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authorWilliam Miller <william-millennium@hotmail.com>2024-11-22 11:23:21 -0300
committerGitHub <noreply@github.com>2024-11-22 15:23:21 +0100
commit13211e9037d3c2d6bf5e0c1c2ff00fb9a7b3c36b (patch)
tree5ddf9d64e60d67d1b59e0cc591ecdaff52c3392f /Northstar.CustomServers/mod/scripts/vscripts/mp
parentaba62bfaf4556c3b6285066b43a6063976a8d4f9 (diff)
downloadNorthstarMods-13211e9037d3c2d6bf5e0c1c2ff00fb9a7b3c36b.tar.gz
NorthstarMods-13211e9037d3c2d6bf5e0c1c2ff00fb9a7b3c36b.zip
Add button to allow players to change teams (#872)
Adds button and logic to allow players to switch teams. This is a feature used in FSU and popular on many servers. Team switch is disabled via script for some gamemodes where switching teams does not make sense.
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut49
1 files changed, 49 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index b77a37b2..6b4e82d6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -18,6 +18,7 @@ global function TrackTitanDamageInPlayerGameStat
global function ShouldEntTakeDamage_SPMP
global function GetTitanBuildTime
global function TitanPlayerHotDropsIntoLevel
+global function SetGamemodeAllowsTeamSwitch
global function SetRecalculateRespawnAsTitanStartPointCallback
@@ -30,10 +31,13 @@ struct {
array<entity> specCams
entity functionref( entity player, entity basePoint ) recalculateRespawnAsTitanStartPointCallback
+ table<entity, float> playerChangeTeamTimeBuffer
+ bool gamemodeTeamSwitchEnabled = true
} file
void function BaseGametype_Init_MPSP()
{
+ AddClientCommandCallback( "changeteam", ClientCommandCallbackChangeTeam )
AddSpawnCallback( "info_intermission", SetIntermissionCamera )
AddPostDamageCallback( "player", AddToTitanDamageStat )
@@ -630,6 +634,51 @@ void function SetRecalculateRespawnAsTitanStartPointCallback( entity functionref
file.recalculateRespawnAsTitanStartPointCallback = callbackFunc
}
+void function SetGamemodeAllowsTeamSwitch( bool enabled )
+{
+ file.gamemodeTeamSwitchEnabled = enabled
+}
+
+bool function ClientCommandCallbackChangeTeam( entity player, array<string> args )
+{
+ if ( !GetConVarBool( "ns_allow_team_change" ) || IsPrivateMatchSpectator( player ) )
+ return true
+
+ if ( !file.gamemodeTeamSwitchEnabled )
+ {
+ SendHudMessage( player, "#TEAMSWITCH_GAMEMODE", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
+ return true
+ }
+
+ if ( !( player in file.playerChangeTeamTimeBuffer ) )
+ {
+ file.playerChangeTeamTimeBuffer[ player ] <- Time() + 5.0
+ }
+ else
+ {
+ if ( file.playerChangeTeamTimeBuffer[ player ] > Time() )
+ {
+ SendHudMessage( player, "#TEAMSWITCH_BUFFER", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
+ return true
+ }
+ }
+
+ if ( player in file.playerChangeTeamTimeBuffer && file.playerChangeTeamTimeBuffer[ player ] < Time() )
+ file.playerChangeTeamTimeBuffer[ player ] = Time() + 5.0
+
+ if ( !GamePlaying() )
+ {
+ SendHudMessage( player, "#TEAMSWITCH_GAMEPLAY", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
+ return true
+ }
+ if ( GetCurrentPlaylistVarInt( "max_teams", 0 ) > 1 && !IsFFAGame() )
+ SetTeam( player, GetOtherTeam( player.GetTeam() ) )
+ else
+ SendHudMessage( player, "#TEAMSWITCH_DISABLED", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
+
+ return true
+}
+
// stuff to change later
bool function ShouldEntTakeDamage_SPMP( entity ent, var damageInfo )