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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut6
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut12
3 files changed, 19 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
index 5f2e6adcd..2a137744a 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
@@ -107,6 +107,12 @@ void function AnimateBuddy( entity buddy )
buddy.WaitSignal( "fastball_release" )
wait 5.0
+
+ // clear any players off bt to avoid potential crash which can supposedly happen even though i've never seen it happen
+ foreach ( entity player in GetPlayerArray() )
+ if ( player.GetParent() == buddy )
+ player.ClearParent()
+
buddy.Destroy()
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut
index 1feefc2b2..02be47a43 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut
@@ -35,7 +35,8 @@ void function WritePersistenceAndLeaveForLocalPlayerOnly( entity player )
while ( GetPlayerArray().len() != 1 && Time() < time + 5.0 )
WaitFrame()
- WritePersistenceAndLeave( player )
+ if ( IsValid( player ) )
+ WritePersistenceAndLeave( player )
}
void function WritePersistenceAndLeave( entity player )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
index efaea76ff..3151a0f2c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
@@ -242,7 +242,17 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player )
{
weapon.RemoveMod( "silencer" ) // both this and the burnmod will override firing fx, if a second one overrides this we crash
foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
- weapon.AddMod( mod )
+ {
+ // catch incompatibilities just in case
+ try
+ {
+ weapon.AddMod( mod )
+ }
+ catch( ex )
+ {
+ weapons.removebyvalue( weapon )
+ }
+ }
// needed to display amped weapon time left
weapon.SetScriptFlags0( weapon.GetScriptFlags0() | WEAPONFLAG_AMPED )