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authorWilliam Miller <william-millennium@hotmail.com>2024-06-28 15:10:45 -0300
committerGitHub <noreply@github.com>2024-06-28 20:10:45 +0200
commit6581c4e800e5cec0e4d6f5b3f87b80bd6989233c (patch)
treeee4b1825304312ac4ce24f1d1ee1ab077483159e /Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut
parent83e97763b3421e59d13e9a40bf20c0d987da9129 (diff)
downloadNorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.tar.gz
NorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.zip
Implement Match Goals menu and XP tracking (#756)v1.26.0-rc4v1.26.0
for vanilla parity when it comes to the progression system. See PR description for full details
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut7
1 files changed, 7 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut
index 4e25e3019..0b0084b3c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut
@@ -6,15 +6,22 @@ void function AddWeaponXP( entity player, int amount )
entity activeWeapon = player.GetActiveWeapon()
string weaponClassname = activeWeapon.GetWeaponClassName()
int oldLevel = WeaponGetLevel( player, weaponClassname )
+ int WeaponXPMatch = player.GetPersistentVarAsInt( "xp_match[" + XP_TYPE.WEAPON_LEVELED + "]" )
// increment xp
player.SetPersistentVar( GetItemPersistenceStruct( weaponClassname ) + ".weaponXP", min( WeaponGetXP( player, weaponClassname ) + amount, WeaponGetMaxXP( weaponClassname ) ) )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_WeaponXPAdded", shWeaponXP.weaponClassNames.find( weaponClassname ), WeaponGetXP( player, weaponClassname ), amount )
// level up notif
if ( WeaponGetLevel( player, weaponClassname ) != oldLevel )
{
Remote_CallFunction_NonReplay( player, "ServerCallback_WeaponLeveledUp", shWeaponXP.weaponClassNames.find( weaponClassname ), WeaponGetGen( player, weaponClassname ), WeaponGetLevel( player, weaponClassname ) )
AddPlayerScore( player, "WeaponLevelUp" )
+ IncrementPlayerChallengeWeaponLeveledUp( player )
+ player.SetPersistentVar( "xp_match[" + XP_TYPE.WEAPON_LEVELED + "]", WeaponXPMatch + 1 )
+
+ if( ProgressionEnabledForPlayer( player ) )
+ AwardRandomItemsForWeaponLevels( player, weaponClassname, oldLevel, WeaponGetLevel( player, weaponClassname ) )
}
// proscreen