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authorWilliam Miller <william-millennium@hotmail.com>2024-09-02 20:23:10 -0300
committerGitHub <noreply@github.com>2024-09-03 01:23:10 +0200
commit0aa2d0adb1812ed78a9dc3b4452f4ced01bed8f2 (patch)
tree8c30de14e39fb1486b0a728b7ecf1a676d7a0ec6 /Northstar.CustomServers
parentb664005c5dc0142531176258db53a3bf47392faf (diff)
downloadNorthstarMods-0aa2d0adb1812ed78a9dc3b4452f4ced01bed8f2.tar.gz
NorthstarMods-0aa2d0adb1812ed78a9dc3b4452f4ced01bed8f2.zip
Add `IsValidPlayer()` before flag return cleanup (#859)
Add validity check to player validity as the thread of that function might end on via OnDestroy signal by disconnection, and by that point, the player is no longer valid.
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut8
1 files changed, 5 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index 90b20a8a6..e52b0de52 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -453,9 +453,11 @@ void function TryReturnFlag( entity player, entity flag )
OnThreadEnd( function() : ( player )
{
- // cleanup
- Remote_CallFunction_NonReplay( player, "ServerCallback_CTF_StopReturnFlagProgressBar" )
- StopSoundOnEntity( player, "UI_CTF_1P_FlagReturnMeter" )
+ if ( IsValidPlayer( player ) )
+ {
+ Remote_CallFunction_NonReplay( player, "ServerCallback_CTF_StopReturnFlagProgressBar" )
+ StopSoundOnEntity( player, "UI_CTF_1P_FlagReturnMeter" )
+ }
})
player.EndSignal( "FlagReturnEnded" )