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authorGeckoEidechse <gecko.eidechse+git@pm.me>2022-04-29 12:43:12 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-04-29 12:43:12 +0200
commita58047c7acc765976a000aa2b0309d0b9daaec02 (patch)
tree30fd5be043b4d03b32a182c5b23ef326132aaf63 /Northstar.Custom
parentc1dc1a9e84f8375cab3fc7b66e44289be5fd6f80 (diff)
downloadNorthstarMods-revert-triple-threat.tar.gz
NorthstarMods-revert-triple-threat.zip
Revert "Restored Triple Threat Titan gun"revert-triple-threat
This reverts commit 6dfe2856e8c4b9c533f0c380abbfd4b6fada3518.
Diffstat (limited to 'Northstar.Custom')
-rw-r--r--Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdlbin2402701 -> 0 bytes
-rw-r--r--Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdlbin925524 -> 0 bytes
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut5
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut85
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut249
-rw-r--r--Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt495
6 files changed, 2 insertions, 832 deletions
diff --git a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl b/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl
deleted file mode 100644
index 7ea0d4da..00000000
--- a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl
+++ /dev/null
Binary files differ
diff --git a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl b/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl
deleted file mode 100644
index 1c338bcf..00000000
--- a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl
+++ /dev/null
Binary files differ
diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut
index 848a4b86..d5af4cde 100644
--- a/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut
@@ -4,10 +4,9 @@ global function NorthstarCustomPrecache
void function NorthstarCustomPrecache()
{
PrecacheWeapon( "mp_weapon_peacekraber" )
- PrecacheWeapon( "mp_titanweapon_triplethreat" )
PrecacheWeapon( "melee_pilot_kunai" )
-
+
// create kunai damage source so game won't crash when we hit smth with it
// just using the default melee one, easier than making a new one
getconsttable()[ "eDamageSourceId" ][ "melee_pilot_kunai" ] <- eDamageSourceId.melee_pilot_emptyhanded
-}
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut
deleted file mode 100644
index afdb6961..00000000
--- a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut
+++ /dev/null
@@ -1,85 +0,0 @@
-untyped
-
-
-global function OnProjectileCollision_titanweapon_triple_threat
-
-
-void function OnProjectileCollision_titanweapon_triple_threat( entity projectile, vector pos, vector normal, entity hitEnt, int hitbox, bool isCritical )
-{
- if( !IsValid( hitEnt ) )
- return
-
- if( "impactFuse" in projectile.s && projectile.s.impactFuse == true )
- projectile.GrenadeExplode( Vector( 0,0,0 ) )
-
- if( hitEnt.GetClassName() == "player" && !hitEnt.IsTitan() )
- return
-
- if( !IsValid( projectile ) )
- return
-
- if( IsMagneticTarget( hitEnt ) )
- {
- if( hitEnt.GetTeam() != projectile.GetTeam() )
- {
- local normal = Vector( 0, 0, 1 )
- if( "collisionNormal" in projectile.s )
- normal = projectile.s.collisionNormal
- projectile.GrenadeExplode( normal )
- }
- }
- else if( "becomeProxMine" in projectile.s && projectile.s.becomeProxMine == true )
- {
- table collisionParams =
- {
- pos = pos,
- normal = normal,
- hitEnt = hitEnt,
- hitbox = hitbox
- }
-
- PlantStickyEntity( projectile, collisionParams )
- projectile.s.collisionNormal <- normal
- #if SERVER
- thread TripleThreatProximityTrigger( projectile )
- #endif
- }
-
-}
-
-#if SERVER
-function TripleThreatProximityTrigger( entity nade )
-{
- //Hack, shouldn't be necessary with the IsValid check in OnProjectileCollision.
