" )
+ RegisterSignal( "titanStand" )
+ RegisterSignal( "titanEmbark" )
+ RegisterSignal( "PhaseEmbarkPhaseStop" )
+
+ RegisterSignal( "CockpitLightStop" )
+ PrecacheParticleSystem( $"xo_cockpit_dlight" )
+
+ AddClientCommandCallback( "TitanDisembark", ClientCommand_TitanDisembark ) //
+ AddClientCommandCallback( "TitanKneel", ClientCommand_TitanKneel ) //
+ //AddClientCommandCallback( "TitanStand", ClientCommand_TitanStand ) //
+ AddClientCommandCallback( "TitanNextMode", ClientCommand_TitanNextMode ) //
+
+ AddCallback_OnTitanBecomesPilot( TitanBecomesPilot_UpdateRodeoRiderHud )
+ AddCallback_OnPilotBecomesTitan( PilotBecomesTitan_UpdateRodeoRiderHud )
+ #endif
+}
+
+void function OverrideCockpitLightFX( asset fx )
+{
+ file.cockpitLightFX = fx
+}
+
+void function AddEmbarkAnims( string titan, string titanSubClass, bool thirdPersonOnly = false )
+{
+ // anims are string-constructed from these types:
+ local Array =
+ [
+ "kneel_front",
+ "kneel_behind",
+ "kneel_right",
+ "kneel_left",
+ "kneel_airgrab",
+
+ "stand_front",
+ "stand_right",
+ "stand_left",
+ "stand_behind",
+ "stand_airgrab",
+
+ "above_right",
+ "above_left",
+ "kneel_above_right",
+ "kneel_above_left",
+ ]
+
+
+ // force consistency in animation names
+ foreach ( item in Array )
+ {
+ array<string> suffixes = [ "", "_fast" ]
+ foreach ( suffix in suffixes )
+ {
+ //printt( "Adding base " + item + " to " + titan )
+ local thirdPersonAlias = "pt_mount_" + item + suffix
+ local firstPersonAlias = "ptpov_mount_" + item + suffix
+ local thirdPersonAnim = "pt_mount_" + titanSubClass + "_" + item + suffix
+ local firstPersonAnim = "ptpov_mount_" + titanSubClass + "_" + item + suffix
+
+ if ( thirdPersonOnly )
+ firstPersonAnim = ""
+
+ AddAnimAlias( titanSubClass, thirdPersonAlias, thirdPersonAnim )
+ AddAnimAlias( titanSubClass, firstPersonAlias, firstPersonAnim )
+ }
+ }
+}
+
+function AddEmbarkAudio( titan, titanSubClass )
+{
+ // audio files are string-constructed from these types:
+ local Array =
+ [
+ "Kneeling_Front",
+ "Kneeling_Behind",
+ "Kneeling_Right",
+ "Kneeling_Left",
+ "Kneeling_AboveRight",
+ "Kneeling_AboveLeft",
+
+ "Standing_Front",
+ "Standing_Behind",
+ "Standing_Airgrab",
+ "Standing_AboveRight",
+ "Standing_AboveLeft"
+ ]
+
+
+ // force consistency in audio file names
+ foreach ( item in Array )
+ {
+ //printt( "Adding base " + item + " to " + titan )
+ local thirdPersonAlias = "Embark_" + item + "_3P"
+ local firstPersonAlias = "Embark_" + item + "_1P"
+ local thirdPersonAnim = titanSubClass + "_Embark_" + item + "_3P"
+ local firstPersonAnim = titanSubClass + "_Embark_" + item + "_1P"
+
+ AddAudioAlias( titanSubClass, thirdPersonAlias, thirdPersonAnim )
+ AddAudioAlias( titanSubClass, firstPersonAlias, firstPersonAnim )
+ }
+}
+
+function RefreshTitanEmbarkActions()
+{
+ if ( "titanEmbarkActions" in level )
+ {
+ delete level.titanEmbarkActions
+ delete level.titanEmbarkFarthestDistance
+ }
+
+ local groundDist = 260
+
+ level.titanEmbarkActions <- []
+ level.titanEmbarkFarthestDistance <- 0
+ local action
+
+ action =
+ {
+ direction = Vector( 1, 0, 0 )
+ distance = groundDist
+ embark = "front"
+ minDot = 0.4
+ priority = 1 // tried after priority 0 actions
+ titanCanStandRequired = false
+ //onGround = null // either
+ useAnimatedRefAttachment = true
+ alignFrontEnabled = true
+ canSkipAhead = true
+
+ animSet =
+ {
+ firstPersonKneelingAlias = "ptpov_mount_kneel_front"
+ thirdPersonKneelingAlias = "pt_mount_kneel_front"
+ firstPersonStandingAlias = "ptpov_mount_stand_front"
+ thirdPersonStandingAlias = "pt_mount_stand_front"
+ titanKneelingAnim = "at_mount_kneel_front"
+ titanStandingAnim = "at_mount_stand_front"
+
+ }
+
+ audioSet =
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_Front_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_Front_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
+
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+ action =
+ {
+ direction = Vector( 1, 0, 0 )
+ distance = groundDist
+ embark = "front"
+ minDot = -1
+ priority = 2 // tried after priority 1 actions
+ titanCanStandRequired = false
+ //onGround = null // either
+ useAnimatedRefAttachment = true
+ alignFrontEnabled = true
+ canSkipAhead = true
+
+ animSet =
+ {
+ firstPersonKneelingAlias = "ptpov_mount_kneel_front"
+ thirdPersonKneelingAlias = "pt_mount_kneel_front"
+ firstPersonStandingAlias = "ptpov_mount_stand_front"
+ thirdPersonStandingAlias = "pt_mount_stand_front"
+ titanKneelingAnim = "at_mount_kneel_front"
+ titanStandingAnim = "at_mount_stand_front"
+ }
+
+ audioSet =
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_Front_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_Front_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+ action =
+ {
+ direction = Vector( 0, 1, 0 )
+ distance = groundDist
+ embark = "left"
+ minDot = 0.4
+ priority = 1 // tried after priority 0 actions
+ titanCanStandRequired = true
+ useAnimatedRefAttachment = true
+ alignFrontEnabled = true
+ canSkipAhead = true
+ //onGround = null // either
+
+ animSet =
+ {
+ firstPersonKneelingAlias = "ptpov_mount_kneel_left"
+ thirdPersonKneelingAlias = "pt_mount_kneel_left"
+ firstPersonStandingAlias = "ptpov_mount_stand_front"
+ thirdPersonStandingAlias = "pt_mount_stand_left"
+ titanKneelingAnim = "at_mount_kneel_left"
+ titanStandingAnim = "at_mount_stand_left"
+ }
+
+ audioSet =
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_Left_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_Left_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+ action =
+ {
+ direction = Vector( 0, -1, 0 )
+ distance = groundDist
+ embark = "right"
+ minDot = 0.4
+ priority = 1 // tried after priority 0 actions
+ titanCanStandRequired = true
+ useAnimatedRefAttachment = true
+ alignFrontEnabled = true
+ canSkipAhead = true
+ //onGround = null // either
+ animSet =
+ {
+ firstPersonKneelingAlias = "ptpov_mount_kneel_right"
+ thirdPersonKneelingAlias = "pt_mount_kneel_right"
+ firstPersonStandingAlias = "ptpov_mount_stand_front"
+ thirdPersonStandingAlias = "pt_mount_stand_right"
+ titanKneelingAnim = "at_mount_kneel_right"
+ titanStandingAnim = "at_mount_stand_right"
+ }
+
+ audioSet =
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_Right_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_Right_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+
+ action =
+ {
+ direction = Vector( -1, 0, 0 )
+ distance = groundDist
+ embark = "behind"
+ minDot = 0.4
+ priority = 1 // tried after priority 0 actions
+ titanCanStandRequired = true
+ useAnimatedRefAttachment = true
+ canSkipAhead = false
+ //onGround = null // either
+
+ animSet =
+ {
+ firstPersonKneelingAlias = "ptpov_mount_kneel_behind"
+ thirdPersonKneelingAlias = "pt_mount_kneel_behind"
+ firstPersonStandingAlias = "ptpov_mount_stand_behind"
+ thirdPersonStandingAlias = "pt_mount_stand_behind"
+ titanKneelingAnim = "at_mount_kneel_behind"
+ titanStandingAnim = "at_mount_stand_behind"
+ }
+
+ audioSet =
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_Behind_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_Behind_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_Behind_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_Behind_3P"
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+ action =
+ {
+ direction = Vector( 0, 0, 1 ) // 0 -1 1
+ distance = 350
+ embark = "above_close"
+ minDot = 0.88
+ canSkipAhead = false
+ priority = 0 // priority actions are checked first
+
+ titanCanStandRequired = true
+ useAnimatedRefAttachment = true
+ //onGround = false // must be in air
+
+ animSets =
+ {
+ right =
+ {
+ direction = Vector( 0, -1, 0 ) // 0 -1 1
+ firstPersonKneelingAlias = "ptpov_mount_kneel_above_right"
+ thirdPersonKneelingAlias = "pt_mount_kneel_above_right"
+ firstPersonStandingAlias = "ptpov_mount_above_right"
