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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-22 16:46:49 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-22 16:46:49 +0000
commitfb32cb1b780c1169a834c951bc0c928199a2b59e (patch)
treee2435cc869fed0fa3f7c3d187335d2350b8b1e14 /Northstar.CustomServers/mod/cfg
parentdade102a0d4d14ba5ee560022b8e2f1ddf960977 (diff)
downloadNorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.tar.gz
NorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.zip
playtest fixes
Diffstat (limited to 'Northstar.CustomServers/mod/cfg')
-rw-r--r--Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg10
1 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
index 161999ca2..a16fddbce 100644
--- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
+++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
@@ -12,8 +12,12 @@ ns_masterserver_hostname "https://northstar.tf" // masterserver hostname
everything_unlocked 1 // unlock everything
// gameserver settings
-net_chan_limit_mode 1 // kick clients that go over limits
-net_chan_limit_msec_per_sec 20 // number of milliseconds of server netchan processing time clients can use per second before getting kicked
+ns_should_return_to_lobby 1 // whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist
+
+net_chan_limit_mode 1 // kick clients that go over the limit
+net_chan_limit_msec_per_sec 30 // number of milliseconds of server netchan processing time clients can use per second before getting kicked
base_tickinterval_mp 0.016666667 // default tickrate: 60 tick
sv_updaterate_mp 20 // default updaterate: 20 tick
-sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay \ No newline at end of file
+sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate
+sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay
+net_data_block_enabled 0 // not really sure on this, have heard datablock could have security issues? doesn't seem to have any adverse effects being disabled