- if( !IsValid( nade ) )
- return
-
- nade.EndSignal( "OnDestroy" )
- EmitSoundOnEntity( nade, "Wpn_TripleThreat_Grenade_MineAttach" )
-
- wait TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME
-
- EmitSoundOnEntity( nade, "Weapon_Vortex_Gun.ExplosiveWarningBeep" )
- local rangeCheck = PROX_MINE_RANGE
- while( 1 )
- {
- local origin = nade.GetOrigin()
- int team = nade.GetTeam()
-
- local entityArray = GetScriptManagedEntArrayWithinCenter( level._proximityTargetArrayID, team, origin, PROX_MINE_RANGE )
- foreach( entity ent in entityArray )
- {
- if ( TRIPLETHREAT_MINE_FIELD_TITAN_ONLY )
- if ( !ent.IsTitan() )
- continue
-
- if ( IsAlive( ent ) )
- {
- nade.Signal( "ProxMineTrigger" )
- return
- }
- }
- WaitFrame()
- }
-}
-#endif // SERVER
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut b/Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut
deleted file mode 100644
index eeea91d6..00000000
--- a/Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut
+++ /dev/null
@@ -1,249 +0,0 @@
-untyped
-
-
-global function MpTitanweaponTripleThreat_Init
-global function OnWeaponPrimaryAttack_titanweapon_triplethreat
-
-#if SERVER
-global function OnWeaponNpcPrimaryAttack_titanweapon_triplethreat
-#endif
-
-const FX_MINE_TRAIL = $"Rocket_Smoke_Large"
-const FX_MINE_LIGHT = $"tower_light_red"
-const FX_TRIPLE_IGNITION = $"wpn_grenade_TT_activate"
-const FX_TRIPLE_IGNITION_BURN = $"wpn_grenade_TT_activate"
-const BURN_MAGNETIC_FORCE = 2400
-const MIN_FUSE_TIME = 2.3
-const MAX_FUSE_TIME = 2.7
-const MIN_ROLLING_ROUNDS_FUSE_TIME = 3.2
-const MAX_ROLLING_ROUNDS_FUSE_TIME = 3.7
-
-global const TRIPLETHREAT_LAUNCH_VELOCITY = 1100.0
-global const TRIPLETHREAT_MIN_MINE_FUSE_TIME = 8.2
-global const TRIPLETHREAT_MAX_MINE_FUSE_TIME = 8.8
-global const TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME = 1.15 //After landing
-global const TRIPLETHREAT_MINE_FIELD_TITAN_ONLY = false
-global const TRIPLETHREAT_MINE_FIELD_MAX_MINES = 9
-global const TRIPLETHREAT_MINE_FIELD_LAUNCH_VELOCITY = 1100
-global const TRIPLETHREAT_NUM_SHOTS = 3
-global const PROX_MINE_RANGE = 200
-
-const TRIPLETHREAT_MAX_BOLTS = 3
-
-struct
-{
- float[2][TRIPLETHREAT_MAX_BOLTS] boltOffsets = [
- [0.2, 0.0],
- [0.2, 2.0], // right
- [0.2, -2.0], // left
- ]
-} file
-
-
-function MpTitanweaponTripleThreat_Init()
-{
- RegisterSignal( "ProxMineTrigger" )
-
- PrecacheParticleSystem( FX_MINE_TRAIL )
- PrecacheParticleSystem( FX_MINE_LIGHT )
- PrecacheParticleSystem( FX_TRIPLE_IGNITION )
- PrecacheParticleSystem( FX_TRIPLE_IGNITION_BURN )
-}
-
-var function OnWeaponPrimaryAttack_titanweapon_triplethreat( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- entity owner = weapon.GetWeaponOwner()
- float zoomFrac = owner.GetZoomFrac()
- if ( zoomFrac < 1 && zoomFrac > 0)
- return 0
- weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
- return FireTripleThreat (weapon, attackParams, true)
-}
-
-#if SERVER
-var function OnWeaponNpcPrimaryAttack_titanweapon_triplethreat( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
- return FireTripleThreat (weapon, attackParams, false)
-}
-#endif
-
-function FireTripleThreat( entity weapon, WeaponPrimaryAttackParams attackParams, bool playerFired )