+ thirdPersonStandingAlias = "pt_mount_above_right"
+ titanKneelingAnim = "at_mount_kneel_above"
+ titanStandingAnim = "at_mount_above_right"
+
+ audioSet = //An annoying exception to how the audioSet is organized, better this than the alternative and having to find the "best audio set"
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_AboveRight_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_AboveRight_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_AboveRight_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_AboveRight_3P"
+ }
+ }
+
+ left =
+ {
+ direction = Vector( 0, 1, 0 ) // 0 -1 1
+ firstPersonKneelingAlias = "ptpov_mount_kneel_above_left"
+ thirdPersonKneelingAlias = "pt_mount_kneel_above_left"
+ firstPersonStandingAlias = "ptpov_mount_above_left"
+ thirdPersonStandingAlias = "pt_mount_above_left"
+ titanKneelingAnim = "at_mount_kneel_above"
+ titanStandingAnim = "at_mount_above_left"
+
+ audioSet = //An annoying exception to how the audioSet is organized, better this than the alternative and having to find the "best audio set"
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_AboveLeft_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_AboveLeft_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_AboveLeft_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_AboveLeft_3P"
+ }
+ }
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+ action =
+ {
+ direction = Vector( 0, 0, 1 )
+ distance = 275
+ embark = "above_grab"
+ minDot = 0.3
+ titanCanStandRequired = true
+ //onGround = null // false // must be in air
+ useAnimatedRefAttachment = true
+ //lungeCheck = true
+ canSkipAhead = true
+
+ alignFrontEnabled = true
+
+ priority = 0 // priority actions are checked first
+
+ animSet =
+ {
+ firstPersonKneelingAlias = "ptpov_mount_kneel_airgrab"
+ thirdPersonKneelingAlias = "pt_mount_kneel_airgrab"
+ titanKneelingAnim = "at_mount_kneel_airgrab"
+
+ firstPersonStandingAlias = "ptpov_mount_stand_airgrab"
+ thirdPersonStandingAlias = "pt_mount_stand_airgrab"
+ titanStandingAnim = "at_mount_stand_airgrab"
+ }
+
+ audioSet =
+ {
+ firstPersonKneelingAudioAlias = "Embark_Kneeling_Front_1P"
+ thirdPersonKneelingAudioAlias = "Embark_Kneeling_Front_3P"
+ firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
+ thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
+ }
+ }
+ level.titanEmbarkActions.append( action )
+
+ local autoParms =
+ [
+ "lungeCheck"
+ "alignFrontEnabled"
+ ]
+
+ foreach ( action in level.titanEmbarkActions )
+ {
+ if ( action.distance > level.titanEmbarkFarthestDistance )
+ {
+ level.titanEmbarkFarthestDistance = action.distance
+ }
+ foreach ( parm in autoParms )
+ {
+ if ( !( parm in action ) )
+ action[ parm ] <- false
+ }
+ }
+}
+
+function DebugEmbarkTimes()
+{
+ local settings = [ "atlas", "ogre", "stryder" ]
+
+ array< asset > models = [ $"models/Humans/imc_pilot/male_cq/imc_pilot_male_cq.mdl", $"models/humans/pilot/female_cq/pilot_female_cq.mdl" ]
+ local times = {}
+
+ foreach ( model in models )
+ {
+ times[ model ] <- []
+ entity prop = CreatePropDynamic( model, Vector(0,0,0), Vector(0,0,0) )
+ printt( "Human model: " + model )
+
+ foreach ( setting in settings )
+ {
+ printt( "Titan: " + setting )
+ foreach ( action in level.titanEmbarkActions )
+ {
+ printt( "Embark Direction: " + action.embark )
+ if ( "animSet" in action )
+ {
+ local animation = GetAnimFromAlias( setting, action.animSet.thirdPersonKneelingAlias )
+ local time = prop.GetSequenceDuration( animation )
+ times[ model ].append( { time = time, animation = animation } )
+ printt( "Kneeling: " + time )
+
+ animation = GetAnimFromAlias( setting, action.animSet.thirdPersonStandingAlias )
+ time = prop.GetSequenceDuration( animation )
+ times[ model ].append( { time = time, animation = animation } )
+ printt( "Standing: " + time )
+ }
+
+ if ( "animSets" in action )
+ {
+ local animation = GetAnimFromAlias( setting, action.animSets.left.thirdPersonKneelingAlias )
+ local time = prop.GetSequenceDuration( animation )
+ times[ model ].append( { time = time, animation = animation } )
+ printt( "Kneeling Left: " + time )
+
+ animation = GetAnimFromAlias( setting, action.animSets.left.thirdPersonStandingAlias )
+ time = prop.GetSequenceDuration( animation )
+ times[ model ].append( { time = time, animation = animation } )
+ printt( "Standing Left: " + time )
+
+ animation = GetAnimFromAlias( setting, action.animSets.right.thirdPersonKneelingAlias )
+ time = prop.GetSequenceDuration( animation )
+ times[ model ].append( { time = time, animation = animation } )
+ printt( "Kneeling Right: " + time )
+
+ animation = GetAnimFromAlias( setting, action.animSets.right.thirdPersonStandingAlias )
+ time = prop.GetSequenceDuration( animation )
+ times[ model ].append( { time = time, animation = animation } )
+ printt( "Standing Right: " + time )
+ }
+
+ printt( " " )
+ }
+ }
+
+ prop.Kill_Deprecated_UseDestroyInstead()
+ }
+
+ printt( "Time comparison: " )
+ bool wrong = false
+ for ( int i = 0; i < times[ models[0] ].len(); i++ )
+ {
+ if ( times[models[0]][i].time == times[models[1]][i].time )
+ {
+ printt( "MATCH: " + ( i + 1 ) + " times: " + times[models[0]][i].time + " " + times[models[1]][i].time + " " + times[models[1]][i].animation )
+ }
+ else
+ {
+ printt( "MISMATCH: " + ( i + 1 ) + " times: " + times[models[0]][i].time + " " + times[models[1]][i].time + " " + times[models[1]][i].animation )
+ wrong = true
+ }
+ }
+// Assert( !wrong, "Times did not match between male and female, see above" )
+}
+
+
+#if SERVER
+bool function ClientCommand_TitanKneel( entity player, array<string> args )
+{
+ entity titan = player.GetPetTitan()
+ if ( !IsAlive( titan ) )
+ return true
+
+ titan.Signal( "titanKneel" )
+ titan.s.standQueued = false
+ return true
+}
+
+/*bool function ClientCommand_TitanStand( entity player, array<string> args )
+{
+ entity titan = player.GetPetTitan()
+ if ( !IsAlive( titan ) )
+ return true
+
+ titan.Signal( "titanStand" )
+ titan.s.standQueued = true
+ titan.s.kneelQueued = false
+ return true
+}*/
+
+bool function ClientCommand_TitanNextMode( entity player, array<string> args )
+{
+ if ( !IsAlive( player ) )
+ return true
+
+ entity titan = player.GetPetTitan()
+ if ( IsAlive( titan ) )
+ NPCTitanNextMode( titan, player )
+
+ return true
+}
+#endif // SERVER
+
+
+function EmbarkLine( player, titan )
+{
+ player.EndSignal( "startembark" )
+ local ref = player.LookupAttachment( "ref" )
+ local hijack = titan.LookupAttachment( "hijack" )
+ local origin
+ for ( ;; )
+ {
+ origin = titan.GetAttachmentOrigin( hijack )
+ DebugDrawLine( player.GetOrigin(), origin, 255, 0, 0, true, 0.15 )
+
+ origin = player.GetAttachmentOrigin( ref )
+ DebugDrawLine( player.GetOrigin(), origin, 0, 255, 0, true, 0.15 )
+ WaitFrame()
+ }
+}
+
+
+#if SERVER
+function PlayerEmbarksTitan( entity player, entity titan, table embark )
+{
+ //player.SetOrigin( Vector(314.971405, -1826.728638, 116.031250))
+ //player.SetAngles( Vector(0.000000, 133.945892, 0.000000))
+ //titan.SetOrigin( Vector(284.887970, -1622.180542, 112.093750))
+ //titan.SetAngles(Vector(0.000000, 112.264252, 0))
+
+ entity soul = titan.GetTitanSoul()
+ string settings = GetSoulTitanSubClass( soul )
+ printt( "TitanEmbarkDebug: Player ", player.GetOrigin(), player.GetAngles(), " Titan ", titan.GetOrigin(), titan.GetAngles(), settings, GetMapName() )
+
+
+ Assert( IsAlive( titan ) )
+ Assert( IsAlive( player ) )
+
+ player.SetInvulnerable()
+
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "TitanEjectionStarted" )
+ titan.EndSignal( "OnDeath" )
+
+ titan.Signal( "player_embarks_titan" )
+ player.Signal( "player_embarks_titan" )
+
+// Assert( !InSolid( titan ), titan + " is in solid" )
+
+ DisableCloak( player )
+
+ entity groundEntity = titan.GetGroundEntity()
+ vector startOrigin = titan.GetGroundRelativePos()
