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author | RoyalBlue1 <realEmail@veryRealURL.com> | 2022-10-18 02:33:57 +0200 |
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committer | RoyalBlue1 <realEmail@veryRealURL.com> | 2022-10-18 02:33:57 +0200 |
commit | 52dab1de818e957c3817548de9bf23c1471172dd (patch) | |
tree | 0cfba289dda76c0851a8e8a587f6d0561cbf251a /Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut | |
parent | e32bd27b12d198301e0221a1f4176c854487c6a9 (diff) | |
parent | 118f9414326b0af067ee2a925d052c3ee17e4bef (diff) | |
download | NorthstarMods-52dab1de818e957c3817548de9bf23c1471172dd.tar.gz NorthstarMods-52dab1de818e957c3817548de9bf23c1471172dd.zip |
Merge remote-tracking branch 'upsteam/main' into gamemode_fd
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut index 30758bec..f09ef957 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut @@ -223,6 +223,7 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector entity neutralColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> ) SetTeam( neutralColoredFX, team ) bubbleShieldDotS.neutralColoredFX <- neutralColoredFX + neutralColoredFX.DisableHibernation() bubbleShieldFXs.append( neutralColoredFX ) } else @@ -232,11 +233,13 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector SetTeam( friendlyColoredFX, team ) friendlyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY EffectSetControlPointVector( friendlyColoredFX, 1, FRIENDLY_COLOR_FX ) + friendlyColoredFX.DisableHibernation() entity enemyColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> ) SetTeam( enemyColoredFX, team ) enemyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY EffectSetControlPointVector( enemyColoredFX, 1, ENEMY_COLOR_FX ) + enemyColoredFX.DisableHibernation() bubbleShieldDotS.friendlyColoredFX <- friendlyColoredFX bubbleShieldDotS.enemyColoredFX <- enemyColoredFX |