-{
- entity weaponOwner = weapon.GetWeaponOwner()
-
- bool shouldCreateProjectile = false
- if ( IsServer() || weapon.ShouldPredictProjectiles() )
- shouldCreateProjectile = true
- #if CLIENT
- if ( !playerFired )
- shouldCreateProjectile = false
- #endif
-
- entity bossPlayer = weaponOwner
- bool hasRollingRoundsMod = weapon.HasMod( "rolling_rounds" )
-
- if ( weaponOwner.IsNPC() )
- bossPlayer = weaponOwner.GetTitanSoul().GetBossPlayer()
-
- bool inADS = weapon.IsWeaponInAds()
- vector attackAngles = VectorToAngles( attackParams.dir )
- vector baseUpVec = AnglesToUp( attackAngles )
- vector baseRightVec = AnglesToRight( attackAngles )
-
- if ( shouldCreateProjectile )
- {
- int numShots = weapon.GetProjectilesPerShot()
- float velocity = TRIPLETHREAT_LAUNCH_VELOCITY * 1.2
- float angleAdjustment = 1
- if ( weapon.HasMod( "spread_increase_ttt" ) )
- angleAdjustment = 1.5
- else if ( weapon.HasMod( "spread_decrease_ttt" ) )
- angleAdjustment = 0.5
-
- for ( int i = 0; i < numShots; i++ )
- {
- vector upVec = baseUpVec * file.boltOffsets[i][0] * 0.05
- vector rightVec = baseRightVec * file.boltOffsets[i][1] * angleAdjustment * 0.05
-
- if ( inADS )
- {
- // Instead of swapping for horizontal spread, add it to preserve the y-axis velocity the shots normally have
- upVec = baseUpVec * (file.boltOffsets[i][0] + file.boltOffsets[i][1] * angleAdjustment) * 0.05
- rightVec = Vector(0, 0, 0)
- }
-
- vector attackVec = attackParams.dir + rightVec + upVec
-
- if (weapon.HasMod("hydraulic_launcher"))
- attackVec *= (1.0 + weapon.GetWeaponChargeFraction())
-
- float fuseTime
- if( hasRollingRoundsMod )
- fuseTime = RandomFloatRange( MIN_ROLLING_ROUNDS_FUSE_TIME, MAX_ROLLING_ROUNDS_FUSE_TIME )
- else
- fuseTime = RandomFloatRange( MIN_FUSE_TIME, MAX_FUSE_TIME )
-
- int damageType = damageTypes.explosive
- if ( weapon.HasMod( "arc_triple_threat" ) )
- damageType = damageType | damageTypes.electric
-
- vector angularVelocity = Vector( RandomFloatRange( -velocity, velocity ), 100, 0 )
-
- FireTripleThreatGrenade( weapon, attackParams.pos, attackVec, angularVelocity, playerFired, fuseTime, damageType )
- }
- }
-
- return 3
-}
-
-function FireTripleThreatGrenade( entity weapon, origin, fwd, velocity, playerFired, float fuseTime, damageType = null )
-{
- entity weaponOwner = weapon.GetWeaponOwner()
-
- if ( damageType == null )
- damageType = damageTypes.explosive
-
- entity nade = weapon.FireWeaponGrenade( origin, fwd, velocity, 0, damageType, damageType, playerFired, true, true )
- if ( nade )
- {
- nade.InitMagnetic( 1000.0, "Explo_MGL_MagneticAttract" )
-
- nade.kv.CollideWithOwner = false
-
- Grenade_Init( nade, weapon )
- #if SERVER
- nade.SetOwner( weaponOwner )
- thread EnableCollision( nade )
- thread AirPop( nade, fuseTime )
- thread TrapExplodeOnDamage( nade, 50, 0.0, 0.1 )
-
- if( weapon.HasMod( "mine_field" ) )
- nade.s.becomeProxMine <- true
-
- if( weapon.HasMod( "rolling_rounds" ) )
- nade.s.rollingRound <- true
-
- if( weapon.HasMod( "impact_fuse" ) )
- nade.s.impactFuse <- true
-
- if( weapon.HasMod( "burn_mod_titan_triple_threat" ) )
- {
- nade.s.hasBurnMod <- true
