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authorWilliam Miller <william-millennium@hotmail.com>2024-06-28 15:10:45 -0300
committerGitHub <noreply@github.com>2024-06-28 20:10:45 +0200
commit6581c4e800e5cec0e4d6f5b3f87b80bd6989233c (patch)
treeee4b1825304312ac4ce24f1d1ee1ab077483159e /Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut
parent83e97763b3421e59d13e9a40bf20c0d987da9129 (diff)
downloadNorthstarMods-1.26.0-rc4.tar.gz
NorthstarMods-1.26.0-rc4.zip
Implement Match Goals menu and XP tracking (#756)v1.26.0-rc4v1.26.0
for vanilla parity when it comes to the progression system. See PR description for full details
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut268
1 files changed, 268 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut
index 466a5042..4b866a40 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut
@@ -1,6 +1,274 @@
global function InitChallenges
+global function SetPlayerChallengeEvacState //Hooked in _evac.gnut
+global function SetPlayerChallengeMatchWon //Hooked in _score.nut
+global function SetPlayerChallengeMatchComplete //Hooked in _score.nut
+global function SetPlayerChallengeMeritScore //Up to gamemodes to use this directly if needed
+global function IncrementPlayerChallengeTitanLeveledUp //Hooked in titan_xp.gnut
+global function IncrementPlayerChallengeWeaponLeveledUp //Hooked in weapon_xp.gnut
+global function IncrementPlayerChallengeFactionLeveledUp //Hooked in faction_xp.gnut (invisible but necessary for post-summary menu)
+global function RegisterChallenges_OnMatchEnd //Hooked in _gamestate_mp.gnut
+
+global function HasPlayerCompletedMeritScore //Check from gamemodes to not reapply SetPlayerChallengeMeritScore
+global function SetupGenericTDMChallenge //Used by gamemodes which simply adopts the: "Kill 3 Pilots without dying." Challenge
+global function SetupGenericFFAChallenge //Used by gamemodes which simply adopts the: "Kill 5 Pilots." Challenge
+
+struct
+{
+ table< entity, int > playerTotalMeritCount
+ table< entity, bool > playerChallenge
+ table< entity, int > pilotstreak
+ bool isHappyHourActive
+} file
+
+
+
+
+
+
+/*=============================================================================================================
+ __ __ _ _ ____ _ _ _
+ | \/ | __ _ | |_ ___ | |__ / ___|| |__ __ _ | || | ___ _ __ __ _ ___ ___
+ | |\/| | / _` || __|/ __|| '_ \ | | | '_ \ / _` || || | / _ \| '_ \ / _` | / _ \/ __|
+ | | | || (_| || |_| (__ | | | | | |___ | | | || (_| || || || __/| | | || (_| || __/\__ \
+ |_| |_| \__,_| \__|\___||_| |_| \____||_| |_| \__,_||_||_| \___||_| |_| \__, | \___||___/
+ |___/
+=============================================================================================================*/
void function InitChallenges()
{
+#if (UI && CLIENT)
+
+ SCB_SetCompleteMeritState( 4 )
+ SCB_SetEvacMeritState( 4 )
+ SCB_SetMeritCount( 4 )
+ SCB_SetScoreMeritState( 4 )
+ SCB_SetWinMeritState( 4 )
+ SCB_SetWeaponMeritCount( -1 )
+ SCB_SetTitanMeritCount( -1 )
+
+#elseif (SERVER && MP)
+
+ AddCallback_OnClientConnected( SetupPlayerMenuChallenges )
+ AddCallback_OnClientDisconnected( RemovePlayerFromChallengePool )
+
+#endif
+}
+
+void function SetupPlayerMenuChallenges( entity player )
+{
+ file.playerTotalMeritCount[ player ] <- 0
+ file.pilotstreak[ player ] <- 0
+ file.playerChallenge[ player ] <- false
+
+ thread SetupChallenges_Threaded( player )
+}
+void function SetupChallenges_Threaded( entity player )
+{
+ WaitFrame()