+ vector startAngles = titan.GetAngles()
+
+ OnThreadEnd(
+ function() : ( player, groundEntity, startOrigin, startAngles )
+ {
+ if ( IsValid( player ) )
+ {
+ player.SetCinematicEventFlags( player.GetCinematicEventFlags() & (~CE_FLAG_EMBARK) )
+ TitanEmbark_PlayerCleanup( player )
+ player.p.isEmbarking = false
+
+ if ( IsAlive( player ) )
+ {
+ if ( player.IsTitan() ) //Defensive fix, sometimes in SP (when game is shutting down etc ) this can run without the player being alive
+ {
+ TitanEmbarkFailsafe( player, null, groundEntity, startOrigin )
+ Remote_CallFunction_Replay( player, "ServerCallback_TitanEmbark" )
+ LetTitanPlayerShootThroughBubbleShield( player )
+ }
+ else
+ {
+ player.Die() //Defensive fix, sometimes in SP (when game is shutting down etc ) this can run without the player being alive
+ }
+
+ }
+ }
+ }
+ )
+
+ // track the embarking player so we can kill him if the titan dies
+ titan.s.embarkingPlayer <- player
+ player.p.isEmbarking = true
+
+ #if HAS_STATS
+ UpdatePlayerStat( player, "misc_stats", "titanEmbarks", 1 )
+ #endif
+ #if SERVER && MP
+ PIN_AddToPlayerCountStat( player, "embarks" )
+ PIN_PlayerAbility( player, "", "embark", {}, 0 )
+ #endif
+
+ player.SetCinematicEventFlags( player.GetCinematicEventFlags() | CE_FLAG_EMBARK )
+
+ waitthread PlayerEmbarksTitan_PlayerBecomesTitan( player, titan, embark )
+}
+
+function PlayerEmbarksTitan_PlayerBecomesTitan( entity player, entity titan, table embark )
+{
+ // a place to store the player finish time
+ table e
+
+ e.threads <- 0
+ e.embarkAction <- embark.action
+ e.animSet <- embark.animSet
+ e.audioSet <- embark.audioSet
+
+ e.canStand <- TitanCanStand( titan )
+
+ e.shouldDoRegularEmbark <- ShouldDoRegularEmbark( titan )
+
+ // player and titan do their anims and wait for each other to finish
+ thread TitanEmbark_TitanEmbarks( player, titan, e )
+ waitthread TitanEmbark_PlayerEmbarks( player, titan, e )
+}
+
+bool function ShouldDoRegularEmbark( entity titan )
+{
+ entity soul = titan.GetTitanSoul()
+
+ if ( IsSingleplayer() && GetSoulPlayerSettings( soul ) == "titan_buddy" )
+ {
+ return titan.GetNPCState() == "combat" || titan.GetNPCState() == "alert"
+ }
+
+ return true
+}
+
+bool function TitanHasLeftAndRightEmbarkAnims( entity titan )
+{
+ entity soul = titan.GetTitanSoul()
+ string settings = GetSoulPlayerSettings( soul )
+ var hasAnims = Dev_GetPlayerSettingByKeyField_Global( settings, "hasLeftRightEmbarks" )
+ if ( hasAnims != null && hasAnims == 1 )
+ {
+ return true
+ }
+
+ return false
+}
+
+function TitanEmbark_PlayerCleanup( player )
+{
+ expect entity( player )
+
+ player.SetSyncedEntity( null )
+ DeployViewModelAndEnableWeapons( player )
+ player.UnforceStand()
+ player.UnforceCrouch()
+ //printt("Clearing invulnerable")
+ player.ClearInvulnerable()
+ player.ClearParent()
+ //Let player jump in air after getting out if he wants to
+ player.TouchGround()
+ player.Anim_Stop()
+}
+
+
+void function ForceScriptedEmbark( entity player, entity titan )
+{
+ HolsterViewModelAndDisableWeapons( player )
+ ClearPlayerAnimViewEntity( player )
+ player.ClearParent()
+ PilotBecomesTitan( player, titan )
+
+ thread PlayAnim( player, "cqb_idle_mp" )
+ player.Anim_Stop()
+
+ player.SetOrigin( titan.GetOrigin() )
+ vector angles = titan.GetAngles()
+ angles.z = 0
+ angles.x = 0
+ player.SetAngles( angles )
+ player.SnapEyeAngles( angles )
+
+ SetStanceStand( player.GetTitanSoul() )
+
+ TitanEmbark_PlayerCleanup( player )
+ if ( player.ContextAction_IsBusy() )
+ player.ContextAction_ClearBusy()
+}
+
+
+function TitanEmbarkFailsafe( entity player, entity titan, entity groundEnt, vector startOrigin )
+{
+ if ( GetCurrentPlaylistVarInt( "player_embark_in_solid_checks", 0 ) != 1 )
+ return
+
+ #if DEV
+ if ( file.embarkDebugPrint )
+ {
+ if ( IsValid( titan ) )
+ printt( "TitanEmbarkFailsafe, before PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + startOrigin )
+ else
+ printt( "TitanEmbarkFailsafe, before PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", null titan, safeStartPoint: " + startOrigin )
+ }
+ #endif
+
+ if ( !PutEntityInSafeSpot( player, titan, groundEnt, startOrigin, player.GetOrigin() ) )
+ player.SetOrigin( startOrigin )
+
+ #if DEV
+ if ( file.embarkDebugPrint )
+ {
+ if ( IsValid( titan ) )
+ printt( "TitanEmbarkFailsafe, after PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + startOrigin )
+ else
+ printt( "TitanEmbarkFailsafe, after PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", null titan, safeStartPoint: " + startOrigin )
+ }
+ #endif
+}
+
+function TitanEmbark_PlayerEmbarks( entity player, entity titan, table e )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "TitanEjectionStarted" )
+ titan.EndSignal( "OnDeath" )
+
+ e.threads++
+ OnThreadEnd(
+ function() : ( player, e )
+ {
+ if ( IsValid( player ) )
+ {
+ // ensure these are cleared regardless
+ ClearPlayerAnimViewEntity( player )
+
+ if ( player.ContextAction_IsBusy() )
+ player.ContextAction_ClearBusy()
+ }
+
+ e.threads--
+ if ( !e.threads )
+ {
+ Signal( e, "OnComplete" )
+ }
+ }
+ )
+
+ player.ContextAction_SetBusy()
+
+ bool standing = false
+
+ if ( e.canStand )
+ {
+ if ( e.shouldDoRegularEmbark )
+ {
+ player.ForceStand()
+ switch ( titan.GetTitanSoul().GetStance() )
+ {
+ case STANCE_KNEELING:
+ case STANCE_KNEEL:
+ standing = false
+ break
+
+ default:
+ standing = true
+ break
+ }
+ }
+ else
+ {
+ standing = false
+ }
+ }
+ else
+ {
+ player.ForceCrouch()
+ }
+
+ HolsterViewModelAndDisableWeapons( player )
+
+ FirstPersonSequenceStruct sequence
+ sequence.attachment = "hijack"
+ sequence.useAnimatedRefAttachment = expect bool ( e.embarkAction.useAnimatedRefAttachment )
+ sequence.blendTime = 0.5
+
+ entity soul = titan.GetTitanSoul()
+ string settings = GetSoulTitanSubClass( soul )
+
+ local hasViewCone
+
+ // string thirdPersonAudio
+ // string firstPersonAudio
+
+ if ( standing )
+ {
+ sequence.firstPersonAnim = GetAnimFromAlias( settings, e.animSet.firstPersonStandingAlias )
+ sequence.thirdPersonAnim = GetAnimFromAlias( settings, e.animSet.thirdPersonStandingAlias )
+ hasViewCone = false
+ // thirdPersonAudio = GetAudioFromAlias( settings, e.audioSet.thirdPersonStandingAudioAlias )
+ // firstPersonAudio = GetAudioFromAlias( settings, e.audioSet.firstPersonStandingAudioAlias )
+
+ }
+ else
+ {
+ sequence.firstPersonAnim = GetAnimFromAlias( settings, e.animSet.firstPersonKneelingAlias )
+ sequence.thirdPersonAnim = GetAnimFromAlias( settings, e.animSet.thirdPersonKneelingAlias )
+ hasViewCone = true
+ // thirdPersonAudio = GetAudioFromAlias( settings, e.audioSet.thirdPersonKneelingAudioAlias )
+ // firstPersonAudio = GetAudioFromAlias( settings, e.audioSet.firstPersonKneelingAudioAlias )
+ }
+
+ sequence.thirdPersonAnimIdle = "pt_mount_idle"
+
+ bool doFirstPersonAnim = true
+
+ if ( sequence.firstPersonAnim == "" )
+ {// if there is no first person anim, then there must be a third person camera
+ sequence.thirdPersonCameraAttachments.append( "VDU" )
+ sequence.thirdPersonCameraVisibilityChecks = true
+ doFirstPersonAnim = false
+ }
+
+ if ( hasViewCone )
+ {
+ sequence.viewConeFunction = EmbarkViewCone
+ thread DelayedClearViewCone( player )
+ }
+
+ //thread DelayedDisableEmbarkPlayerHud( player, sequence )
+
+ AddAnimEvent( player, "phase_shift_start", PhaseEmbarkPhaseStart )
+ AddAnimEvent( player, "phase_shift_stop", PhaseEmbarkPhaseStop )
+ AddAnimEvent( titan, "cockpit_light_start", CockpitLightStart )
+ AddAnimEvent( titan, "cockpit_light_stop", CockpitLightStop )
+
+ OnThreadEnd(
+ function() : ( player, titan )
+ {
+ if ( IsValid( player ) )
+ {
+ Signal( player, "PhaseEmbarkPhaseStop" )
+ DeleteAnimEvent( player, "phase_shift_start" )
+ DeleteAnimEvent( player, "phase_shift_stop" )
+ }
+
+ if ( IsAlive( titan ) ) //Consider clearing titan.s.embarkingPlayer here?