- nade.InitMagnetic( BURN_MAGNETIC_FORCE, "Explo_TripleThreat_MagneticAttract" )
- //EmitSoundOnEntity( nade, "Weapon_R1_MGL_Grenade_Emitter" )
- }
- #else
- SetTeam( nade, weaponOwner.GetTeam() )
- #endif
-
- return nade
- }
-}
-
-function EnableCollision( entity grenade )
-{
- grenade.EndSignal("OnDestroy")
-
- wait 1.0
- grenade.kv.CollideWithOwner = true
-}
-
-function AirPop( entity grenade, float fuseTime )
-{
- grenade.EndSignal( "OnDestroy" )
-
- float popDelay = RandomFloatRange( 0.2, 0.3 )
-
- string waitSignal = "Planted" // Signal triggered when mine sticks to something
- local waitResult = WaitSignalTimeout( grenade, (fuseTime - (popDelay + 0.2)), waitSignal )
-
- // Only enter here if the mine stuck to something
- if ( waitResult != null && waitResult.signal == waitSignal )
- {
- fuseTime = RandomFloatRange( TRIPLETHREAT_MIN_MINE_FUSE_TIME, TRIPLETHREAT_MAX_MINE_FUSE_TIME )
- waitSignal = "ProxMineTrigger"
- waitResult = WaitSignalTimeout( grenade, (fuseTime - (popDelay + 0.2)), waitSignal )
-
- // Mine was triggered via proximity
- if ( waitResult != null && waitResult.signal == waitSignal )
- EmitSoundOnEntity( grenade, "NPE_Missile_Alarm") // TEMP - Replace with a real sound
- }
-
- asset effect = FX_TRIPLE_IGNITION
- if( "hasBurnMod" in grenade.s && grenade.s.hasBurnMod )
- effect = FX_TRIPLE_IGNITION_BURN
-
- int fxId = GetParticleSystemIndex( effect )
- StartParticleEffectOnEntity( grenade, fxId, FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
-
- EmitSoundOnEntity( grenade, "Triple_Threat_Grenade_Charge" )
-
- float popSpeed = RandomFloatRange( 40.0, 64.0 )
- vector popVelocity = Vector ( 0, 0, popSpeed )
- vector normal = Vector( 0, 0, 1 )
- if( "becomeProxMine" in grenade.s && grenade.s.becomeProxMine == true )
- {
- //grenade.ClearParent()
- if( "collisionNormal" in grenade.s )
- {
- normal = expect vector( grenade.s.collisionNormal )
- popVelocity = expect vector( grenade.s.collisionNormal ) * popSpeed
- }
- }
-
- vector newPosition = grenade.GetOrigin() + popVelocity
- grenade.SetVelocity( GetVelocityForDestOverTime( grenade.GetOrigin(), newPosition, popDelay ) )
-
- wait popDelay
- TripleThreat_Explode( grenade )
-}
-
-function TripleThreat_Explode( entity grenade )
-{
- vector normal = Vector( 0, 0, 1 )
- if( "collisionNormal" in grenade.s )
- normal = expect vector( grenade.s.collisionNormal )
-
- grenade.GrenadeExplode( normal )
-}
diff --git a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt
deleted file mode 100644
index a1337d9f..00000000
--- a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt
+++ /dev/null
@@ -1,495 +0,0 @@
-WeaponData
-{
- // General
- "printname" "#WPN_TITAN_TRIPLE_THREAT"
- "shortprintname" "#WPN_TITAN_TRIPLE_THREAT_SHORT"
- "description" "#WPN_TITAN_TRIPLE_THREAT_DESC"
- "longdesc" "#WPN_TITAN_TRIPLE_THREAT_LONGDESC"
-
- "leveled_pickup" "1"
- "ammo_no_remove_from_stockpile" "1"
-
- "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall"
- "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall"
-
- "weaponClass" "titan"
- "weaponSubClass" "projectile_shotgun"
- "body_type" "close_quarters"
- "fire_mode" "semi-auto"
- "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
