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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/aisettings/npc_marvin.txt
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_marvin.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_marvin.txt73
1 files changed, 73 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_marvin.txt b/Northstar.CustomServers/scripts/aisettings/npc_marvin.txt
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+npc_marvin
+{
+ AIClass marvin
+
+ title #NPC_MARVIN
+ ui_targetinfo "ui/targetinfo_npc_basic" [$mp]
+ ui_targetinfo "" [$sp]
+
+ HullType "HULL_HUMAN"
+ BodyType marvin
+ SmartAmmoLockType none
+ smartAmmoLockAttachmentName0 HEADFOCUS
+
+ marvin_type "marvin_type_walker"
+
+ BehaviorSelector "behavior_marvin"
+
+ mechanical 1
+ nonCombatAI 1
+
+ BaseClass "npc_marvin"
+
+ footstep_type "robot"
+
+ leechAnimSet marvin
+
+ DefaultModelName "models/robots/marvin/marvin.mdl"
+ DefaultWeapon ""
+
+ Health 10 [$sp]
+ Health 10 [$mp]
+
+ FOV_Vert_Offset -10
+ FOV_Near_Dist 150 // distance at which we transition between near and far FOV values
+ FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
+
+ FOV_Idle_Near_Horz 180
+ FOV_Idle_Near_Vert 180
+ FOV_Idle_Far_Horz 180
+ FOV_Idle_Far_Vert 180
+
+ FOV_Alert_Near_Horz 180
+ FOV_Alert_Near_Vert 180
+ FOV_Alert_Far_Horz 180
+ FOV_Alert_Far_Vert 180
+
+ FOV_Combat_Near_Horz 180
+ FOV_Combat_Near_Vert 180
+ FOV_Combat_Far_Horz 180
+ FOV_Combat_Far_Vert 180
+
+ YawSpeed 30
+ MoveYawSpeed 12
+ AimAngularSpeed 7
+
+ MeleeDamageMin 10
+ MeleeDamageMax 20
+ MeleeDamageRadius 64
+
+ fallDeathHeight 300
+
+ PainOnHeavyDamageThreshold 0
+ PainOnRepeatDamageThreshold 0
+
+ MinStartMoveDist 100
+ MaxArrivalDist 120
+ MinForceWalkDist 150
+
+ magneticRange 60
+
+ moveDeflectionLookAheadTime 1.5
+ reactChanceDefault 100
+}