+ titan.Die()
+ }
+ )
+
+ if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ {
+ Remote_CallFunction_NonReplay( player, "ServerCallback_HideHudForFPEmbark" )
+
+ // fp embark hacks
+ entity viewControl = CreateEntity( "point_viewcontrol" )
+ viewControl.kv.spawnflags = 56
+ DispatchSpawn( viewControl )
+
+ viewControl.SetParent( player, "headshot" )
+ viewControl.SetOrigin( < 4, 0, 0 > )
+ viewControl.SetAngles( < 0, 0, 0 > )
+ player.SetViewEntity( viewControl, false )
+ }
+
+ thread FirstPersonSequence( sequence, player, titan )
+ // EmitDifferentSoundsOnEntityForPlayerAndWorld( firstPersonAudio, thirdPersonAudio, titan, player )
+
+ float animDuration = player.GetSequenceDuration( sequence.thirdPersonAnim )
+
+ if ( ShouldSkipAheadIntoEmbark( standing, player, titan, e ) )
+ {
+ local duration = player.GetSequenceDuration( sequence.thirdPersonAnim )
+ if ( duration >= SKIP_AHEAD_TIME )
+ {
+ player.Anim_SetInitialTime( duration - SKIP_AHEAD_TIME )
+ entity viewModel = player.GetFirstPersonProxy()
+
+ if ( IsValid( viewModel ) && EntHasModelSet( viewModel ) && doFirstPersonAnim ) //JFS: Defensive fix for player not having view models sometimes
+ viewModel.Anim_SetInitialTime( duration - SKIP_AHEAD_TIME )
+
+ animDuration = SKIP_AHEAD_TIME
+ }
+ }
+
+ thread Embark_DelayedFadeOut( player, titan, animDuration )
+
+ WaittillAnimDone( player )
+
+ Signal( player, "PhaseEmbarkPhaseStop" )
+
+ ClearPlayerAnimViewEntity( player )
+ PilotBecomesTitan( player, titan )
+
+ thread PlayAnim( player, "cqb_idle_mp" )
+ player.Anim_Stop()
+ player.SetVelocity( <0,0,0> )
+
+ player.SetOrigin( titan.GetOrigin() )
+ local angles = titan.GetAngles()
+ angles.z = 0
+ angles.x = 0
+ player.SetAngles( angles )
+ player.SnapEyeAngles( angles )
+
+ // soul stuff should be from anim event
+ Assert( IsServer() )
+ SetStanceStand( player.GetTitanSoul() )
+ titan.Destroy()
+}
+
+void function Embark_DelayedFadeOut( entity player, entity titan, float delay )
+{
+ if ( !IsAlive( player ) )
+ return
+
+ if ( !IsValid( titan ) )
+ return
+
+ player.EndSignal( "OnDeath" )
+ titan.EndSignal( "OnDestroy" )
+
+ wait delay - EMBARK_FADE_TIME
+
+ if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 0 )
+ {
+ ScreenFadeToBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME + 0.2 ) // a little extra so we stay black
+ wait EMBARK_FADE_TIME
+ }
+ else
+ {
+ OnThreadEnd( function() : ( player )
+ {
+ player.ClearViewEntity()
+ })
+
+ wait EMBARK_FADE_TIME - 0.2
+ ScreenFadeToBlack( player, 0.2, 0.4 )
+ wait 0.2
+ player.ClearViewEntity() // make sure player is in normal first person again
+ }
+
+ ScreenFadeFromBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME )
+}
+
+void function PlayStartupSounds( entity titan )
+{
+ entity soul = titan.GetTitanSoul()
+ if ( !IsValid( soul ) )
+ return
+ entity player = soul.GetBossPlayer()
+ if ( !IsValid( player ) )
+ return
+
+ player.EndSignal( "OnDeath" )
+
+ string titanSettings = GetSoulPlayerSettings( soul )
+ var startupSound = Dev_GetPlayerSettingByKeyField_Global( titanSettings, "startup_sound" )
+
+ if ( startupSound != null )
+ EmitSoundOnEntityOnlyToPlayer( player, player, expect string(startupSound) )
+}
+
+
+void function CockpitLightStart( entity titan )
+{
+ thread StartCockpitLightThink( titan, 5.0 )
+}
+
+void function StartCockpitLightThink( entity titan, float timeout )
+{
+ titan.EndSignal( "OnDestroy" )
+ titan.EndSignal( "CockpitLightStop" )
+
+ int attachID = titan.LookupAttachment( "HIJACK" )
+ int fxID = GetParticleSystemIndex( file.cockpitLightFX )
+ entity fx = StartParticleEffectOnEntity_ReturnEntity( titan, fxID, FX_PATTACH_POINT_FOLLOW, attachID )
+
+ OnThreadEnd(
+ function() : ( fx )
+ {
+ if ( IsValid( fx ) )
+ EffectStop( fx )
+ }
+ )
+
+ if ( timeout < 0 )
+ WaitForever()
+ else
+ wait timeout
+}
+
+void function CockpitLightStop( entity titan )
+{
+ titan.Signal( "CockpitLightStop" )
+}
+
+void function PhaseEmbarkPhaseStart( entity player )
+{
+ player.MakeInvisible()
+ PlayPhaseShiftDisappearFX( player )
+ EmitSoundOnEntity( player, "pilot_phaseembark_activate_3p" )
+
+ if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ {
+ player.PhaseShiftBegin( 0.0, 0.2 )
+ player.GetPetTitan().SetForceVisibleInPhaseShift( true ) // doesn't work for some reason
+ }
+
+ thread PhaseEmbarkPhaseCleanup( player )
+}
+
+void function PhaseEmbarkPhaseCleanup( player )
+{
+ EndSignal( player, "OnDeath" )
+
+ OnThreadEnd(
+ function() : ( player )
+ {
+ if ( IsValid( player ) )
+ {
+ player.MakeVisible()
+ }
+ }
+ )
+
+ WaitSignal( player, "PhaseEmbarkPhaseStop" )
+}
+
+void function PhaseEmbarkPhaseStop( entity player )
+{
+ Signal( player, "PhaseEmbarkPhaseStop" )
+ PlayPhaseShiftDisappearFX( player )
+ EmitSoundOnEntity( player, "pilot_phaseembark_end_3p" )
+
+ if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ player.PhaseShiftCancel()
+}
+
+function ShouldSkipAheadIntoEmbark( standing, player, titan, e )
+{
+ if ( !standing )
+ return false
+
+ if ( !e.embarkAction.canSkipAhead )
+ return false
+
+ local playerEye = player.EyePosition()
+ local titanOrg = titan.GetOrigin()
+ local vec = playerEye - titanOrg
+ vec.Norm()
+ vec.z = 0
+ local start = playerEye
+ local end = playerEye + vec * 24
+
+ if ( Distance( player.GetOrigin(), titan.GetOrigin() ) >= 145 )
+ return false
+
+ local mask = TRACE_MASK_PLAYERSOLID
+ TraceResults result = TraceLine( start, end, [ titan, player ], mask, TRACE_COLLISION_GROUP_NONE )
+ //DebugDrawLine( start, result.endPos, 0, 255, 0, true, 10.0 )
+ //DebugDrawLine( result.endPos, end, 255, 0, 0, true, 10.0 )
+ return result.fraction < 1.0
+}
+#endif // SERVER
+
+function DelayedDisableEmbarkPlayerHud( player, sequence )
+{
+ player.EndSignal( "OnDeath" )
+
+ local duration = player.GetSequenceDuration( sequence.thirdPersonAnim )
+ wait duration - 1.0
+ player.SetCinematicEventFlags( player.GetCinematicEventFlags() | CE_FLAG_EMBARK )
+}
+
+#if SERVER
+function DelayedClearViewCone( player )
+{
+ player.EndSignal( "OnDeath" )
+ wait 1.0
+ player.PlayerCone_SetLerpTime( 0.5 )
+ player.PlayerCone_FromAnim()
+ player.PlayerCone_SetMinYaw( 0 )
+ player.PlayerCone_SetMaxYaw( 0 )
+ player.PlayerCone_SetMinPitch( 0 )
+ player.PlayerCone_SetMaxPitch( 0 )
+}
+