- "pickup_press_prompt" "[USE] [WEAPONNAME]"
- "minimap_reveal_distance" "32000"
-
- "damage_flags" "DF_GIB"
-
- "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_triplethreat"
- "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_triplethreat"
- "OnProjectileCollision" "OnProjectileCollision_titanweapon_triple_threat"
-
- // Menu Stats
- "stat_damage" "98"
- "stat_range" "15"
- "stat_accuracy" "15"
- "stat_rof" "20"
-
- // Models
- "viewmodel" "models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl"
- "playermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl"
- "holstermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl"
-
- MP_BASE
- {
- "damage_near_distance" "1500"
- "damage_far_distance" "3000"
- "damage_near_value" "0"
- "damage_far_value" "0"
- "damage_near_value_titanarmor" "0"
- "damage_far_value_titanarmor" "0"
-
- "deploy_time" "0.8"
-
- "ammo_min_to_fire" "3"
-
- "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
- "projectile_ricochet_max_count" "0"
- }
-
- SP_BASE
- {
- "damage_near_distance" "1500"
- "damage_far_distance" "3000"
- "damage_near_value" "0"
- "damage_far_value" "0"
- "damage_near_value_titanarmor" "0"
- "damage_far_value_titanarmor" "0"
-
- "deploy_time" "1.75"
-
- "ammo_min_to_fire" "3"
-
- "enable_highlight_networking_on_creation" "1"
- }
-
- // Effects
- "tracer_effect" "weapon_tracers_titandestroyer"
- "impact_effect_table" "triplethreat_frag"
- "projectile_adjust_to_gun_barrel" "1"
- "projectile_airburst_on_death" "1"
-
- "vortex_absorb_effect" "wpn_vortex_projectile_trip_FP"
- "vortex_absorb_effect_third_person" "wpn_vortex_projectile_trip"
- "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket"
- "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P"
-
- "projectilemodel" "models/weapons/bullets/triple_threat_projectile.mdl"
- "projectile_trail_effect_0" "wpn_grenade_TT"
-// "projectile_trail_effect_0" "P_leadwall_proj"
-
- "sound_dryfire" "titan_dryfire"
- "fire_sound_1_player_1p" "weapon_triplethreat_fire_1p"
- "fire_sound_1_player_3p" "weapon_triplethreat_fire_3p"
- "fire_sound_1_npc" "weapon_triplethreat_fire_3p"
- "sound_zoom_in" "Weapon_Triple_Threat.ALT_On"
- "sound_zoom_out" "Weapon_Triple_Threat.ALT_Off"
-
- "low_ammo_sound_name_1" "mgl_lowammo_shot1"
- "low_ammo_sound_name_2" "mgl_lowammo_shot2"
-
- "fx_muzzle_flash_view" "wpn_muzzleflash_xo_triple_fp"
- "fx_muzzle_flash_world" "wpn_muzzleflash_xo_triple"
- "fx_muzzle_flash_attach" "muzzle_flash"
-
- // Damage - When Used by Players
- "damage_type" "burn"
-
- "crosshair" "crosshair_t"
- "explosion_damage" "350" // 150
- "explosion_damage_heavy_armor" "550" // 150
-
- "explosion_inner_radius" "140"
- "explosionradius" "320"
- "impulse_force" "5000"
-
- "critical_hit_damage_scale" "1.5"
-
- "critical_hit" "0"
-
- "projectile_inherit_owner_velocity_scale" "0.2"
-
- "projectiles_per_shot" "3"
-
- // Ammo
- "ammo_stockpile_max" "200"
- "ammo_per_shot" "3"
- "ammo_clip_size" "9"
- "ammo_default_total" "200"
- "ammo_display" "segmented"
-
- // Regen Ammo
- // "regen_ammo_refill_rate" "1.5"
- // "regen_ammo_refill_start_delay" "1.0"
-
- "bolt_hitsize" "0.5"
- "bolt_hitsize_grow1_time" "0.075"
