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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2022-12-30 18:19:48 +0000 |
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committer | GitHub <noreply@github.com> | 2022-12-30 19:19:48 +0100 |
commit | fb44295254028d9396dd5bb84dc1bdc40bd57179 (patch) | |
tree | d725eefbb4e156246fbf3a75cd87b57ddaa2db5f /Northstar.CustomServers/mod/scripts | |
parent | a7353815e4b1211a2b983e7000d6c6a2f34f1738 (diff) | |
download | NorthstarMods-fb44295254028d9396dd5bb84dc1bdc40bd57179.tar.gz NorthstarMods-fb44295254028d9396dd5bb84dc1bdc40bd57179.zip |
[FD] Fix compile errors (#558)
* mimic changes in CustomServers into Custom
* fix compile errors due to int -> float stuff
* remove unimplmented function causing compile error
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut index 1e282f96..b032d257 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut @@ -892,7 +892,7 @@ void function SetWaveStateReady() void function FD_StunLaserHealTeammate( entity player, entity target, int shieldRestoreAmount ) { if( IsValid( player ) && player in file.players ){ - file.playerAwardStats[player]["heals"] += shieldRestoreAmount + file.playerAwardStats[player]["heals"] += float(shieldRestoreAmount) player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, shieldRestoreAmount / 100 ) file.players[ player ].scoreThisRound += shieldRestoreAmount / 100 } @@ -901,7 +901,7 @@ void function FD_StunLaserHealTeammate( entity player, entity target, int shield void function FD_SmokeHealTeammate( entity player, entity target, int shieldRestoreAmount ) { if( IsValid( player ) && player in file.players ){ - file.playerAwardStats[player]["heals"] += shieldRestoreAmount + file.playerAwardStats[player]["heals"] += float(shieldRestoreAmount) player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, shieldRestoreAmount / 100 ) file.players[ player ].scoreThisRound += shieldRestoreAmount / 100 } @@ -927,14 +927,12 @@ void function FD_BatteryHealTeammate( entity battery, entity titan, int shieldRe if( IsValid( BatteryParent ) && BatteryParent in file.players ){ currentHeal = shieldRestoreAmount + healthRestoreAmount currentHealScore = currentHeal / 100 - file.playerAwardStats[BatteryParent]["heals"] += currentHeal - player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, currentHealScore ) + file.playerAwardStats[BatteryParent]["heals"] += float(currentHeal) + BatteryParent.AddToPlayerGameStat( PGS_DEFENSE_SCORE, currentHealScore ) file.players[ BatteryParent ].scoreThisRound += currentHealScore } } -void function gameWonMedals() - void function FD_SetupEpilogue() { AddCallback_GameStateEnter( eGameState.Epilogue, FD_Epilogue ) |