aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
diff options
context:
space:
mode:
authorMaya <malte.hoermeyer@web.de>2022-02-16 22:13:33 +0100
committerGitHub <noreply@github.com>2022-02-16 18:13:33 -0300
commit8c26a0b08d8327d6db14718754ff1b44e476acd2 (patch)
tree6609bc9b7dfb0fbd3822c4287a8145736ff7a6bc /Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
parent695a7e279235d13590afef1531d6cd53736d947b (diff)
downloadNorthstarMods-8c26a0b08d8327d6db14718754ff1b44e476acd2.tar.gz
NorthstarMods-8c26a0b08d8327d6db14718754ff1b44e476acd2.zip
Fix Amped Hardpoint on Homestead (#174)
* Adds Missing Entity Data to Homestead * Fix Homestead in Script * Encapsulated getting Hardpointgroup in function * fixing respawning on amped hardpoint
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut57
1 files changed, 38 insertions, 19 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index db1b7edd..dddad821 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -15,6 +15,8 @@ struct HardpointStruct
array<entity> imcCappers
array<entity> militiaCappers
+
+
}
struct CP_PlayerStruct
@@ -146,7 +148,7 @@ void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int
entity friendlyHardpoint // determine our furthest out hardpoint
foreach ( entity hardpoint in HARDPOINTS )
{
- if ( hardpoint.GetTeam() == player.GetTeam() && GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" ) >= 0.95 )
+ if ( hardpoint.GetTeam() == player.GetTeam() && GetGlobalNetFloat( "objective" + GetHardpointGroup(hardpoint) + "Progress" ) >= 0.95 )
{
if ( IsValid( friendlyHardpoint ) )
{
@@ -182,10 +184,14 @@ void function SpawnHardpoints()
// spawnpoints are CHardPoint entities
// init the hardpoint ent
int hardpointID = 0
- if ( spawnpoint.kv.hardpointGroup == "B" )
- hardpointID = 1
- else if ( spawnpoint.kv.hardpointGroup == "C" )
- hardpointID = 2
+ string group = GetHardpointGroup(spawnpoint)
+ if ( group == "B" )
+ hardpointID = 1
+ else if ( group == "C" )
+ hardpointID = 2
+
+
+
spawnpoint.SetHardpointID( hardpointID )
SpawnHardpointMinimapIcon( spawnpoint )
@@ -193,6 +199,8 @@ void function SpawnHardpoints()
HardpointStruct hardpointStruct
hardpointStruct.hardpoint = spawnpoint
hardpointStruct.prop = CreatePropDynamic( spawnpoint.GetModelName(), spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 6 )
+
+
entity trigger = GetEnt( expect string( spawnpoint.kv.triggerTarget ) )
hardpointStruct.trigger = trigger
@@ -200,9 +208,9 @@ void function SpawnHardpoints()
file.hardpoints.append( hardpointStruct )
HARDPOINTS.append( spawnpoint ) // for vo script
spawnpoint.s.trigger <- trigger // also for vo script
-
- SetGlobalNetEnt( "objective" + spawnpoint.kv.hardpointGroup + "Ent", spawnpoint )
-
+
+ SetGlobalNetEnt( "objective" + group + "Ent", spawnpoint )
+
// set up trigger functions
trigger.SetEnterCallback( OnHardpointEntered )
trigger.SetLeaveCallback( OnHardpointLeft )
@@ -225,33 +233,33 @@ void function SpawnHardpointMinimapIcon( entity spawnpoint )
// functions for handling hardpoint netvars
void function SetHardpointState( HardpointStruct hardpoint, int state )
{
- SetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "State", state )
+ SetGlobalNetInt( "objective" + GetHardpointGroup(hardpoint.hardpoint) + "State", state )
hardpoint.hardpoint.SetHardpointState( state )
}
int function GetHardpointState( HardpointStruct hardpoint )
{
- return GetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "State" )
+ return GetGlobalNetInt( "objective" + GetHardpointGroup(hardpoint.hardpoint) + "State" )
}
void function SetHardpointCappingTeam( HardpointStruct hardpoint, int team )
{
- SetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "CappingTeam", team )
+ SetGlobalNetInt( "objective" + GetHardpointGroup(hardpoint.hardpoint) + "CappingTeam", team )
}
int function GetHardpointCappingTeam( HardpointStruct hardpoint )
{
- return GetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "CappingTeam" )
+ return GetGlobalNetInt( "objective" + GetHardpointGroup(hardpoint.hardpoint) + "CappingTeam" )
}
void function SetHardpointCaptureProgress( HardpointStruct hardpoint, float progress )
{
- SetGlobalNetFloat( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "Progress", progress )
+ SetGlobalNetFloat( "objective" + GetHardpointGroup(hardpoint.hardpoint) + "Progress", progress )
}
float function GetHardpointCaptureProgress( HardpointStruct hardpoint )
{
- return GetGlobalNetFloat( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "Progress" )
+ return GetGlobalNetFloat( "objective" + GetHardpointGroup(hardpoint.hardpoint) + "Progress" )
}
@@ -543,8 +551,8 @@ void function HardpointThink( HardpointStruct hardpoint )
{
SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPED )
// can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global?
- PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam )
- PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) )
+ PlayFactionDialogueToTeam( "amphp_youAmped" + GetHardpointGroup(hardpoint.hardpoint), cappingTeam )
+ PlayFactionDialogueToTeam( "amphp_enemyAmped" + GetHardpointGroup(hardpoint.hardpoint), GetOtherTeam( cappingTeam ) )
if(!hasBeenAmped){
hasBeenAmped=true
@@ -671,12 +679,23 @@ string function CaptureStateToString( int state )
void function DEV_PrintHardpointsInfo()
{
foreach (entity hardpoint in HARDPOINTS)
- {
+ {
+
printt(
- "Hardpoint:", hardpoint.kv.hardpointGroup,
+ "Hardpoint:", GetHardpointGroup(hardpoint),
"|Team:", Dev_TeamIDToString(hardpoint.GetTeam()),
"|State:", CaptureStateToString(hardpoint.GetHardpointState()),
- "|Progress:", GetGlobalNetFloat("objective" + hardpoint.kv.hardpointGroup + "Progress")
+ "|Progress:", GetGlobalNetFloat("objective" + GetHardpointGroup(hardpoint) + "Progress")
)
+
+
}
}
+
+string function GetHardpointGroup(entity hardpoint) //Hardpoint Entity B on Homestead is missing the Hardpoint Group KeyValue
+{
+ if((GetMapName()=="mp_homestead")&&(!hardpoint.HasKey("hardpointGroup")))
+ return "B"
+
+ return string(hardpoint.kv.hardpointGroup)
+} \ No newline at end of file