- "bolt_hitsize_grow1_size" "4.0"
- "bolt_hitsize_grow2_time" "0.075"
- "bolt_hitsize_grow2_size" "4.0"
- "bolt_hitsize_growfinal_lerptime" "0.18"
- "bolt_hitsize_growfinal_size" "6.0"
- "bolt_bounce_frac" "1.0"
-
- "projectile_launch_speed" "1100"
- "projectile_launch_pitch_offset" "1"
- "projectile_adjust_to_gun_barrel" "1"
-
- "grenade_bounce_vel_frac_shallow" "0.4"
- "grenade_bounce_vel_frac_sharp" "0.25"
- "grenade_bounce_vel_frac_along_normal" "0.5"
- "grenade_bounce_randomness" "0.2"
- "grenade_bounce_extra_vertical_randomness" "0.2"
- "grenade_roll_vel_frac_per_second" "0.1"
-
- // Behavior
- "fire_rate" "1.2"
- "zoom_time_in" "0.2"
- "zoom_time_out" "0.2"
- "zoom_fov" "55"
- "zoom_effects" "1"
- "reload_time" "3.0"
- "reload_time_late1" "2"
- "reload_time_late2" "1"
- "reloadempty_time" "3.0"
- "reloadempty_time_late1" "2"
- "reloadempty_time_late2" "1"
- "holster_time" "0.45"
- "deploy_time" "0.85"
- "lower_time" "0.1"
- "raise_time" "0.4"
- "vortex_refire_behavior" "grenade"
- "allow_empty_fire" "0"
- "reload_enabled" "1"
- "allow_empty_click" "1"
- "empty_reload_only" "0"
- "trigger_snipercam" "1"
- "allow_headshots" "0"
- "primary_fire_does_not_block_sprint" "0"
- "ads_move_speed_scale" "0.75"
- "aimassist_disable_hipfire_humansonly" "1"
- "aimassist_disable_ads_humansonly" "1"
-
- // Spread
- "spread_stand_hip" "0.0"
- "spread_stand_hip_run" "0.0"
- "spread_stand_hip_sprint" "0.0"
- "spread_stand_ads" "0.0"
- "spread_crouch_hip" "0.0"
- "spread_crouch_ads" "0.0"
- "spread_air_hip" "0.0"
- "spread_air_ads" "0.0"
-
- // Spread on NPCs affects their initial shooting direction
- // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel
-
- "ammo_suck_behavior" "primary_weapons"
-
- // View Kick
- "viewkick_spring" "titan_launcher"
-
- "viewkick_pitch_base" "-3.0"
- "viewkick_pitch_random" "1.0"
- "viewkick_pitch_softScale" "1.0"
- "viewkick_pitch_hardScale" "3.0"
-
- "viewkick_yaw_base" "-0.25"
- "viewkick_yaw_random" "0.5"
- "viewkick_yaw_softScale" "0.3"
- "viewkick_yaw_hardScale" "2.0"
-
- "viewkick_roll_base" "0.0"
- "viewkick_roll_randomMin" "0.6"
- "viewkick_roll_randomMax" "0.8"
- "viewkick_roll_softScale" "0.2"
- "viewkick_roll_hardScale" "2.0"
-
- "viewkick_hipfire_weaponFraction" "0.3"
- "viewkick_hipfire_weaponFraction_vmScale" "0.5"
- "viewkick_ads_weaponFraction" "0.2"
- "viewkick_ads_weaponFraction_vmScale" "0.5"
-
- "viewpunch_multiplier" "1.8"
-
- //"viewkick_spring" "titan_leadwall"
-//
- //"viewkick_pitch_base" "-2.25"
- //"viewkick_pitch_random" "1"
- //"viewkick_pitch_softScale" "6.0"
- //"viewkick_pitch_hardScale" "1.0"
-//
- //"viewkick_yaw_base" "-0.95"
- //"viewkick_yaw_random" "0.5"
- //"viewkick_yaw_softScale" "0.5"
- //"viewkick_yaw_hardScale" "2.0"
-//
- //"viewkick_roll_base" "0"
- //"viewkick_roll_randomMin" "0.6"
- //"viewkick_roll_randomMax" "0.8"
- //"viewkick_roll_softScale" "0.2"
- //"viewkick_roll_hardScale" "2.75"
-//
- //"viewkick_hipfire_weaponFraction" "0.1"
- //"viewkick_hipfire_weaponFraction_vmScale" "10.0"
- //"viewkick_ads_weaponFraction" "0.1"
- //"viewkick_ads_weaponFraction_vmScale" "10.0"
-
- "viewkick_perm_pitch_base" "0"
- "viewkick_perm_pitch_random" "0.0"
-
- //
