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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-26 04:24:26 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-26 04:24:26 +0000
commitdc60309beafb22e34d91593417b09d84e9442089 (patch)
treeebe5253297db76b0d9f6db3acef7f54bf6a18908 /Northstar.CustomServers/mod/scripts/vscripts
parente4faa247edaf389d4d52e3a3129af540bb19a0ac (diff)
downloadNorthstarMods-dc60309beafb22e34d91593417b09d84e9442089.tar.gz
NorthstarMods-dc60309beafb22e34d91593417b09d84e9442089.zip
evac, dropship, bleedout, flyout, private lobby, fastball and server browser fixes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut10
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut23
3 files changed, 19 insertions, 16 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
index b5c6ea32f..dd3d5e0e4 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
@@ -39,10 +39,6 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<str
{
if ( file.startState == ePrivateMatchStartState.STARTING )
{
- if ( GetConVarBool( "ns_private_match_only_host_can_start" ) )
- if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
- return true
-
// cancel start if we're already mid-countdown
file.startState = ePrivateMatchStartState.READY
SetUIVar( level, "privatematch_starting", ePrivateMatchStartState.READY )
@@ -50,6 +46,10 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<str
}
else
{
+ if ( GetConVarBool( "ns_private_match_only_host_can_start" ) )
+ if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
+ return true
+
// start match
file.startState = ePrivateMatchStartState.STARTING
thread StartMatch()
@@ -159,7 +159,7 @@ void function StartMatch()
SetConVarString( "ns_private_match_last_map", file.map )
SetConVarString( "ns_private_match_last_mode", file.mode )
- SetConVarBool( "ns_should_return_to_lobby", true ) // potentially temp?
+ //SetConVarBool( "ns_should_return_to_lobby", true ) // potentially temp?
string mode = file.mode
if ( !( mode in GAMETYPE_TEXT ) )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index fdcc468ce..7ca1246b1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -146,7 +146,7 @@ void function SpawnPlayerIntoDropship( entity player )
int playerDropshipIndex = -1
foreach ( IntroDropship dropship in teamDropships )
for ( int i = 0; i < dropship.players.len(); i++ )
- if ( dropship.players[ i ] == player )
+ if ( dropship.players[ i ] == null )
{
playerDropship = dropship
playerDropshipIndex = i
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 562f65e50..6518b6336 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -717,18 +717,21 @@ void function SetWinner( int team, string winningReason = "", string losingReaso
else
file.announceRoundWinnerLosingSubstr = GetStringID( losingReason )
- if ( IsRoundBased() )
- {
- if ( team != TEAM_UNASSIGNED )
- {
- GameRules_SetTeamScore( team, GameRules_GetTeamScore( team ) + 1 )
- GameRules_SetTeamScore2( team, GameRules_GetTeamScore2( team ) + 1 )
+ if ( GamePlayingOrSuddenDeath() )
+ {
+ if ( IsRoundBased() )
+ {
+ if ( team != TEAM_UNASSIGNED )
+ {
+ GameRules_SetTeamScore( team, GameRules_GetTeamScore( team ) + 1 )
+ GameRules_SetTeamScore2( team, GameRules_GetTeamScore2( team ) + 1 )
+ }
+
+ SetGameState( eGameState.WinnerDetermined )
}
-
- SetGameState( eGameState.WinnerDetermined )
+ else
+ SetGameState( eGameState.WinnerDetermined )
}
- else
- SetGameState( eGameState.WinnerDetermined )
}
void function AddTeamScore( int team, int amount )