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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-06 18:20:02 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-06 18:20:02 +0100
commitfdc06d48b37147cc305d9563ef8c49c37f08fdc0 (patch)
tree4b51bf128f0978be529aa0d34465b5d9bc0a9962 /Northstar.CustomServers
parent2278a4e74642fa6b8f9f61508277ac23644366c2 (diff)
downloadNorthstarMods-maybe-better-ctf-spawns-pr.tar.gz
NorthstarMods-maybe-better-ctf-spawns-pr.zip
properly swap flag teamsmaybe-better-ctf-spawns-pr
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut26
1 files changed, 18 insertions, 8 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index 07c984be..567aebee 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -6,6 +6,7 @@ global function RateSpawnpoints_CTF
const int CTF_TEAMCOUNT = 2
struct {
+ bool lastSwitchedSides = false
table< int, array<entity> > captureAssists
} file
@@ -422,19 +423,28 @@ void function CTFStartGame()
// setup stuff for the functions in shared gamemode scripts
// have to do this here so GameHasFlags() works fine
level.teamFlags <- {}
+
+ bool switchedSides = HasSwitchedSides() == 1
+ // if we switch sides, swap flag spawns
+ if ( switchedSides != file.lastSwitchedSides )
+ {
+ entity tempSpawn = svGlobal.flagSpawnPoints[ TEAM_IMC ]
+ svGlobal.flagSpawnPoints[ TEAM_IMC ] = svGlobal.flagSpawnPoints[ TEAM_MILITIA ]
+ svGlobal.flagSpawnPoints[ TEAM_MILITIA ] = tempSpawn
+
+ file.lastSwitchedSides = switchedSides
+ }
int team = TEAM_IMC
for ( int i = 0; i < CTF_TEAMCOUNT; i++, team++ )
- {
- int spawnTeam = HasSwitchedSides() ? GetOtherTeam( team ) : team
-
+ {
// create flag base
entity flagBase = CreatePropDynamic( CTF_FLAG_BASE_MODEL, svGlobal.flagSpawnPoints[ team ].GetOrigin(), svGlobal.flagSpawnPoints[ team ].GetAngles(), 0 )
- SetTeam( flagBase, spawnTeam )
+ SetTeam( flagBase, team )
// create the flag's return trigger
entity flagReturnTrigger = CreateEntity( "trigger_cylinder" )
- SetTeam( flagReturnTrigger, spawnTeam )
+ SetTeam( flagReturnTrigger, team )
flagReturnTrigger.SetRadius( CTF_GetFlagReturnRadius() )
flagReturnTrigger.SetAboveHeight( CTF_GetFlagReturnRadius() )
@@ -449,13 +459,13 @@ void function CTFStartGame()
entity flag = CreateEntity( "item_flag" )
flag.SetValueForModelKey( CTF_FLAG_MODEL )
flag.MarkAsNonMovingAttachment()
- SetTeam( flag, spawnTeam )
+ SetTeam( flag, team )
DispatchSpawn( flag )
flag.SetModel( CTF_FLAG_MODEL )
flag.s.base <- flagBase
flag.s.returnTrigger <- flagReturnTrigger
- level.teamFlags[ spawnTeam ] <- flag
+ level.teamFlags[ team ] <- flag
Flag_Reset( flag, false )
thread FlagLifetime( flag )
@@ -463,7 +473,7 @@ void function CTFStartGame()
file.captureAssists[ team ] <- []
SetGlobalNetEnt( team == TEAM_IMC ? "imcFlagHome" : "milFlagHome", flagBase )
- SetFlagStateForTeam( spawnTeam, eFlagState.None )
+ SetFlagStateForTeam( team, eFlagState.None )
}
// init all players