- "viewmodel_shake_forward" "0.5"
- "viewmodel_shake_up" "0.2"
- "viewmodel_shake_right" "0.0"
-
- // Bob
- "bob_cycle_time" "0.69"
- "bob_vert_dist" "0.6"
- "bob_horz_dist" "0.1"
- "bob_max_speed" "150"
- "bob_pitch" "0.75"
- "bob_yaw" "-1.7"
- "bob_roll" "-1.2"
-
- // Bob
- "bob_cycle_time_zoomed" "0.69"
- "bob_vert_dist_zoomed" "0.6"
- "bob_horz_dist_zoomed" "0.1"
- "bob_max_speed_zoomed" "150"
- "bob_pitch_zoomed" "0.75"
- "bob_yaw_zoomed" "-1.7"
- "bob_roll_zoomed" "-1.2"
-
- // Rumble
- "fire_rumble" "titan_triple_threat"
-
- // Sway
- "sway_rotate_attach" "SWAY_ROTATE"
- "sway_min_x" "-0.5"
- "sway_min_y" "-2"
- "sway_min_z" "-2.7"
- "sway_max_x" "0.5"
- "sway_max_y" "2"
- "sway_max_z" "2.7"
- "sway_min_pitch" "-3"
- "sway_min_yaw" "-2.5"
- "sway_min_roll" "-4"
- "sway_max_pitch" "3"
- "sway_max_yaw" "2.5"
- "sway_max_roll" "4"
- "sway_translate_gain" "4"
- "sway_rotate_gain" "7"
- "sway_move_forward_translate_x" "-0.1"
- "sway_move_forward_translate_z" "-2.7"
- "sway_move_back_translate_x" "0.2"
- "sway_move_back_translate_z" "-0.2"
- "sway_move_left_translate_y" "-1"
- "sway_move_left_translate_z" "-0.5"
- "sway_move_left_rotate_roll" "-2"
- "sway_move_right_translate_y" "1"
- "sway_move_right_translate_z" "-0.5"
- "sway_move_right_rotate_roll" "2"
- "sway_move_up_translate_z" "-1"
- "sway_move_down_translate_z" "1"
- "sway_turn_left_rotate_yaw" "1"
- "sway_turn_right_rotate_yaw" "-1"
-
- "sway_turn_left_translate_y" "-.5"
- "sway_turn_right_translate_y" ".5"
- "sway_turn_up_translate_z" "-1"
- "sway_turn_down_translate_z" "1"
- "sway_turn_up_translate_x" "-.1"
- "sway_turn_down_translate_x" ".1"
-
- "sway_turn_left_rotate_roll" "-4"
- "sway_turn_right_rotate_roll" "4"
- "sway_turn_up_rotate_pitch" "-3"
- "sway_turn_down_rotate_pitch" "3"
- "sway_turn_up_rotate_roll" "0.8"
- "sway_turn_down_rotate_roll" "-0.8"
-
- // Sway
- "sway_rotate_attach_zoomed" "SWAY_ROTATE"
- "sway_min_x_zoomed" "-0.5"
- "sway_min_y_zoomed" "-2"
- "sway_min_z_zoomed" "-2.7"
- "sway_max_x_zoomed" "0.5"
- "sway_max_y_zoomed" "2"
- "sway_max_z_zoomed" "2.7"
- "sway_min_pitch_zoomed" "-3"
- "sway_min_yaw_zoomed" "-2.5"
- "sway_min_roll_zoomed" "-4"
- "sway_max_pitch_zoomed" "3"
- "sway_max_yaw_zoomed" "2.5"
- "sway_max_roll_zoomed" "4"
- "sway_translate_gain_zoomed" "4"
- "sway_rotate_gain_zoomed" "7"
- "sway_move_forward_translate_x_zoomed" "-0.1"
- "sway_move_forward_translate_z_zoomed" "-2.7"
- "sway_move_back_translate_x_zoomed" "0.2"
- "sway_move_back_translate_z_zoomed" "-0.2"
- "sway_move_left_translate_y_zoomed" "-1"
- "sway_move_left_translate_z_zoomed" "-0.5"
- "sway_move_left_rotate_roll_zoomed" "-2"
- "sway_move_right_translate_y_zoomed" "1"
- "sway_move_right_translate_z_zoomed" "-0.5"
- "sway_move_right_rotate_roll_zoomed" "2"
- "sway_move_up_translate_z_zoomed" "-1"
- "sway_move_down_translate_z_zoomed" "1"
- "sway_turn_left_rotate_yaw_zoomed" "1"
- "sway_turn_right_rotate_yaw_zoomed" "-1"
-
- "sway_turn_left_translate_y_zoomed" "-.5"
- "sway_turn_right_translate_y_zoomed" ".5"
- "sway_turn_up_translate_z_zoomed" "-1"
- "sway_turn_down_translate_z_zoomed" "1"
- "sway_turn_up_translate_x_zoomed" "-.1"
- "sway_turn_down_translate_x_zoomed" ".1"
