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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-22 16:46:49 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-22 16:46:49 +0000
commitfb32cb1b780c1169a834c951bc0c928199a2b59e (patch)
treee2435cc869fed0fa3f7c3d187335d2350b8b1e14 /Northstar.CustomServers/mod/scripts/vscripts/evac
parentdade102a0d4d14ba5ee560022b8e2f1ddf960977 (diff)
downloadNorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.tar.gz
NorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.zip
playtest fixes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut3
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index d086d65b..ac5b8129 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -102,7 +102,10 @@ void function EvacEpilogue()
( file.evacNodes.len() > 0 || IsValid( GetEnt( "escape_node1" ) ) ) // code assumes escape_node1 should be first node if automatically registering
if ( canRunEvac )
+ {
+ SetRespawnsEnabled( false )
thread Evac( GetOtherTeam( winner ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted )
+ }
else
thread EvacEpilogueCompleted( null ) // this is hacky but like, this also shouldn't really be hit in normal gameplay
}