+void function EmbarkViewCone( entity player )
+{
+ player.PlayerCone_FromAnim()
+ player.PlayerCone_SetMinYaw( -70 )
+ player.PlayerCone_SetMaxYaw( 60 )
+ player.PlayerCone_SetMinPitch( -80 )
+ player.PlayerCone_SetMaxPitch( 30 )
+}
+
+function TitanEmbark_TitanEmbarks( player, titan, e )
+{
+ expect entity( player )
+ expect entity( titan )
+
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "TitanEjectionStarted" )
+ titan.EndSignal( "OnDeath" )
+
+ titan.ContextAction_SetBusy()
+
+ AddAnimEvent( titan, "play_startup_sound", PlayStartupSounds )
+
+ e.threads++
+ OnThreadEnd(
+ function() : ( e, player, titan )
+ {
+ e.threads--
+ if ( !e.threads )
+ {
+ Signal( e, "OnComplete" )
+ }
+
+ if ( !IsAlive( player ) && IsAlive( titan ) )
+ {
+ titan.Anim_Stop()
+ titan.ContextAction_ClearBusy()
+ DeleteAnimEvent( titan, "play_startup_sound" )
+ }
+ }
+ )
+
+ local soul = titan.GetTitanSoul()
+
+ // dont let other players get in
+
+ local animation
+// local waittillAnimDone
+ local alignFront
+ bool standing = false
+
+ if ( e.canStand )
+ {
+ if ( e.shouldDoRegularEmbark )
+ {
+ // default
+ switch ( titan.GetTitanSoul().GetStance() )
+ {
+ case STANCE_KNEELING:
+ case STANCE_KNEEL:
+ animation = e.animSet.titanKneelingAnim
+ alignFront = false
+ break
+
+ default:
+ animation = e.animSet.titanStandingAnim
+ if ( TitanHasLeftAndRightEmbarkAnims( titan ) )
+ alignFront = false
+ else
+ alignFront = true
+ standing = true
+ break
+ }
+ }
+ else
+ {
+ // special for BT if he is in casual mode
+ animation = e.animSet.titanKneelingAnim
+ alignFront = false
+ }
+ }
+ else
+ {
+ animation = "at_mount_kneel_without_standing"
+ alignFront = false
+// waittillAnimDone = false
+ }
+
+ //sequence.blendTime = 0.5
+
+ printt("This is mount animation name: " + animation )
+ if ( e.embarkAction.alignFrontEnabled && alignFront )
+ {
+ local titanOrg = titan.GetOrigin()
+ local vec = player.GetOrigin() - titanOrg
+ local angles = VectorToAngles( vec )
+ angles.x = 0
+ angles.z = 0
+ thread PlayAnimGravityClientSyncing( titan, animation, titanOrg, angles )
+ }
+ else
+ {
+ thread PlayAnimGravityClientSyncing( titan, animation )
+ }
+
+ if ( ShouldSkipAheadIntoEmbark( standing, player, titan, e ) )
+ {
+ local duration = titan.GetSequenceDuration( animation )
+
+ if ( duration >= SKIP_AHEAD_TIME ) // failsafe
+ titan.Anim_SetInitialTime( duration - SKIP_AHEAD_TIME )
+ }
+
+ // titan will become player now
+ WaitForever()
+}
+
+bool function ClientCommand_TitanDisembark( entity player, array<string> args )
+{
+ if ( !PlayerCanDisembarkTitan( player ) )
+ return true
+
+ ScreenFade( player, 0, 1, 0, 255, 0.2, 0.2, FFADE_IN | FFADE_PURGE )
+ player.CockpitStartDisembark()
+ Remote_CallFunction_Replay( player, "ServerCallback_TitanDisembark" )
+
+ thread PlayerDisembarksTitan( player )
+
+ return true
+}
+
+void function ForcedTitanDisembark( entity player )
+{
+ Assert( PlayerCanDisembarkTitan( player ) )
+
+ player.CockpitStartDisembark()
+ Remote_CallFunction_Replay( player, "ServerCallback_TitanDisembark" )
+
+ waitthread PlayerDisembarksTitan( player )
+}
+
+function ForcedTitanDisembarkCustomAnims( entity player, FirstPersonSequenceStruct functionref( entity, entity ) playerSequenceFunc, FirstPersonSequenceStruct functionref( entity, entity ) titanSequenceFunc )
+{
+ Assert( PlayerCanDisembarkTitan( player ) )
+
+ player.CockpitStartDisembark()
+ Remote_CallFunction_Replay( player, "ServerCallback_TitanDisembark" )
+
+ player.p.isCustomDisembark = true
+ waitthread PlayerDisembarksTitanWithSequenceFuncs( player, playerSequenceFunc, titanSequenceFunc )
+ player.p.isCustomDisembark = false
+}
+
+#endif // SERVER
+
+function PlayerCanDisembarkTitan( entity player )
+{
+ if ( !player.IsTitan() )
+ return false
+
+ if ( !IsAlive( player ) )
+ return false
+
+ if ( IsValid( player.GetParent() ) )
+ return false
+
+ if ( Riff_TitanExitEnabled() == eTitanExitEnabled.Never )
+ return false
+
+ if ( !CanDisembark( player ) )
+ return false
+
+ #if SERVER
+ if ( player.IsNoclipping() )
+ return false
+ // client doesn't know these things
+ if ( IsPlayerDisembarking( player ) )
+ return false
+ if ( IsPlayerEmbarking( player ) )
+ return false
+ #endif
+
+ if ( !HasSoul( player ) )
+ return false
+
+ local soul = player.GetTitanSoul()
+ if ( soul.IsEjecting() )
+ return false
+
+ Assert( soul == player.GetTitanSoul() )
+
+ return true
+}
+
+#if SERVER
+
+function PlayerDisembarksTitan( player )
+{
+ expect entity( player )
+ PlayerDisembarksTitanWithSequenceFuncs( player, GetDisembarkSequenceForPlayer, GetDisembarkSequenceForTitan )
+}
+
+void function PlayerDisembarksTitanWithSequenceFuncs( entity player, FirstPersonSequenceStruct functionref( entity, entity ) playerSequenceFunc, FirstPersonSequenceStruct functionref( entity, entity ) titanSequenceFunc )
+{
+ //printt( "Player disembarking with origin " + player.GetOrigin() + " and yaw " + player.GetAngles().y )
+
+ //player.SetOrigin( Vector(420.847626, -5214.960938, 173.789520) )
+ //player.SetAngles( Vector(0.000000, 179.572052, 0.000000 ) )
+
+ printt( "TitanDisembarkDebug: Player ", player.GetOrigin(), player.GetAngles(), GetMapName() )
+
+ player.EndSignal( "OnDeath" )
+ player.Signal( "DisembarkingTitan" )
+
+ //Assert( !InSolid( player ), player + " is in solid" )
+
+ local e = {}
+ e.titan <- null
+ e.PilotCleanUpDone <- false
+
+ e.startOrigin <- player.GetOrigin()
+ //e.startAngles <- player.GetAngles()
+
+ player.p.isDisembarking = true
+ player.SetCinematicEventFlags( player.GetCinematicEventFlags() | CE_FLAG_DISEMBARK )
+
+ bool wasCustomDisembark = player.p.isCustomDisembark
+
+ player.ContextAction_SetBusy()
+
+ OnThreadEnd(
+ function() : ( player, e )
+ {
+ if ( IsValid( player ) )
+ {
+ PlayerEndsDisembark( player, e )
+
+ local titan = e.titan
+ if ( !IsValid( titan ) )
+ titan = null
+ }
+
+ if ( IsAlive( expect entity( e.titan ) ) )
+ {
+ if ( IsAlive( player ) )
+ {
+ thread PlayerOwnsTitanUntilSeparation( player, e.titan, 80 )
+ }
+
+ delete e.titan.s.disembarkingPlayer
+ ClearInvincible( expect entity( e.titan ) )
+
+
+ //Make Titan get up immediately if he's kneeling and can stand
+ //If he can't get up, well, then since the titan doesn't move when crouched he's going to be stuck...
