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authorMaya <11448698+RoyalBlue1@users.noreply.github.com>2023-01-13 17:20:12 +0100
committerGitHub <noreply@github.com>2023-01-13 17:20:12 +0100
commit9bbe6832460aaabd96fef18d6e4ebb05779bb71d (patch)
tree196b38f2f90e1b004776977155413f885d8c1586 /Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
parent3b2049a933b0831e65283b89c0ecca865ebe985c (diff)
downloadNorthstarMods-9bbe6832460aaabd96fef18d6e4ebb05779bb71d.tar.gz
NorthstarMods-9bbe6832460aaabd96fef18d6e4ebb05779bb71d.zip
Fortwar fixes from #564 with my requested changes (#571)v1.12.1-rc1v1.12.1v1.12.0-rc5v1.12.0
* Initial commit * add playlistvar "fw_harvester_regen_time" * adding friendly highlights * Scale Damage before shield Health but let other damage callbacks run * Make Gamemode 8v8 again * Fix NotifyEnterEnemyArea Callback Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut27
1 files changed, 0 insertions, 27 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
index 349f9131..57361362 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
@@ -20,7 +20,6 @@ global function req
global function ReplacementTitan
global function TryAnnounceTitanfallWarningToEnemyTeam
global function GetTitanForPlayer
-global function TryPlayTitanfallNegativeSoundToPlayer
global function ShouldSetTitanRespawnTimer
@@ -539,32 +538,6 @@ bool function ClientCommand_RequestTitan( entity player, array<string> args )
return true
}
-bool function TryPlayTitanfallNegativeSoundToPlayer( entity player )
-{
- if( !( "lastNegativeSound" in player.s ) )
- player.s.lastNegativeSound <- 0.0 // float
- if( player.s.lastNegativeSound + 3.0 > Time() ) // in sound cooldown
- return false
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "titan_dryfire" )
- player.s.lastNegativeSound = Time()
-
- return true
-}
-
-/* // serverSideRUI can't handle localized strings
-void function CreateCustomMessageForRefusingTitanfall( entity player )
-{
- if( !( "lastMessageSend" in player.s ) )
- player.s.lastMessageSend <- 0.0 // float
- if( player.s.lastMessageSend + 10 > Time() ) // in message cooldown
- return
-
- NSSendInfoMessageToPlayer( player, "#FW_OBJECTIVE_TITANFALL" )
- player.s.lastMessageSend = Time()
-}
-*/
-
// This a baseline titan request function; the only things that prevent this from happening are
// common cases; wrong gamestate, already has a titan, is currently dead, etc...
bool function RequestTitan( entity player )