+
+ Remote_CallFunction_UI( player, "SCB_SetCompleteMeritState", 0 )
+ Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 4 ) //4 tells RUI to hide it
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", 0 )
+ Remote_CallFunction_UI( player, "SCB_SetScoreMeritState", 0 )
+ Remote_CallFunction_UI( player, "SCB_SetWinMeritState", 0 )
+ Remote_CallFunction_UI( player, "SCB_SetWeaponMeritCount", 0 )
+ Remote_CallFunction_UI( player, "SCB_SetTitanMeritCount", 0 )
+}
+
+void function SetupGenericTDMChallenge()
+{
+ AddCallback_OnPlayerKilled( TDMChallenges_OnPlayerKilled )
+}
+
+void function SetupGenericFFAChallenge()
+{
+ AddCallback_OnPlayerKilled( FFAChallenges_OnPlayerKilled )
+}
+
+void function RemovePlayerFromChallengePool( entity player )
+{
+ if( player in file.playerChallenge )
+ delete file.playerChallenge[ player ]
+ if( player in file.playerTotalMeritCount )
+ delete file.playerTotalMeritCount[ player ]
+ if( player in file.pilotstreak )
+ delete file.pilotstreak[ player ]
+}
+
+void function RegisterChallenges_OnMatchEnd()
+{
+ bool eliteWarpaintRNG = false
+
+ if( RandomIntRange( 0, 100 ) <= 30 ) //30% Chance to trigger akin to vanilla, apply always since all players have paid cosmetics unlocked
+ eliteWarpaintRNG = true
+
+ foreach( player in GetPlayerArray() )
+ {
+ player.SetPersistentVar( "isPostGameScoreboardValid", true )
+ player.SetPersistentVar( "isFDPostGameScoreboardValid", false ) //FD itself overrides this right after when match ends
+ SetUIVar( level, "showGameSummary", true )
+
+ if( eliteWarpaintRNG )
+ SetPlayerChallengeSquadLeader( player )
+
+ if( ShouldAwardHappyHourBonus( player ) )
+ {
+ AddPlayerScore( player, "HappyHourBonus" )
+ player.SetPersistentVar( "xp_match[" + XP_TYPE.HAPPY_HOUR + "]", 5 ) //The XP Given from Happy Hour Score is 5 merits
+ }
+ }
+}
+
+void function TDMChallenges_OnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim == attacker || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ return
+
+ if ( victim.IsPlayer() )
+ {
+ if( victim in file.pilotstreak )
+ file.pilotstreak[victim] = 0
+ if( attacker in file.pilotstreak )
+ {
+ file.pilotstreak[attacker]++
+ if( file.pilotstreak[attacker] >= 3 && !HasPlayerCompletedMeritScore( attacker ) )
+ {
+ AddPlayerScore( attacker, "ChallengeTDM" )
+ SetPlayerChallengeMeritScore( attacker )
+ }
+ }
+ }
+}
+
+void function FFAChallenges_OnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim == attacker || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ return
+
+ if ( victim.IsPlayer() && attacker in file.pilotstreak )
+ {
+ file.pilotstreak[attacker]++
+ if( file.pilotstreak[attacker] >= 5 && !HasPlayerCompletedMeritScore( attacker ) )
+ {
+ AddPlayerScore( attacker, "ChallengePVPKillCount" )
+ SetPlayerChallengeMeritScore( attacker )
+ }
+ }
+}
+
+bool function HasPlayerCompletedMeritScore( entity player )
+{
+ Assert( player in file.playerChallenge, player + " is not registered in the challenge pool hooks." )
+ return file.playerChallenge[ player ]
+}
+
+
+
+
+
+
+
+/*=============================================================================================================
+ ____ _ _ _ _
+ / ___| __ _ _ __ ___ ___ _ __ ___ ___ __| | ___ | | | | ___ ___ | | __ ___
+ | | _ / _` || '_ ` _ \ / _ \| '_ ` _ \ / _ \ / _` | / _ \ | |_| | / _ \ / _ \ | |/ // __|
+ | |_| || (_| || | | | | || __/| | | | | || (_) || (_| || __/ | _ || (_) || (_) || < \__ \
