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path: root/Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut
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Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut18
1 files changed, 16 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut b/Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut
index 7447fc59..5bc75db2 100644
--- a/Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/_droppod_spawn.gnut
@@ -14,7 +14,10 @@ void function DropPodSpawn_Init()
void function CleanupSpawningDropPods()
{
foreach ( entity pod in file.droppods )
- pod.Destroy()
+ {
+ if( IsValid( pod ) )
+ pod.Destroy()
+ }
file.droppods.clear()
}
@@ -22,6 +25,7 @@ void function CleanupSpawningDropPods()
void function SpawnPlayersInDropPod( array< entity > players, vector targetOrigin, vector angles, float destructionTime = -1 )
{
entity pod = CreateDropPod( targetOrigin, angles )
+ pod.EndSignal( "OnDestroy" )
file.droppods.append( pod )
svGlobal.levelEnt.EndSignal( "CleanUpEntitiesForRoundEnd" )
@@ -35,9 +39,11 @@ void function SpawnPlayersInDropPod( array< entity > players, vector targetOrigi
foreach ( entity player in players )
{
+ if( !IsValid( player ) )
+ continue
if ( !IsAlive( player ) )
player.RespawnPlayer( null )
-
+
player.SetOrigin( pod.GetOrigin() )
player.SetAngles( pod.GetAngles() )
player.SetParent( pod )
@@ -49,8 +55,12 @@ void function SpawnPlayersInDropPod( array< entity > players, vector targetOrigi
// wait for this
LaunchAnimDropPod( pod, "pod_testpath", targetOrigin, angles )
+ if( !GamePlaying() )
+ return
foreach ( entity player in players )
{
+ if( !IsValid( player ) )
+ continue
player.ClearParent()
player.ClearViewEntity()
player.UnfreezeControlsOnServer()
@@ -61,8 +71,12 @@ void function SpawnPlayersInDropPod( array< entity > players, vector targetOrigi
WaitFrame()
vector doorPos = pod.GetAttachmentOrigin( pod.LookupAttachment( "hatch" ) )
+ if( !GamePlaying() )
+ return
foreach ( entity player in players )
{
+ if( !IsValid( player ) )
+ continue
vector viewAngles = doorPos - player.GetOrigin()
viewAngles.x = 3.0