diff options
author | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-03-25 20:40:36 +0100 |
---|---|---|
committer | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-03-25 20:40:36 +0100 |
commit | 7b11a56fc7dadf4b1dd0d59cb3add439b1b88c61 (patch) | |
tree | 3b1dfc2939c53bb9e2097e5a56697541072fa94b /Northstar.CustomServers/mod | |
parent | 791d8ca8398cb5ae62da3ff7527358b6db1090e8 (diff) | |
download | NorthstarMods-7b11a56fc7dadf4b1dd0d59cb3add439b1b88c61.tar.gz NorthstarMods-7b11a56fc7dadf4b1dd0d59cb3add439b1b88c61.zip |
Added Game Loss screen
-prepared some fd awards for win screen
-added shouldThread option to waveEvents
Diffstat (limited to 'Northstar.CustomServers/mod')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut | 222 |
1 files changed, 183 insertions, 39 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut index bff0ebab..a89d5a30 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut @@ -40,6 +40,7 @@ global struct SoundEvent{ global struct WaveEvent{ void functionref(SmokeEvent,SpawnEvent,WaitEvent,SoundEvent) eventFunction + bool shouldThread SmokeEvent smokeEvent SpawnEvent spawnEvent WaitEvent waitEvent @@ -56,8 +57,20 @@ global table<string,array<vector> > routes struct player_struct_fd{ bool diedThisRound - int scoreThisRound - + float scoreThisRound + int totalMVPs + int mortarUnitsKilled + int moneySpend + int coresUsed + float longestTitanLife + int turretsRepaired + int moneyShared + float timeNearHarvester + float longestLife + int heals + int titanKills + float damageDealt + int harvesterHeals } @@ -65,7 +78,7 @@ struct { array<entity> aiSpawnpoints array<entity> smokePoints array<entity> routeNodes - table<string,float> harvesterDamageSource + array<float> harvesterDamageSource bool havesterWasDamaged array<entity> spawnedNPCs table<entity,player_struct_fd> players @@ -79,11 +92,13 @@ void function GamemodeFD_Init() RegisterSignal("FD_ReachedHarvester") RegisterSignal("OnFailedToPath") + SetRoundBased(true) SetShouldUseRoundWinningKillReplay(false) - Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) PlayerEarnMeter_SetEnabled(false) + SetShouldUsePickLoadoutScreen( true ) + AddCallback_EntitiesDidLoad(LoadEntities) AddDamageCallback("prop_script",OnDamagedPropScript) @@ -91,7 +106,9 @@ void function GamemodeFD_Init() AddCallback_GameStateEnter( eGameState.Playing,startMainGameLoop) AddCallback_OnClientConnected(GamemodeFD_InitPlayer) AddCallback_OnPlayerKilled(GamemodeFD_OnPlayerKilled) - + AddCallback_OnRoundEndCleanup(FD_NPCCleanup) + AddDamageByCallback("player",FD_DamageByPlayerCallback) + AddDeathCallback("npc_titan",OnNpcDeath) AddDeathCallback("npc_stalker",OnNpcDeath) @@ -100,25 +117,39 @@ void function GamemodeFD_Init() AddDeathCallback("npc_soldier",OnNpcDeath) AddDeathCallback("npc_frag_drone",OnNpcDeath) AddDeathCallback("npc_drone",OnNpcDeath) + SetUsedCoreCallback(FD_UsedCoreCallback) AddClientCommandCallback("FD_ToggleReady",ClientCommandCallbackToggleReady) AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost) + + + } + void function GamemodeFD_OnPlayerKilled(entity victim, entity attacker, var damageInfo) { file.players[victim].diedThisRound = true } +void function FD_UsedCoreCallback(entity titan,entity weapon) +{ + if(!(titan in file.players)) + { + return + } + file.players[titan].coresUsed += 1 +} + void function GamemodeFD_InitPlayer(entity player) { player_struct_fd data data.diedThisRound = false data.scoreThisRound = 0 file.players[player] <- data -} - + +} void function OnNpcDeath( entity ent, var damageInfo ) { @@ -127,7 +158,7 @@ void function OnNpcDeath( entity ent, var damageInfo ) { file.spawnedNPCs.remove( findIndex ) } - printt("callback") + } void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3){} @@ -140,6 +171,7 @@ bool function useShieldBoost(entity player,array<string> args) SetGlobalNetTime("FD_harvesterInvulTime",Time()+5) MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_PlayerHealedHarvester) player.SetPlayerNetInt( "numHarvesterShieldBoost", player.GetPlayerNetInt( "numHarvesterShieldBoost" ) - 1 ) + file.players[player].harvesterHeals += 1 } return true } @@ -279,11 +311,12 @@ array<int> function