+ \____| \__,_||_| |_| |_| \___||_| |_| |_| \___/ \__,_| \___| |_| |_| \___/ \___/ |_|\_\|___/
+
+=============================================================================================================*/
+
+void function SetPlayerChallengeEvacState( entity player, int successEvac = 0 )
+{
+ if( successEvac == 0 ) //Evac Ship destroyed
+ Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 2 )
+
+ else if( successEvac == 1 ) //Player itself managed to evac
+ {
+ file.playerTotalMeritCount[ player ]++
+ Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 1 )
+ player.SetPersistentVar( "xp_match[" + XP_TYPE.EVAC + "]", 1 )
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
+ }
+
+ else if( successEvac == 2 ) //Team managed to evac
+ Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 3 )
+}
+
+void function SetPlayerChallengeMatchWon( entity player, bool playerWon )
+{
+ if( playerWon )
+ {
+ file.playerTotalMeritCount[ player ]++
+ Remote_CallFunction_UI( player, "SCB_SetWinMeritState", 1 )
+ player.SetPersistentVar( "xp_match[" + XP_TYPE.MATCH_VICTORY + "]", 1 )
+ player.SetPersistentVar( "matchWin", true )
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
+ }
+ else
+ Remote_CallFunction_UI( player, "SCB_SetWinMeritState", -1 )
+}
+
+void function SetPlayerChallengeMatchComplete( entity player )
+{
+ file.playerTotalMeritCount[ player ]++
+ Remote_CallFunction_UI( player, "SCB_SetCompleteMeritState", 1 )
+ player.SetPersistentVar( "xp_match[" + XP_TYPE.MATCH_COMPLETED + "]", 1 )
+ player.SetPersistentVar( "matchComplete", true )
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
+}
+
+void function SetPlayerChallengeSquadLeader( entity player )
+{
+ if( !ProgressionEnabledForPlayer( player ) )
+ return
+
+ Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderDoubleXP" )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderBonus", player.GetEncodedEHandle() )
+ player.SetPersistentVar( "matchSquadBonus", true )
+ Player_GiveDoubleXP( player, 1 )
+ foreach( entity teamplayer in GetPlayerArrayOfTeam( player.GetTeam() ) )
+ {
+ if( teamplayer == player )
+ continue
+
+ Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderBonus", teamplayer.GetEncodedEHandle() )
+ }
+}
+
+void function SetPlayerChallengeMeritScore( entity player )
+{
+ if( !HasPlayerCompletedMeritScore( player ) )
+ {
+ file.playerChallenge[ player ] = true
+ file.playerTotalMeritCount[ player ]++
+ Remote_CallFunction_UI( player, "SCB_SetScoreMeritState", 1 )
+ player.SetPersistentVar( "xp_match[" + XP_TYPE.SCORE_MILESTONE + "]", 1 )
+ player.SetPersistentVar( "matchScoreEvent", true )
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
+ }
+}
+
+void function IncrementPlayerChallengeTitanLeveledUp( entity player )
+{
+ player.p.meritData.titanMerits++
+ file.playerTotalMeritCount[ player ]++
+
+ Remote_CallFunction_UI( player, "SCB_SetTitanMeritCount", player.p.meritData.titanMerits++ )
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
+}
+
+void function IncrementPlayerChallengeWeaponLeveledUp( entity player )
+{
+ player.p.meritData.weaponMerits++
+ file.playerTotalMeritCount[ player ]++
+
+ Remote_CallFunction_UI( player, "SCB_SetWeaponMeritCount", player.p.meritData.weaponMerits )
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
+}
+
+void function IncrementPlayerChallengeFactionLeveledUp( entity player )
+{
+ file.playerTotalMeritCount[ player ]++
+ Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] )
} \ No newline at end of file