+ if ( !( "embarkingPlayer" in e.titan.s ) )
+ {
+ thread TitanNPC_Think( expect entity( e.titan ) ) //titan.s.disableAutoTitanConversation is deleted inside here
+ }
+ }
+ }
+ )
+
+ bool standing = player.IsStanding()
+
+ player.SetInvulnerable()
+ player.SnapFeetToEyes()
+
+ entity titan = CreateAutoTitanForPlayer_ForTitanBecomesPilot( player )
+ DispatchSpawn( titan )
+ e.titan = titan
+
+ if ( !PlayerIsFarOffTheGround( player, [ player,titan ] ) ) //PlayerIsFarOffTheGround() necessary now for R2 because we have Titans that can jump/geo where Titans can fall down from large heights. Without check, mid-air disembarking will cause player to be teleported to the ground
+ {
+ vector ornull clampedPos = NavMesh_ClampPointForAIWithExtents( titan.GetOrigin(), titan, file.smallDisembarkFailSafeTeleportVector )
+ if ( clampedPos == null )
+ clampedPos = NavMesh_ClampPointForAIWithExtents( titan.GetOrigin(), titan, file.largeDisembarkFailSafeTeleportVector )
+
+ if ( clampedPos != null )
+ {
+ expect vector( clampedPos )
+ vector titanOrigin = titan.GetOrigin()
+
+ array<entity> ignoreEnts = []
+ ignoreEnts.append( titan )
+
+ TraceResults result = TraceHull( titanOrigin, titanOrigin, titan.GetBoundingMins(), titan.GetBoundingMaxs(), ignoreEnts, TRACE_MASK_TITANSOLID, TRACE_COLLISION_GROUP_NONE )
+
+ // expensive checks to make sure titan doesn't teleport to navmesh on other side of wall usually in invalid places
+ if ( result.startSolid ||
+ TraceLineSimple( titanOrigin + Vector( 0, 0, 128 ), clampedPos + Vector( 0, 0, 0 ), titan ) == 1.0 ||
+ TraceLineSimple( titanOrigin + Vector( 0, 0, 200 ), clampedPos + Vector( 0, 0, 0 ), titan ) == 1.0 ||
+ TraceLineSimple( titanOrigin + Vector( 0, 0, 200 ), clampedPos + Vector( 0, 0, 128 ), titan ) == 1.0 )
+ {
+ #if DEV
+ if ( file.embarkDebugPrint )
+ {
+ printt( "PlayerDisembarksTitanWithSequenceFuncs, player origin: " + player.GetOrigin()+ ", titan origin: " + titan.GetOrigin() + ", clampedPos: " + clampedPos )
+ }
+ #endif
+ titan.SetOrigin( clampedPos )
+ titan.ForceCheckGroundEntity()
+ }
+ }
+ }
+ else
+ {
+ #if DEV
+ if ( file.embarkDebugPrint )
+ {
+ printt( "PlayerIsFarOffGround() returned true, skip doing NavMesh_ClampPointForAIWithExtents checks" )
+ }
+ #endif
+ }
+
+ titan.s.disembarkingPlayer <- player
+ titan.EndSignal( "OnDeath" )
+
+ player.SetSyncedEntity( titan )
+ titan.s.disableAutoTitanConversation <- true
+
+ Assert( titan.IsTitan() )
+ Assert( IsAlive( player ) )
+ Assert( player.IsTitan() )
+ //Set player to be temporarily invulnerable. Will be removed at end of animation
+ //printt("Set player invulnerable")
+ HolsterViewModelAndDisableWeapons( player ) //Holstering weapon before becoming pilot so we don't play the holster animation as a pilot. Player as Titan won't play the holster animation either since it'll be interrupted by the disembark animation
+
+ TitanBecomesPilot( player, titan )
+
+ string titanSubClass = GetSoulTitanSubClass( titan.GetTitanSoul() )
+ switch ( titanSubClass )
+ {
+ case "ogre":
+ ShowMainTitanWeapons( titan ) //JFS: Because we hide the Titan's weapons upon kneeling for ogre
+ break
+ }
+
+ titan.s.disembarkTime <- Time() // disembark debounce
+
+ // compound strings into these animations:
+ // pt_dismount_atlas_stand
+ // pt_dismount_ogre_stand
+ // pt_dismount_stryder_stand
+ // pt_dismount_atlas_crouch
+ // pt_dismount_ogre_crouch
+ // pt_dismount_stryder_crouch
+ // ptpov_dismount_atlas_stand
+ // ptpov_dismount_ogre_stand
+ // ptpov_dismount_stryder_stand
+ // ptpov_dismount_atlas_crouch
+ // ptpov_dismount_ogre_crouch
+ // ptpov_dismount_stryder_crouch
+
+ FirstPersonSequenceStruct playerSequence = playerSequenceFunc( player, titan )
+ FirstPersonSequenceStruct titanSequence = titanSequenceFunc( player, titan )
+
+ #if SERVER
+ StatusEffect_StopAll( player, eStatusEffect.lockon_detected_titan )
+ #endif
+
+ player.ForceStand()
+
+ thread FirstPersonSequence( titanSequence, titan )
+ thread FirstPersonSequence( playerSequence, player, titan )
+
+ if ( !wasCustomDisembark )
+ thread ClearParentBeforeIntersect( player, titan, playerSequence.thirdPersonAnim, e )
+
+ if ( !standing )
+ {
+ SetStanceKneel( titan.GetTitanSoul() )
+ }
+
+ //player.Anim_EnablePlanting()
+
+ #if SERVER && MP
+ PIN_AddToPlayerCountStat( player, "disembarks" )
+ PIN_PlayerAbility( player, "", "disembark", {}, 0 )
+ #endif
+
+ WaittillAnimDone( player )
+}
+
+bool function PlayerIsFarOffTheGround( entity player, array<entity> ignoreEnts )
+{
+ vector boundingMaxs = player.GetBoundingMaxs()
+ float halfHeight = boundingMaxs.z / 2.0
+
+ vector startpos = player.GetOrigin()
+ vector endpos = startpos
+ endpos.z -= halfHeight
+
+ TraceResults result = TraceHull( startpos, endpos, player.GetBoundingMins(), player.GetBoundingMaxs(), ignoreEnts, TRACE_MASK_PLAYERSOLID, TRACE_COLLISION_GROUP_PLAYER )
+ //PrintTraceResults( result )
+
+ if ( result.startSolid )
+ return false
+
+ if ( result.allSolid )
+ return false
+
+ return ( result.fraction >= 1.0 )
+}
+
+FirstPersonSequenceStruct function GetDisembarkSequenceForPlayer( entity player, entity titan )
+{
+ string titanSubClass = GetSoulTitanSubClass( titan.GetTitanSoul() )
+
+ string player3pAnim, player1pAnim
+ if ( player.IsStanding() )
+ {
+ player3pAnim = "pt_dismount_" + titanSubClass + "_stand"
+ player1pAnim = "ptpov_dismount_" + titanSubClass + "_stand"
+ }
+ else
+ {
+ player3pAnim = "pt_dismount_" + titanSubClass + "_crouch"
+ player1pAnim = "ptpov_dismount_" + titanSubClass + "_crouch"
+ }
+
+ if ( player.HasPassive( ePassives.PAS_FAST_EMBARK ) )
+ {
+ player1pAnim += "_fast"
+ player3pAnim += "_fast"
+ }
+
+ FirstPersonSequenceStruct playerSequence
+ playerSequence.blendTime = 0
+ playerSequence.teleport = true
+ playerSequence.attachment = "hijack"
+ playerSequence.thirdPersonAnim = player3pAnim
+ playerSequence.firstPersonAnim = player1pAnim
+ playerSequence.useAnimatedRefAttachment = true
+
+ return playerSequence
+}
+
+FirstPersonSequenceStruct function GetDisembarkSequenceForTitan( entity player, entity titan )
+{
+ bool standing = player.IsStanding()
+
+ string titanDisembarkAnim
+ if ( standing )
+ titanDisembarkAnim = "at_dismount_stand"
+ else
+ titanDisembarkAnim = "at_dismount_crouch"
+
+ if ( player.HasPassive( ePassives.PAS_FAST_EMBARK ) )
+ titanDisembarkAnim += "_fast"
+
+ vector origin = titan.GetOrigin()
+ vector angles = titan.EyeAngles()
+ angles.z = 0
+ angles.x = 0
+
+ FirstPersonSequenceStruct titanSequence
+ titanSequence.blendTime = 0.3
+ titanSequence.thirdPersonAnim = titanDisembarkAnim
+ if ( !standing )
+ titanSequence.thirdPersonAnimIdle = "at_MP_embark_idle_blended"
+ titanSequence.gravity = true
+ titanSequence.origin = origin
+ titanSequence.angles = angles
+
+ return titanSequence
+}
+
+function DelayedSafePlayerLocationForDisembark( entity player, entity titan )
+{
+ float currentTime = Time()
+ float allowedTime = player.p.isCustomDisembark ? 10.0 : 2.0
+
+ player.EndSignal( "OnDestroy" )
+
+ while( IsPlayerDisembarking( player ) )
+ {
+ Assert( Time() - currentTime < allowedTime ) // Failsafe of waiting 2 seconds in case SOMETHING REALLY GOES WRONG.
