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Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut19
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut2
2 files changed, 15 insertions, 6 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
index b26016f3..367cafc2 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
@@ -121,16 +121,26 @@ void function AddPlayerToFastballIntro( entity player )
void function FastballPlayer( entity player )
{
+ if ( IsAlive( player ) )
+ player.Die() // kill player if they're alive so there's no issues with that
+
+ WaitFrame()
+
player.EndSignal( "OnDeath" )
player.EndSignal( "OnDestroy" )
-
- OnThreadEnd( function() : ( player )
+
+ // do this here so it's in OnThreadEnd
+ var oldVisibility = player.kv.VisibilityFlags
+
+ OnThreadEnd( function() : ( player, oldVisibility )
{
RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
player.ClearParent()
ClearPlayerAnimViewEntity( player )
player.DeployWeapon()
player.PlayerCone_Disable()
+ player.ClearInvulnerable()
+ player.kv.VisibilityFlags = oldVisibility // restore visibility
})
FirstPersonSequenceStruct throwSequence
@@ -154,8 +164,8 @@ void function FastballPlayer( entity player )
// respawn the player
player.SetOrigin( buddy.GetOrigin() )
player.RespawnPlayer( null )
- var oldVisibility = player.kv.VisibilityFlags // better than .Hide(), hides weapons and such
- player.kv.VisibilityFlags = 0
+ player.kv.VisibilityFlags = 0 // better than .Hide(), hides weapons and such
+ player.SetInvulnerable() // in deadly ground we die without this lol
player.HolsterWeapon()
// hide hud, fade screen out from black
@@ -185,7 +195,6 @@ void function FastballPlayer( entity player )
// have to correct this manually here since due to no 3p animation our position isn't set right during this sequence
player.SetOrigin( buddy.GetAttachmentOrigin( buddy.LookupAttachment( "FASTBALL_R" ) ) )
- player.kv.VisibilityFlags = oldVisibility // restore visibility
player.SetVelocity( throwVel )
TryGameModeAnnouncement( player )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index c2b2b021..1e6778e1 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -170,7 +170,7 @@ void function SetLastSurvivor( entity player )
Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceLastSurvivor", player.GetEncodedEHandle() )
Highlight_SetEnemyHighlight( player, "enemy_sonar" )
- //thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
+ thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
if ( GameTime_TimeLeftSeconds() > 45 )
SetServerVar( "gameEndTime", Time() + 45.0 )