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authorWill Castro <39478251+VITALISED@users.noreply.github.com>2022-01-10 11:52:32 +1100
committerBarichello <artur@barichello.me>2022-01-09 21:58:36 -0300
commit706f45bb088642c8bbd567d646274e9d4ca519f7 (patch)
treea8256ad9702fb4b29b04309419be3f365deaa0f1 /Northstar.CustomServers/mod
parent29212079de07b24efa893cb11b75533b3eb9cf08 (diff)
downloadNorthstarMods-706f45bb088642c8bbd567d646274e9d4ca519f7.tar.gz
NorthstarMods-706f45bb088642c8bbd567d646274e9d4ca519f7.zip
Set weapon clip to full on amp
Diffstat (limited to 'Northstar.CustomServers/mod')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut3
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
index 732773714..d1f4bd804 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
@@ -293,6 +293,9 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player )
//weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here
foreach ( entity weapon in weapons )
{
+ if( weapon.GetWeaponPrimaryClipCountMax() > 0 )
+ weapon.SetWeaponPrimaryClipCount( weapon.GetWeaponPrimaryClipCountMax() ) // kind of a fix to get ammo to full, cba to give new weapon
+
weapon.RemoveMod( "silencer" ) // both this and the burnmod will override firing fx, if a second one overrides this we crash
foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
{