+ if ( !IsAlive( player ) )
+ return
+
+ WaitFrame()
+ }
+
+ if ( player.ContextAction_IsActive() ) //Immediately after disembarking player might have gotten pulled into another context action e.g. embarking into evac dropship
+ return
+
+ player.ClearParent()
+ player.PlayerCone_Disable()
+ player.ViewOffsetEntity_Clear()
+ player.GetFirstPersonProxy().HideFirstPersonProxy()
+
+ vector safeStartPoint
+
+ if ( IsValid( titan ) )
+ {
+ vector titanBoundingMaxs = titan.GetBoundingMaxs()
+ float halfTitanHeight = titanBoundingMaxs.z * 0.5
+ safeStartPoint = titan.GetOrigin() + < 0, 0, halfTitanHeight > //Let the start point of PutEntityInSafeSpot be closer to where the player is when disebmarking instead of the ground origin
+ }
+ else
+ {
+ titan = null
+ safeStartPoint = player.GetOrigin()
+ }
+
+ #if DEV
+ if ( file.embarkDebugPrint )
+ printt( "DelayedSafePlayerLocationForDisembark, before PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + safeStartPoint )
+ #endif
+
+
+
+ if ( !PutEntityInSafeSpot( player, titan, null, safeStartPoint, player.GetOrigin() ) )
+ player.SetOrigin( safeStartPoint )
+
+ #if DEV
+ if ( file.embarkDebugPrint )
+ printt( "DelayedSafePlayerLocationForDisembark, after PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + safeStartPoint )
+ #endif
+
+}
+
+function ClearParentBeforeIntersect( entity player, entity titan, anim, e )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnAnimationDone" )
+ player.EndSignal( "OnAnimationInterrupted" )
+ //local mins = player.GetBoundingMins()
+ //local maxs = player.GetBoundingMaxs()
+
+ OnThreadEnd(
+ function() : ( player, e )
+ {
+ if ( IsValid( player ) )
+ thread DelayedSafePlayerLocationForDisembark( player, expect entity( e.titan ) )
+ }
+ )
+
+ wait 0.25
+
+ vector lastOrigin = player.GetOrigin()
+ for ( ;; )
+ {
+ if ( EntityInSolid( player, titan, 24 ) )
+ break
+
+ lastOrigin = player.GetOrigin()
+ WaitFrame()
+ }
+
+ player.SetOrigin( lastOrigin )
+}
+
+function LockedViewCone( human )
+{
+ human.PlayerCone_FromAnim()
+ human.PlayerCone_SetMinYaw( 0 )
+ human.PlayerCone_SetMaxYaw( 0 )
+ human.PlayerCone_SetMinPitch( 0 )
+ human.PlayerCone_SetMaxPitch( 0 )
+}
+
+
+function PlayerOwnsTitanUntilSeparation( player, titan, dist )
+{
+ titan.SetOwner( player )
+
+ player.EndSignal( "OnDeath" )
+ titan.EndSignal( "OnDeath" )
+
+ OnThreadEnd(
+ function () : ( player, titan )
+ {
+ if ( !IsValid( titan ) )
+ return
+
+ titan.SetOwner( null )
+ }
+ )
+
+ // wait until player moves away
+ local distSqr = dist * dist
+ for ( ;; )
+ {
+ if ( DistanceSqr( titan.GetOrigin(), player.GetOrigin() ) > distSqr )
+ break
+
+ wait 0.5
+ }
+}
+
+function PlayerEndsDisembark( player, e )
+{
+ thread PlayerEndsDisembarkThread( player, e )
+}
+
+function PlayerEndsDisembarkThread( player, e )
+{
+ expect entity( player )
+ player.EndSignal( "OnDestroy" )
+
+ if ( e.PilotCleanUpDone )
+ return
+
+ e.PilotCleanUpDone = true
+ bool wasCustomDisembark = player.p.isCustomDisembark
+
+ wait 0.1
+
+ ClearPlayerAnimViewEntity( player )
+ if ( player.ContextAction_IsBusy() )
+ player.ContextAction_ClearBusy()
+
+ player.SetCinematicEventFlags( player.GetCinematicEventFlags() & (~CE_FLAG_DISEMBARK) )
+
+ player.Show()
+ TitanEmbark_PlayerCleanup( player )
+ player.p.isDisembarking = false
+
+ //// give a player a boost out the door
+ //
+ //
+ if ( IsAlive( player ) && !wasCustomDisembark )
+ {
+ local angles = player.EyeAngles()
+ if ( IsValid( e.titan ) )
+ angles = e.titan.GetAngles()
+
+ angles.x = 0
+ angles.z = 0
+ local forward = AnglesToForward( angles )
+ local up = AnglesToUp( angles )
+ local vel = forward * 250 + up * 200
+ player.SetVelocity( vel )
+ //DebugDrawLine( player.GetOrigin(), player.GetOrigin() + forward * 500, 255, 0, 0, true, 5.0 )
+ }
+}
+
+function IsPlayerEmbarking( player )
+{
+ expect entity ( player )
+ return player.p.isEmbarking
+}
+#endif // SERVER
+
+function IsPlayerDisembarking( player )
+{
+ expect entity ( player )
+ return player.p.isDisembarking
+}
+
+function PlayerCanEmbarkIntoTitan( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
+{
+ if ( player.IsNoclipping() )
+ return false
+
+ if ( !TitanIsCurrentlyEmbarkableForPlayer( player, titan ) )
+ return false
+
+ return FindBestEmbark( player, titan ) != null
+}
+
+bool function TitanIsCurrentlyEmbarkableForPlayer( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
+{
+ if ( !CanEmbark( player ) )
+ return false
+
+ if ( player.Anim_IsActive() )
+ return false
+
+ if ( !player.IsHuman() )
+ return false
+
+ if ( player.ContextAction_IsActive() )
+ return false
+
+ if ( !titan.IsEntAlive() )
+ return false
+
+ if ( titan.ContextAction_IsActive() )
+ return false
+
+ if ( !titan.IsInterruptable() )
+ return false
+
+ if ( IsValid( titan.GetParent() ) )
+ return false
+
+ if ( !HasSoul( titan ) )
+ return false
+
+ local soul = titan.GetTitanSoul()
+
+ if ( GetDoomedState( titan ) && !PROTO_AlternateDoomedState() )
+ return false
+
+ if ( soul.IsEjecting() )
+ return false
+
+ #if SERVER
+ // client doesn't know these things
+ if ( IsPlayerEmbarking( player ) )
+ return false
+
+ if ( IsPlayerDisembarking( player ) )
+ return false
+ #endif
+
+ if ( "disembarkTime" in titan.s )
+ {
+ if ( Time() - titan.s.disembarkTime < 1.65 )
+ return false
+ }
+
+ return true
+}
+
+function FindEmbarkActionForCriteria( criteria )
+{
+ local embarkAction
+ foreach ( option in level.titanEmbarkActions )
+ {
+ bool failed = false
+ foreach ( key, value in criteria )
+ {
+ if ( value != option[key] )
+ {
+ failed = true
+ break
+ }
+ }
+
+ if ( !failed )
+ {
+ embarkAction = option
+ break
+ }
+ }
+
+ return embarkAction
+
+}
+
+function GetRandomEmbarkAction()
+{
+ return level.titanEmbarkActions[ RandomInt( level.titanEmbarkActions.len() ) ]
+}
+
+function FindBestEmbark( entity player, entity titan, bool doDistCheck = true )
+{
+// if ( IsServer() )
+// printt( "finding best embark for " + player + " to " + titan )
+ vector playerPos = player.GetOrigin()
+ vector titanPos = titan.GetOrigin()
+
+ vector relTitanToPlayerDir = CalculateTitanToPlayerDir( titan, player )
+
+ local bestAction = null
+ float bestDot = -2
+ float dist = 0
+
+ if ( doDistCheck )
+ {
+ dist = Distance( playerPos, titanPos )
+ if ( dist > level.titanEmbarkFarthestDistance )
+ return null
+ }
+ //if ( IsServer() )
+ // printt( "dist: " + dist )
+
+ for ( int i = 0; i < 3; i++ )
+ {
+ bestAction = GetBestEmbarkAction( i, player, titan, dist, relTitanToPlayerDir )
+ if ( bestAction != null )
+ break
+ }
+
+ if ( bestAction == null )
+ return null
+
+ return GenerateEmbarkActionTable( player, titan, bestAction, relTitanToPlayerDir )
+}
+
+vector function CalculateTitanToPlayerDir( entity titan, entity player )
+{
+ vector playerPos = player.GetOrigin()
+ vector titanPos = titan.GetOrigin()
+
+ vector absTitanToPlayerDir
+ if ( playerPos == titanPos )
+ {
+ absTitanToPlayerDir = Vector( 1, 0, 0 )
+ }
+ else
+ {
+ vector angles = player.EyeAngles()
+ vector forward = AnglesToForward( angles )
+
+ absTitanToPlayerDir = ( playerPos - titanPos )
+
+
+ absTitanToPlayerDir.Norm()
+
+// not needed cause we can't get in without a legal use
+// // is the target in my fov?