-
- "sway_turn_left_rotate_roll_zoomed" "-4"
- "sway_turn_right_rotate_roll_zoomed" "4"
- "sway_turn_up_rotate_pitch_zoomed" "-3"
- "sway_turn_down_rotate_pitch_zoomed" "3"
- "sway_turn_up_rotate_roll_zoomed" "0.8"
- "sway_turn_down_rotate_roll_zoomed" "-0.8"
-
- // NPC
- "proficiency_poor_spreadscale" "7.0"
- "proficiency_poor_additional_rest" "1.0"
- "proficiency_average_spreadscale" "5.0"
- "proficiency_average_additional_rest" "0.5"
- "proficiency_good_spreadscale" "3.33333"
- "proficiency_good_additional_rest" "0.2"
- "proficiency_very_good_spreadscale" "3.66667"
- "proficiency_very_good_additional_rest" "0"
-
-
- "npc_min_range" "0"
- "npc_max_range" "1500" // roughly projectile speed * lifetime in script + barrel offset
-
- "npc_min_burst" "1"
- "npc_max_burst" "1"
- "npc_rest_time_between_bursts_min" "0.1"
- "npc_rest_time_between_bursts_max" "0.4"
-
- "npc_fire_at_enemy_defense_time" "1.5"
-
- // WeaponED Unhandled Key/Values and custom script Key/Values
- "bob_tilt_angle" "0.5"
- "sway_turn_angle_factor" "-0.5"
- "sway_turn_origin_factor" "0"
- "sway_turn_angle_factor_zoomed" "0"
- "sway_turn_origin_factor_zoomed" "0.05"
- "sway_move_angle_factor" "0.15"
- "sway_move_origin_factor" "0.15"
- "sway_move_angle_factor_zoomed" "0"
- "sway_move_origin_factor_zoomed" "0.03"
- "sway_gain" "10.0"
- "deployfirst_time" "1.0"
- "deploycatch_time" "1.33"
-
- "projectile_damage_reduction_per_bounce" "0.0"
- "projectile_damages_owner" "0"
- //"projectile_speed_reduction_factor" "0.5"
-
- // Crosshair
- "red_crosshair_range" "600"
-
-
-
-
- // Bodygroups:
- "clip_bodygroup" "triple_threat_magazine"
- "clip_bodygroup_index_shown" "0"
- "clip_bodygroup_index_hidden" "1"
- "clip_bodygroup_show_for_milestone_0" "1"
- "clip_bodygroup_show_for_milestone_1" "0"
- "clip_bodygroup_show_for_milestone_2" "1"
-
-
- Mods
- {
- mine_field
- {
-
- }
-
- spread_decrease_ttt
- {
-
- }
-
- spread_increase_ttt
- {
-
- }
-
- hydraulic_launcher
- {
- "charge_time" "3.0" //Hydraulic Launcher - Charge to increase distance fired.
- "charge_rumble_min" "10"
- "charge_rumble_max" "40"
- }
-
-
- impact_fuse
- {
-
- }
-
- rolling_rounds
- {
- "grenade_bounce_vel_frac_shallow" "0.6"
- "grenade_bounce_vel_frac_sharp" "0.4"
- "grenade_bounce_vel_frac_along_normal" "0.7"
- "grenade_roll_vel_frac_per_second" "0.5"
- }
-
-
- burn_mod_titan_triple_threat
- {
- "projectile_trail_effect_0" "wpn_grenade_frag_mag_burn"
- //"damage_near_value" "*1.5"
- //"damage_far_value" "*1.5"
- //"damage_near_value_titanarmor" "*1.5"
- //"damage_far_value_titanarmor" "*1.5"
- //"explosion_damage" "*1.5" // 150
- //"explosion_damage_heavy_armor" "*1.5" // 150
- "is_burn_mod" "1"
- }
- }
- active_crosshair_count "1"
- crosshair_index "0"
-
- RUI_CrosshairData
- {
- DefaultArgs
- {
- adjustedSpread weapon_spread
- adsFrac player_zoomFrac
- isSprinting player_is_sprinting
- isReloading weapon_is_reloading
- teamColor crosshair_team_color
- isAmped weapon_is_amped
- crosshairMovementX crosshair_movement_x
- crosshairMovementY crosshair_movement_y
- }
-
- Crosshair_1
- {
- "ui" "ui/crosshair_leadwall"
- "base_spread" "0.0"
- Args
- {
- isFiring weapon_is_firing
- }
- }
- }
-}