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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2023-04-20 00:47:57 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2023-04-20 00:50:04 +0200
commit79ebd1893dbb146b20d5ad64096ed27f87ea4afe (patch)
tree32be1b6160fbfa0373f6dc480419728e916eb93c /Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
parent4034da56d9be08fabdd6badd3467dc59bf6c915b (diff)
downloadNorthstarMods-79ebd1893dbb146b20d5ad64096ed27f87ea4afe.tar.gz
NorthstarMods-79ebd1893dbb146b20d5ad64096ed27f87ea4afe.zip
Revert "Hardpoint UI Fixes (#416)" (#618)v1.12.7-rc3v1.12.71.12.X
This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73. As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut15
1 files changed, 3 insertions, 12 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 1bc42de0..705b7836 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -471,10 +471,8 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point
{
- if((GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_AMPED) || (GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_SELF_UNAMPING))
+ if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING))
{
- if (GetHardpointState(hardpoint) == CAPTURE_POINT_STATE_AMPED)
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_SELF_UNAMPING) // plays a pulsating effect on the UI only when the hardpoint is amped
SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
if(GetHardpointCaptureProgress(hardpoint)<=1.001) // unamp
@@ -548,10 +546,8 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(file.ampingEnabled)//amping or reamping
{
- // i have no idea why but putting it CAPTURE_POINT_STATE_AMPING will say 'CONTESTED' on the UI
- // since whether the point is contested is checked above, putting the hardpoint state to a value of 8 fixes it somehow
- if(GetHardpointState(hardpoint)<=CAPTURE_POINT_STATE_AMPING)
- SetHardpointState( hardpoint, 8 )
+ if(GetHardpointState(hardpoint)<CAPTURE_POINT_STATE_AMPING)
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING)
SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY * capperAmount ) ) )
if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED))
{
@@ -650,8 +646,6 @@ void function OnHardpointEntered( entity trigger, entity player )
foreach(CP_PlayerStruct playerStruct in file.players)
if(playerStruct.player == player)
playerStruct.isOnHardpoint = true
-
- player.SetPlayerNetInt( "playerHardpointID", hardpoint.hardpoint.GetHardpointID() )
}
void function OnHardpointLeft( entity trigger, entity player )
@@ -668,8 +662,6 @@ void function OnHardpointLeft( entity trigger, entity player )
foreach(CP_PlayerStruct playerStruct in file.players)
if(playerStruct.player == player)
playerStruct.isOnHardpoint = false
-
- player.SetPlayerNetInt( "playerHardpointID", 69 ) // an arbitary number to remove the hud from the player
}
string function CaptureStateToString( int state )
@@ -683,7 +675,6 @@ string function CaptureStateToString( int state )
case CAPTURE_POINT_STATE_CAPTURED:
return "CAPTURED"
case CAPTURE_POINT_STATE_AMPING:
- case 8:
return "AMPING"
case CAPTURE_POINT_STATE_AMPED:
return "AMPED"