getEnemyTypesForWave(int wave) bool function runWave(int waveIndex,bool shouldDoBuyTime) { - - - SetGlobalNetInt("FD_currentWave",waveIndex) file.havesterWasDamaged = false + for(int i = 0; i<20;i++)//Number of npc type ids + { + file.harvesterDamageSource.append(0.0) + } foreach(player_struct_fd player in file.players) { player.diedThisRound = false @@ -327,18 +360,51 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime) foreach(WaveEvent event in waveEvents[waveIndex]) { - event.eventFunction(event.smokeEvent,event.spawnEvent,event.waitEvent,event.soundEvent) + if(event.shouldThread) + thread event.eventFunction(event.smokeEvent,event.spawnEvent,event.waitEvent,event.soundEvent) + else + event.eventFunction(event.smokeEvent,event.spawnEvent,event.waitEvent,event.soundEvent) if(!IsAlive(fd_harvester.harvester)) - return false - waitUntilLessThanAmountAlive(0) - } - if(!IsAlive(fd_harvester.harvester)) - { - + break + } - + waitUntilLessThanAmountAlive_expensive(0) if(!IsAlive(fd_harvester.harvester)) - { + { + float totalDamage = 0.0 + array<float> highestDamage = [0.0,0.0,0.0] + array<int> highestDamageSource = [-1,-1,-1] + foreach(index,float damage in file.harvesterDamageSource) + { + totalDamage += damage + if(highestDamage[0]<damage) + { + highestDamage[2] = highestDamage[1] + highestDamageSource[2] = highestDamageSource[1] + highestDamage[1] = highestDamage[0] + highestDamageSource[1] = highestDamageSource[0] + highestDamageSource[0] = index + highestDamage[0] = damage + } + else if(highestDamage[1]<damage) + { + highestDamage[2] = highestDamage[1] + highestDamageSource[2] = highestDamageSource[1] + highestDamage[1] = damage + highestDamageSource[1] = index + } + else if(highestDamage[2]<damage) + { + highestDamage[2] = damage + highestDamageSource[2] = index + } + } + + foreach(entity player in GetPlayerArray()) + { + Remote_CallFunction_NonReplay(player,"ServerCallback_FD_DisplayHarvesterKiller",GetGlobalNetInt("FD_restartsRemaining"),getHintForTypeId(highestDamageSource[0]),highestDamageSource[0],highestDamage[0]/totalDamage,highestDamageSource[1],highestDamage[1]/totalDamage,highestDamageSource[2],highestDamage[2]/totalDamage) + } + if(GetGlobalNetInt("FD_restartsRemaining")>0) FD_DecrementRestarts() else @@ -365,7 +431,7 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime) EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P") } wait 1 - int highestScore = 0; + float highestScore = 0; entity highestScore_player = GetPlayerArray()[0] foreach(entity player in GetPlayerArray()) { @@ -382,6 +448,7 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime) } wait 1 + file.players[highestScore_player].totalMVPs += 1 AddPlayerScore(highestScore_player,"FDWaveMVP") AddMoneyToPlayer(highestScore_player,100) EmitSoundOnEntityOnlyToPlayer(highestScore_player,highestScore_player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P") @@ -447,13 +514,17 @@ void function OnDamagedPropScript(entity prop,var damageInfo) fd_harvester.lastDamage = Time() if(prop.GetShieldHealth()==0) { + int attackerID = FD_GetAITypeID_ByString(attacker.GetTargetName()) + file.harvesterDamageSource[attackerID] += damageAmount + + float newHealth = prop.GetHealth()-damageAmount if(newHealth<0) { EmitSoundAtPosition(TEAM_UNASSIGNED,fd_harvester.harvester.GetOrigin(),"coop_generator_destroyed") newHealth=0 - fd_harvester.rings.Destroy() + fd_harvester.rings.Destroy()//TODO death animation } prop.SetHealth(newHealth) @@ -466,7 +537,7 @@ void function OnDamagedPropScript(entity prop,var damageInfo) void function FD_NPCCleanup() { - foreach(entity npc in file.spawnedNPCs){ + foreach(entity npc in GetEntArrayByClass_Expensive("C_AI_BaseNPC")){ if(IsValid(npc)) npc.Destroy() } @@ -566,7 +637,7 @@ void function initNetVars() { bool showShop = false SetGlobalNetInt("FD_currentWave",0) - if(GetCurrentPlaylistVarInt("fd_difficulty",0)>=5) + if(FD_IsDifficultyLevelOrHigher(eFDDifficultyLevel.INSANE)) FD_SetNumAllowedRestarts(0) else FD_SetNumAllowedRestarts(2) @@ -574,6 +645,17 @@ void function initNetVars() } +void function FD_DamageByPlayerCallback(entity victim,var damageInfo) +{ + entity player = DamageInfo_GetAttacker(damageInfo) + if(!