+// if ( forward.Dot( absTitanToPlayerDir * -1 ) < 0.77 )
+// return null
+ }
+
+ vector titanAngles = titan.GetAngles()
+ titanAngles.x = 0
+ if ( titan.GetTitanSoul().GetStance() >= STANCE_STANDING )
+ titanAngles = AnglesCompose( titanAngles, Vector( 0, -30, 0 ) )
+
+ vector relTitanToPlayerDir = CalcRelativeVector( titanAngles, absTitanToPlayerDir )
+ return relTitanToPlayerDir
+}
+
+function GenerateEmbarkActionTable( entity player, entity titan, bestAction, var relTitanToPlayerDir = null )
+{
+ bool useFastAnims = player.IsPlayer() && player.HasPassive( ePassives.PAS_FAST_EMBARK )
+
+ if ( relTitanToPlayerDir == null )
+ {
+ relTitanToPlayerDir = CalculateTitanToPlayerDir( titan, player )
+ expect vector( relTitanToPlayerDir )
+ }
+ else
+ {
+ expect vector( relTitanToPlayerDir )
+ }
+
+ local Table = {}
+ Table.action <- bestAction
+
+ if ( "animSet" in bestAction )
+ {
+ Table.animSet <- bestAction.animSet
+ Table.audioSet <- bestAction.audioSet
+ }
+ else
+ {
+ local bestAnimSet
+ local bestAudioSet
+ local bestDot = -2
+ Assert( "animSets" in bestAction, "Table has no animSet and no animSets!" )
+ foreach ( animSet in bestAction.animSets )
+ {
+ local dot = relTitanToPlayerDir.Dot( animSet.direction )
+
+ if ( dot > bestDot )
+ {
+ bestAnimSet = animSet
+ bestAudioSet = animSet.audioSet
+ bestDot = dot
+ }
+ }
+
+ Table.animSet <- bestAnimSet
+ Table.audioSet <- bestAudioSet
+ }
+
+ if ( useFastAnims )
+ {
+ Table.animSet = clone Table.animSet
+
+ foreach ( string idx, item in Table.animSet )
+ {
+ if ( IsString( item ) )
+ Table.animSet[ idx ] = item + "_fast"
+ }
+ }
+
+ return Table
+}
+
+function GetBestEmbarkAction( int priority, entity player, entity titan, float dist, vector relTitanToPlayerDir )
+{
+ local bestAction = null
+ local bestDot = -2
+
+ foreach ( action in level.titanEmbarkActions )
+ {
+ if ( action.priority != priority )
+ continue
+
+ if ( dist > action.distance )
+ {
+ //if ( IsServer() )
+ //printt( "Failed: Action " + action.embark + " had dist " + action.distance + " vs actual dist " + dist )
+ continue
+ }
+
+ if ( action.lungeCheck )
+ {
+ if ( player.IsNPC() )
+ continue
+
+ if ( player.Lunge_IsActive() != action.lungeCheck )
+ continue
+ }
+
+ local dot = relTitanToPlayerDir.Dot( action.direction )
+
+ if ( dot < action.minDot )
+ {
+ //if ( IsServer() )
+ //printt( "Failed: Action " + action.embark + " had dot " + dot )
+ continue
+ }
+
+ if ( expect bool( action.titanCanStandRequired ) && !TitanCanStand( titan ) )
+ {
+ //if ( IsServer() )
+ //printt( "Failed: Action " + action.embark + " cant stand" )
+ continue
+ }
+
+ if ( dot > bestDot )
+ {
+ //if ( IsServer() )
+ //printt( "Action " + action.embark + " had dot " + dot )
+ bestAction = action
+ bestDot = dot
+ }
+ }
+
+ return bestAction
+}
+
+function FindBestEmbarkForNpcAnim( entity npc, entity titan )
+{
+ bool doDistCheck = false
+ return FindBestEmbark( npc, titan, doDistCheck )
+}
+
+
+
+
+bool function TitanCanStand( entity titan )
+{
+ #if SERVER
+ vector maxs = titan.GetBoundingMaxs()
+ vector mins = titan.GetBoundingMins()
+
+ vector start = titan.GetOrigin()
+ vector end = titan.GetOrigin()
+ entity soul = titan.GetTitanSoul()
+ entity ignoreEnt = null
+
+ if ( IsValid( soul.soul.bubbleShield ) )
+ ignoreEnt = soul.soul.bubbleShield
+ int mask = titan.GetPhysicsSolidMask()
+ //printt( "mask has " + MaskTester( mask ) )
+ TraceResults result = TraceHull( start, end, mins, maxs, ignoreEnt, mask, TRACE_COLLISION_GROUP_NONE )
+ //printt( "start " + start + " end " + end )
+
+ //DebugDrawLine( start, result.endPos, 0, 255, 0, true, 5.0 )
+ //DebugDrawLine( result.endPos, end, 255, 0, 0, true, 5.0 )
+
+ bool canStand = result.fraction >= 1.0
+ titan.SetCanStand( canStand )
+ return canStand
+ #else
+ return titan.GetCanStand() != 0
+ #endif
+}
+
+bool function PlayerCanEmbarkTitan( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
+{
+ PerfStart( PerfIndexClient.PlayerCanEmbarkTitan1 )
+ if ( !TitanIsCurrentlyEmbarkableForPlayer( player, titan ) )
+ {
+ PerfEnd( PerfIndexClient.PlayerCanEmbarkTitan1 )
+ return false
+ }
+ PerfEnd( PerfIndexClient.PlayerCanEmbarkTitan1 )
+
+ PerfStart( PerfIndexClient.FindBestEmbark )
+ bool res = FindBestEmbark( player, titan ) != null
+ PerfEnd( PerfIndexClient.FindBestEmbark )
+
+ return res
+}
+
+bool function PlayerCanImmediatelyEmbarkTitan( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
+{
+ if ( "embarkingPlayer" in titan.s )
+ return false
+
+ if ( player.IsNoclipping() )
+ return false
+
+ if ( !IsAlive( player ) || !IsAlive( titan ) )
+ return false
+
+ return FindBestEmbark( player, titan ) != null
+}
+
+#if SERVER
+function PlayerLungesToEmbark( entity player, entity ent )
+{
+ Assert( TitanIsCurrentlyEmbarkableForPlayer( player, ent ) )
+
+ if ( PlayerCanImmediatelyEmbarkTitan( player, ent ) )
+ {
+ table embarkDirection = expect table( FindBestEmbark( player, ent ) )
+ thread PlayerEmbarksTitan( player, ent, embarkDirection )
+ return
+ }
+
+ if ( player.IsNoclipping() )
+ return
+
+ // already lunging
+ if ( player.Lunge_IsActive() )
+ return
+
+ if ( ShouldStopLunging( player, ent ) )
+ return
+
+ player.Lunge_SetTargetEntity( ent, false )
+ player.Lunge_SetSmoothTime( 3.0 )
+}
+
+void function TitanBecomesPilot_UpdateRodeoRiderHud( entity playerTitan, entity npc_titan )
+{
+ entity rodeoPilot = GetRodeoPilot( npc_titan )
+ if ( !IsValid( rodeoPilot ) )
+ return
+
+ Remote_CallFunction_Replay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" )
+}
+
+void function PilotBecomesTitan_UpdateRodeoRiderHud( entity playerTitan, entity npc_titan )
+{
+ entity rodeoPilot = GetRodeoPilot( playerTitan )
+ if ( !IsValid( rodeoPilot ) )
+ return
+
+ Remote_CallFunction_Replay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" )
+
+}
+
+void function SetSmallDisembarkFailSafeTeleportVector( vector value ) //TODO: Re-examine this for next game, probably should have different values for SP versus MP
+{
+ file.smallDisembarkFailSafeTeleportVector = value
+}
+
+void function SetLargeDisembarkFailSafeTeleportVector( vector value ) //TODO: Re-examine this for next game, probably should have different values for SP versus MP
+{
+ file.largeDisembarkFailSafeTeleportVector = value
+}
+
+#endif // SERVER
+
+#if DEV
+void function SetEmbarkDebugPrint( bool value )
+{
+ file.embarkDebugPrint = value
+}
+#endif \ No newline at end of file