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authorRoyalBlue1 <realEmail@veryRealURL.com>2022-10-18 02:33:57 +0200
committerRoyalBlue1 <realEmail@veryRealURL.com>2022-10-18 02:33:57 +0200
commit52dab1de818e957c3817548de9bf23c1471172dd (patch)
tree0cfba289dda76c0851a8e8a587f6d0561cbf251a /Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
parente32bd27b12d198301e0221a1f4176c854487c6a9 (diff)
parent118f9414326b0af067ee2a925d052c3ee17e4bef (diff)
downloadNorthstarMods-52dab1de818e957c3817548de9bf23c1471172dd.tar.gz
NorthstarMods-52dab1de818e957c3817548de9bf23c1471172dd.zip
Merge remote-tracking branch 'upsteam/main' into gamemode_fd
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut3
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
index 30758bec..f09ef957 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
@@ -223,6 +223,7 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector
entity neutralColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> )
SetTeam( neutralColoredFX, team )
bubbleShieldDotS.neutralColoredFX <- neutralColoredFX
+ neutralColoredFX.DisableHibernation()
bubbleShieldFXs.append( neutralColoredFX )
}
else
@@ -232,11 +233,13 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector
SetTeam( friendlyColoredFX, team )
friendlyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY
EffectSetControlPointVector( friendlyColoredFX, 1, FRIENDLY_COLOR_FX )
+ friendlyColoredFX.DisableHibernation()
entity enemyColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> )
SetTeam( enemyColoredFX, team )
enemyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY
EffectSetControlPointVector( enemyColoredFX, 1, ENEMY_COLOR_FX )
+ enemyColoredFX.DisableHibernation()
bubbleShieldDotS.friendlyColoredFX <- friendlyColoredFX
bubbleShieldDotS.enemyColoredFX <- enemyColoredFX