(player in file.players)) + return + float damage = DamageInfo_GetDamage(damageInfo) + file.players[player].damageDealt += damage + file.players[player].scoreThisRound += damage //TODO NOT HOW SCORE WORKS + +} + void function FD_createHarvester() { HarvesterStruct ret = SpawnHarvester(file.harvester_info.GetOrigin(),file.harvester_info.GetAngles(),25000,6000,TEAM_MILITIA) @@ -622,7 +704,7 @@ void function LoadEntities() initNetVars() } -void function titanNav_thread(entity titan, string routeName) +void function titanNav_thread(entity titan, string routeName,float nextDistance = 500.0) { titan.EndSignal( "OnDeath" ) titan.EndSignal( "OnDestroy" ) @@ -644,15 +726,16 @@ void function titanNav_thread(entity titan, string routeName) foreach(entity node in routeArray) { - + if(!IsAlive(fd_harvester.harvester)) + return if(Distance(fd_harvester.harvester.GetOrigin(),titan.GetOrigin())<Distance(fd_harvester.harvester.GetOrigin(),node.GetOrigin())) continue titan.AssaultPoint(node.GetOrigin()) int i = 0 - while((Distance(titan.GetOrigin(),node.GetOrigin())>500)) + while((Distance(titan.GetOrigin(),node.GetOrigin())>nextDistance)) { WaitFrame() - printt(Distance(titan.GetOrigin(),node.GetOrigin())) + //printt(Distance(titan.GetOrigin(),node.GetOrigin())) // i++ // if(i>1200) // { @@ -678,11 +761,45 @@ bool function ClientCommandCallbackToggleReady( entity player, array<string> arg { if(args[0]=="true") player.SetPlayerNetBool("FD_readyForNextWave",true) - if(args[0]=="flase") + if(args[0]=="false") player.SetPlayerNetBool("FD_readyForNextWave",false) return true } +int function getHintForTypeId(int typeId) +{ + //this is maybe a bit of an naive aproch + switch(typeId) + { + case eFD_AITypeIDs.TITAN_NUKE: + return (348 +RandomIntRangeInclusive(0,1)) + case eFD_AITypeIDs.TITAN_ARC: + return (350 +RandomIntRangeInclusive(0,1)) + case eFD_AITypeIDs.TITAN_MORTAR: + return (352 +RandomIntRangeInclusive(0,1)) + case eFD_AITypeIDs.GRUNT: + return 354 + case eFD_AITypeIDs.SPECTRE: + return 355 + case eFD_AITypeIDs.SPECTRE_MORTAR: + return (356 +RandomIntRangeInclusive(0,1)) + case eFD_AITypeIDs.STALKER: + if(RandomIntRangeInclusive(0,1)==0) + return 358 + else + return 361 + case eFD_AITypeIDs.REAPER: + return (359 +RandomIntRangeInclusive(0,1)) + case eFD_AITypeIDs.DRONE: + return 362 + case eFD_AITypeIDs.TITAN_SNIPER: + return (371 +RandomIntRangeInclusive(0,2)) + default: + return (363+RandomIntRangeInclusive(0,7)) + } + unreachable +} + /****************************************************************************************************************\ ####### # # ####### # # ####### ##### ####### # # ####### ###### # ####### ####### ###### # # # # ## # # # # # ## # # # # # # # # # # # @@ -697,6 +814,7 @@ WaveEvent function createSmokeEvent(vector position,float lifetime) { WaveEvent event event.eventFunction = spawnSmoke + event.shouldThread = true event.smokeEvent.position = position event.smokeEvent.lifetime = lifetime return event @@ -706,6 +824,7 @@ WaveEvent function createArcTitanEvent(vector origin,vector angles,string route) { WaveEvent event event.eventFunction = spawnArcTitan + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.TITAN_ARC event.spawnEvent.spawnAmount = 1 event.spawnEvent.origin = origin @@ -718,6 +837,7 @@ WaveEvent function createSuperSpectreEvent(vector origin,vector angles,string ro { WaveEvent event event.eventFunction = spawnSuperSpectre + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.REAPER event.spawnEvent.spawnAmount = 1 event.spawnEvent.origin = origin @@ -730,6 +850,7 @@ WaveEvent function createDroppodGruntEvent(vector origin,string route) { WaveEvent event event.eventFunction = spawnDroppodGrunts + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.GRUNT event.spawnEvent.spawnAmount = 4 event.spawnEvent.origin = origin @@ -741,6 +862,7 @@ WaveEvent function createDroppodStalkerEvent(vector origin,string route) { WaveEvent event event.eventFunction = spawnDroppodStalker + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.STALKER event.spawnEvent.spawnAmount = 4 event.spawnEvent.origin = origin @@ -752,6 +874,7 @@ WaveEvent function createDroppodSpectreMortarEvent(vector origin,string route) { WaveEvent event event.eventFunction = spawnDroppodSpectreMortar + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.SPECTRE_MORTAR event.spawnEvent.spawnAmount = 4 event.spawnEvent.origin = origin @@ -762,6 +885,7 @@ WaveEvent function createDroppodSpectreMortarEvent(vector origin,string route) WaveEvent function createWaitForTimeEvent(float amount) { WaveEvent event + event.shouldThread = false event.eventFunction = waitForTime event.waitEvent.amount = amount return event @@ -771,6 +895,7 @@ WaveEvent function createWaitUntilAliveEvent(int amount) { WaveEvent event event.eventFunction = waitUntilLessThanAmountAliveEvent + event.shouldThread = false event.waitEvent.amount = amount.tofloat() return event } @@ -779,6 +904,7 @@ WaveEvent function createGenericSpawnEvent(string npcClassName,vector origin,vec { WaveEvent event event.eventFunction = spawnGenericNPC + event.shouldThread = true event.spawnEvent.npcClassName = npcClassName event.spawnEvent.origin = origin event.spawnEvent.angles = angles @@ -792,6 +918,7 @@ WaveEvent function createGenericTitanSpawnWithAiSettingsEvent(string npcClassNam { WaveEvent event event.eventFunction = spawnGenericNPCTitanwithSettings + event.shouldThread = true event.spawnEvent.npcClassName = npcClassName event.spawnEvent.aiSettings = aiSettings event.spawnEvent.origin = origin @@ -806,6 +933,7 @@ WaveEvent function createNukeTitanEvent(vector origin,vector angles,string route { WaveEvent event event.eventFunction = spawnNukeTitan + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.TITAN_NUKE event.spawnEvent.spawnAmount = 1 event.spawnEvent.origin = origin @@ -818,6 +946,7 @@ WaveEvent function createMortarTitanEvent(vector origin,vector angles) { WaveEvent event event.eventFunction = spawnMortarTitan + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.TITAN_MORTAR event.spawnEvent.spawnAmount = 1 event.spawnEvent.origin = origin @@ -826,8 +955,9 @@ WaveEvent function createMortarTitanEvent(vector origin,vector angles) } WaveEvent function createCloakDroneEvent(vector origin,vector angles){ - WaveEvent event + WaveEvent event event.eventFunction = fd_spawnCloakDrone + event.shouldThread = true event.spawnEvent.spawnType= eFD_AITypeIDs.DRONE_CLOAK event.spawnEvent.spawnAmount = 1 event.spawnEvent.origin = origin @@ -865,11 +995,11 @@ void function spawnArcTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEven { PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0) entity npc = CreateArcTitan(TEAM_IMC,spawnEvent.origin,spawnEvent.angles) - thread titanNav_thread(npc,spawnEvent.route) - SetSpawnOption_Titanfall(npc) - npc.DisableNPCFlag(NPC_ALLOW_INVESTIGATE | NPC_USE_SHOOTING_COVER|NPC_ALLOW_PATROL) + file.spawnedNPCs.append(npc) DispatchSpawn(npc) - file.spawnedNPCs.append(npc) + npc.DisableNPCFlag(NPC_ALLOW_INVESTIGATE | NPC_USE_SHOOTING_COVER|NPC_ALLOW_PATROL) + SetSpawnOption_Titanfall(npc) + thread titanNav_thread(npc,spawnEvent.route) thread EMPTitanThinkConstant(npc) } @@ -992,7 +1122,7 @@ void function spawnSuperSpectre_threaded(entity npc) wait 4.7 DispatchSpawn(npc) thread SuperSpectre_WarpFall(npc) - thread Reaper_LaunchFragDrone_Think( npc, "npc_frag_drone_fd") + thread ReaperMinionLauncherThink(npc) } void function CreateTrackedDroppodSoldier( vector origin, int team) @@ -1084,17 +1214,31 @@ void function PingMinimap(float x, float y, float duration, float spreadRadius, } void function waitUntilLessThanAmountAlive(int amount) -{ +{ + printt("start wait") int aliveTitans = file.spawnedNPCs.len() while(aliveTitans>amount) { - printt("Titans alive",aliveTitans,amount) WaitFrame() aliveTitans = file.spawnedNPCs.len() if(!IsAlive(fd_harvester.harvester)) break - + printt("titans alive ", aliveTitans) + } +} + +void function waitUntilLessThanAmountAlive_expensive(int amount) +{ + printt("start wait") + int aliveTitans = GetEntArrayByClassWildCard_Expensive("*npc*").len() + + while(aliveTitans>amount) + { + WaitFrame() + aliveTitans = GetEntArrayByClassWildCard_Expensive("*npc*").len() + if(!IsAlive(fd_harvester.harvester)) + break + printt("titans alive ", aliveTitans) } - printt("Titans alive end",aliveTitans,amount) }
\ No newline at end of file |