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path: root/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
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Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
index f5fae006..a8ce6a40 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
@@ -92,7 +92,7 @@ void function FastballRespawnPlayerEffects_Threaded()
// sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive
entity player = GetLocalClientPlayer()
- while ( !IsAlive( player ) )
+ while ( !IsAlive( player ) || !IsValid( player.GetCockpit() ) )
WaitFrame()
StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )