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author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-04-29 12:43:12 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-04-29 12:43:12 +0200 |
commit | a58047c7acc765976a000aa2b0309d0b9daaec02 (patch) | |
tree | 30fd5be043b4d03b32a182c5b23ef326132aaf63 /Northstar.Custom | |
parent | c1dc1a9e84f8375cab3fc7b66e44289be5fd6f80 (diff) | |
download | NorthstarMods-revert-triple-threat.tar.gz NorthstarMods-revert-triple-threat.zip |
Revert "Restored Triple Threat Titan gun"revert-triple-threat
This reverts commit 6dfe2856e8c4b9c533f0c380abbfd4b6fada3518.
Diffstat (limited to 'Northstar.Custom')
6 files changed, 2 insertions, 832 deletions
diff --git a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl b/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl Binary files differdeleted file mode 100644 index 7ea0d4da..00000000 --- a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl +++ /dev/null diff --git a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl b/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl Binary files differdeleted file mode 100644 index 1c338bcf..00000000 --- a/Northstar.Custom/mod/models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl +++ /dev/null diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut index 848a4b86..d5af4cde 100644 --- a/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/sh_northstar_custom_precache.gnut @@ -4,10 +4,9 @@ global function NorthstarCustomPrecache void function NorthstarCustomPrecache() { PrecacheWeapon( "mp_weapon_peacekraber" ) - PrecacheWeapon( "mp_titanweapon_triplethreat" ) PrecacheWeapon( "melee_pilot_kunai" ) - + // create kunai damage source so game won't crash when we hit smth with it // just using the default melee one, easier than making a new one getconsttable()[ "eDamageSourceId" ][ "melee_pilot_kunai" ] <- eDamageSourceId.melee_pilot_emptyhanded -} +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut deleted file mode 100644 index afdb6961..00000000 --- a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_projectile_titanweapon_triple_threat.nut +++ /dev/null @@ -1,85 +0,0 @@ -untyped - - -global function OnProjectileCollision_titanweapon_triple_threat - - -void function OnProjectileCollision_titanweapon_triple_threat( entity projectile, vector pos, vector normal, entity hitEnt, int hitbox, bool isCritical ) -{ - if( !IsValid( hitEnt ) ) - return - - if( "impactFuse" in projectile.s && projectile.s.impactFuse == true ) - projectile.GrenadeExplode( Vector( 0,0,0 ) ) - - if( hitEnt.GetClassName() == "player" && !hitEnt.IsTitan() ) - return - - if( !IsValid( projectile ) ) - return - - if( IsMagneticTarget( hitEnt ) ) - { - if( hitEnt.GetTeam() != projectile.GetTeam() ) - { - local normal = Vector( 0, 0, 1 ) - if( "collisionNormal" in projectile.s ) - normal = projectile.s.collisionNormal - projectile.GrenadeExplode( normal ) - } - } - else if( "becomeProxMine" in projectile.s && projectile.s.becomeProxMine == true ) - { - table collisionParams = - { - pos = pos, - normal = normal, - hitEnt = hitEnt, - hitbox = hitbox - } - - PlantStickyEntity( projectile, collisionParams ) - projectile.s.collisionNormal <- normal - #if SERVER - thread TripleThreatProximityTrigger( projectile ) - #endif - } - -} - -#if SERVER -function TripleThreatProximityTrigger( entity nade ) -{ - //Hack, shouldn't be necessary with the IsValid check in OnProjectileCollision. - if( !IsValid( nade ) ) - return - - nade.EndSignal( "OnDestroy" ) - EmitSoundOnEntity( nade, "Wpn_TripleThreat_Grenade_MineAttach" ) - - wait TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME - - EmitSoundOnEntity( nade, "Weapon_Vortex_Gun.ExplosiveWarningBeep" ) - local rangeCheck = PROX_MINE_RANGE - while( 1 ) - { - local origin = nade.GetOrigin() - int team = nade.GetTeam() - - local entityArray = GetScriptManagedEntArrayWithinCenter( level._proximityTargetArrayID, team, origin, PROX_MINE_RANGE ) - foreach( entity ent in entityArray ) - { - if ( TRIPLETHREAT_MINE_FIELD_TITAN_ONLY ) - if ( !ent.IsTitan() ) - continue - - if ( IsAlive( ent ) ) - { - nade.Signal( "ProxMineTrigger" ) - return - } - } - WaitFrame() - } -} -#endif // SERVER diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut b/Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut deleted file mode 100644 index eeea91d6..00000000 --- a/Northstar.Custom/mod/scripts/vscripts/weapons/sh_triple_threat.gnut +++ /dev/null @@ -1,249 +0,0 @@ -untyped - - -global function MpTitanweaponTripleThreat_Init -global function OnWeaponPrimaryAttack_titanweapon_triplethreat - -#if SERVER -global function OnWeaponNpcPrimaryAttack_titanweapon_triplethreat -#endif - -const FX_MINE_TRAIL = $"Rocket_Smoke_Large" -const FX_MINE_LIGHT = $"tower_light_red" -const FX_TRIPLE_IGNITION = $"wpn_grenade_TT_activate" -const FX_TRIPLE_IGNITION_BURN = $"wpn_grenade_TT_activate" -const BURN_MAGNETIC_FORCE = 2400 -const MIN_FUSE_TIME = 2.3 -const MAX_FUSE_TIME = 2.7 -const MIN_ROLLING_ROUNDS_FUSE_TIME = 3.2 -const MAX_ROLLING_ROUNDS_FUSE_TIME = 3.7 - -global const TRIPLETHREAT_LAUNCH_VELOCITY = 1100.0 -global const TRIPLETHREAT_MIN_MINE_FUSE_TIME = 8.2 -global const TRIPLETHREAT_MAX_MINE_FUSE_TIME = 8.8 -global const TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME = 1.15 //After landing -global const TRIPLETHREAT_MINE_FIELD_TITAN_ONLY = false -global const TRIPLETHREAT_MINE_FIELD_MAX_MINES = 9 -global const TRIPLETHREAT_MINE_FIELD_LAUNCH_VELOCITY = 1100 -global const TRIPLETHREAT_NUM_SHOTS = 3 -global const PROX_MINE_RANGE = 200 - -const TRIPLETHREAT_MAX_BOLTS = 3 - -struct -{ - float[2][TRIPLETHREAT_MAX_BOLTS] boltOffsets = [ - [0.2, 0.0], - [0.2, 2.0], // right - [0.2, -2.0], // left - ] -} file - - -function MpTitanweaponTripleThreat_Init() -{ - RegisterSignal( "ProxMineTrigger" ) - - PrecacheParticleSystem( FX_MINE_TRAIL ) - PrecacheParticleSystem( FX_MINE_LIGHT ) - PrecacheParticleSystem( FX_TRIPLE_IGNITION ) - PrecacheParticleSystem( FX_TRIPLE_IGNITION_BURN ) -} - -var function OnWeaponPrimaryAttack_titanweapon_triplethreat( entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - entity owner = weapon.GetWeaponOwner() - float zoomFrac = owner.GetZoomFrac() - if ( zoomFrac < 1 && zoomFrac > 0) - return 0 - weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 ) - return FireTripleThreat (weapon, attackParams, true) -} - -#if SERVER -var function OnWeaponNpcPrimaryAttack_titanweapon_triplethreat( entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 ) - return FireTripleThreat (weapon, attackParams, false) -} -#endif - -function FireTripleThreat( entity weapon, WeaponPrimaryAttackParams attackParams, bool playerFired ) -{ - entity weaponOwner = weapon.GetWeaponOwner() - - bool shouldCreateProjectile = false - if ( IsServer() || weapon.ShouldPredictProjectiles() ) - shouldCreateProjectile = true - #if CLIENT - if ( !playerFired ) - shouldCreateProjectile = false - #endif - - entity bossPlayer = weaponOwner - bool hasRollingRoundsMod = weapon.HasMod( "rolling_rounds" ) - - if ( weaponOwner.IsNPC() ) - bossPlayer = weaponOwner.GetTitanSoul().GetBossPlayer() - - bool inADS = weapon.IsWeaponInAds() - vector attackAngles = VectorToAngles( attackParams.dir ) - vector baseUpVec = AnglesToUp( attackAngles ) - vector baseRightVec = AnglesToRight( attackAngles ) - - if ( shouldCreateProjectile ) - { - int numShots = weapon.GetProjectilesPerShot() - float velocity = TRIPLETHREAT_LAUNCH_VELOCITY * 1.2 - float angleAdjustment = 1 - if ( weapon.HasMod( "spread_increase_ttt" ) ) - angleAdjustment = 1.5 - else if ( weapon.HasMod( "spread_decrease_ttt" ) ) - angleAdjustment = 0.5 - - for ( int i = 0; i < numShots; i++ ) - { - vector upVec = baseUpVec * file.boltOffsets[i][0] * 0.05 - vector rightVec = baseRightVec * file.boltOffsets[i][1] * angleAdjustment * 0.05 - - if ( inADS ) - { - // Instead of swapping for horizontal spread, add it to preserve the y-axis velocity the shots normally have - upVec = baseUpVec * (file.boltOffsets[i][0] + file.boltOffsets[i][1] * angleAdjustment) * 0.05 - rightVec = Vector(0, 0, 0) - } - - vector attackVec = attackParams.dir + rightVec + upVec - - if (weapon.HasMod("hydraulic_launcher")) - attackVec *= (1.0 + weapon.GetWeaponChargeFraction()) - - float fuseTime - if( hasRollingRoundsMod ) - fuseTime = RandomFloatRange( MIN_ROLLING_ROUNDS_FUSE_TIME, MAX_ROLLING_ROUNDS_FUSE_TIME ) - else - fuseTime = RandomFloatRange( MIN_FUSE_TIME, MAX_FUSE_TIME ) - - int damageType = damageTypes.explosive - if ( weapon.HasMod( "arc_triple_threat" ) ) - damageType = damageType | damageTypes.electric - - vector angularVelocity = Vector( RandomFloatRange( -velocity, velocity ), 100, 0 ) - - FireTripleThreatGrenade( weapon, attackParams.pos, attackVec, angularVelocity, playerFired, fuseTime, damageType ) - } - } - - return 3 -} - -function FireTripleThreatGrenade( entity weapon, origin, fwd, velocity, playerFired, float fuseTime, damageType = null ) -{ - entity weaponOwner = weapon.GetWeaponOwner() - - if ( damageType == null ) - damageType = damageTypes.explosive - - entity nade = weapon.FireWeaponGrenade( origin, fwd, velocity, 0, damageType, damageType, playerFired, true, true ) - if ( nade ) - { - nade.InitMagnetic( 1000.0, "Explo_MGL_MagneticAttract" ) - - nade.kv.CollideWithOwner = false - - Grenade_Init( nade, weapon ) - #if SERVER - nade.SetOwner( weaponOwner ) - thread EnableCollision( nade ) - thread AirPop( nade, fuseTime ) - thread TrapExplodeOnDamage( nade, 50, 0.0, 0.1 ) - - if( weapon.HasMod( "mine_field" ) ) - nade.s.becomeProxMine <- true - - if( weapon.HasMod( "rolling_rounds" ) ) - nade.s.rollingRound <- true - - if( weapon.HasMod( "impact_fuse" ) ) - nade.s.impactFuse <- true - - if( weapon.HasMod( "burn_mod_titan_triple_threat" ) ) - { - nade.s.hasBurnMod <- true - nade.InitMagnetic( BURN_MAGNETIC_FORCE, "Explo_TripleThreat_MagneticAttract" ) - //EmitSoundOnEntity( nade, "Weapon_R1_MGL_Grenade_Emitter" ) - } - #else - SetTeam( nade, weaponOwner.GetTeam() ) - #endif - - return nade - } -} - -function EnableCollision( entity grenade ) -{ - grenade.EndSignal("OnDestroy") - - wait 1.0 - grenade.kv.CollideWithOwner = true -} - -function AirPop( entity grenade, float fuseTime ) -{ - grenade.EndSignal( "OnDestroy" ) - - float popDelay = RandomFloatRange( 0.2, 0.3 ) - - string waitSignal = "Planted" // Signal triggered when mine sticks to something - local waitResult = WaitSignalTimeout( grenade, (fuseTime - (popDelay + 0.2)), waitSignal ) - - // Only enter here if the mine stuck to something - if ( waitResult != null && waitResult.signal == waitSignal ) - { - fuseTime = RandomFloatRange( TRIPLETHREAT_MIN_MINE_FUSE_TIME, TRIPLETHREAT_MAX_MINE_FUSE_TIME ) - waitSignal = "ProxMineTrigger" - waitResult = WaitSignalTimeout( grenade, (fuseTime - (popDelay + 0.2)), waitSignal ) - - // Mine was triggered via proximity - if ( waitResult != null && waitResult.signal == waitSignal ) - EmitSoundOnEntity( grenade, "NPE_Missile_Alarm") // TEMP - Replace with a real sound - } - - asset effect = FX_TRIPLE_IGNITION - if( "hasBurnMod" in grenade.s && grenade.s.hasBurnMod ) - effect = FX_TRIPLE_IGNITION_BURN - - int fxId = GetParticleSystemIndex( effect ) - StartParticleEffectOnEntity( grenade, fxId, FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) - - EmitSoundOnEntity( grenade, "Triple_Threat_Grenade_Charge" ) - - float popSpeed = RandomFloatRange( 40.0, 64.0 ) - vector popVelocity = Vector ( 0, 0, popSpeed ) - vector normal = Vector( 0, 0, 1 ) - if( "becomeProxMine" in grenade.s && grenade.s.becomeProxMine == true ) - { - //grenade.ClearParent() - if( "collisionNormal" in grenade.s ) - { - normal = expect vector( grenade.s.collisionNormal ) - popVelocity = expect vector( grenade.s.collisionNormal ) * popSpeed - } - } - - vector newPosition = grenade.GetOrigin() + popVelocity - grenade.SetVelocity( GetVelocityForDestOverTime( grenade.GetOrigin(), newPosition, popDelay ) ) - - wait popDelay - TripleThreat_Explode( grenade ) -} - -function TripleThreat_Explode( entity grenade ) -{ - vector normal = Vector( 0, 0, 1 ) - if( "collisionNormal" in grenade.s ) - normal = expect vector( grenade.s.collisionNormal ) - - grenade.GrenadeExplode( normal ) -} diff --git a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt deleted file mode 100644 index a1337d9f..00000000 --- a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt +++ /dev/null @@ -1,495 +0,0 @@ -WeaponData -{ - // General - "printname" "#WPN_TITAN_TRIPLE_THREAT" - "shortprintname" "#WPN_TITAN_TRIPLE_THREAT_SHORT" - "description" "#WPN_TITAN_TRIPLE_THREAT_DESC" - "longdesc" "#WPN_TITAN_TRIPLE_THREAT_LONGDESC" - - "leveled_pickup" "1" - "ammo_no_remove_from_stockpile" "1" - - "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall" - "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall" - - "weaponClass" "titan" - "weaponSubClass" "projectile_shotgun" - "body_type" "close_quarters" - "fire_mode" "semi-auto" - "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" - "pickup_press_prompt" "[USE] [WEAPONNAME]" - "minimap_reveal_distance" "32000" - - "damage_flags" "DF_GIB" - - "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_triplethreat" - "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_triplethreat" - "OnProjectileCollision" "OnProjectileCollision_titanweapon_triple_threat" - - // Menu Stats - "stat_damage" "98" - "stat_range" "15" - "stat_accuracy" "15" - "stat_rof" "20" - - // Models - "viewmodel" "models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl" - "playermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl" - "holstermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl" - - MP_BASE - { - "damage_near_distance" "1500" - "damage_far_distance" "3000" - "damage_near_value" "0" - "damage_far_value" "0" - "damage_near_value_titanarmor" "0" - "damage_far_value_titanarmor" "0" - - "deploy_time" "0.8" - - "ammo_min_to_fire" "3" - - "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>" - "projectile_ricochet_max_count" "0" - } - - SP_BASE - { - "damage_near_distance" "1500" - "damage_far_distance" "3000" - "damage_near_value" "0" - "damage_far_value" "0" - "damage_near_value_titanarmor" "0" - "damage_far_value_titanarmor" "0" - - "deploy_time" "1.75" - - "ammo_min_to_fire" "3" - - "enable_highlight_networking_on_creation" "1" - } - - // Effects - "tracer_effect" "weapon_tracers_titandestroyer" - "impact_effect_table" "triplethreat_frag" - "projectile_adjust_to_gun_barrel" "1" - "projectile_airburst_on_death" "1" - - "vortex_absorb_effect" "wpn_vortex_projectile_trip_FP" - "vortex_absorb_effect_third_person" "wpn_vortex_projectile_trip" - "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" - "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" - - "projectilemodel" "models/weapons/bullets/triple_threat_projectile.mdl" - "projectile_trail_effect_0" "wpn_grenade_TT" -// "projectile_trail_effect_0" "P_leadwall_proj" - - "sound_dryfire" "titan_dryfire" - "fire_sound_1_player_1p" "weapon_triplethreat_fire_1p" - "fire_sound_1_player_3p" "weapon_triplethreat_fire_3p" - "fire_sound_1_npc" "weapon_triplethreat_fire_3p" - "sound_zoom_in" "Weapon_Triple_Threat.ALT_On" - "sound_zoom_out" "Weapon_Triple_Threat.ALT_Off" - - "low_ammo_sound_name_1" "mgl_lowammo_shot1" - "low_ammo_sound_name_2" "mgl_lowammo_shot2" - - "fx_muzzle_flash_view" "wpn_muzzleflash_xo_triple_fp" - "fx_muzzle_flash_world" "wpn_muzzleflash_xo_triple" - "fx_muzzle_flash_attach" "muzzle_flash" - - // Damage - When Used by Players - "damage_type" "burn" - - "crosshair" "crosshair_t" - "explosion_damage" "350" // 150 - "explosion_damage_heavy_armor" "550" // 150 - - "explosion_inner_radius" "140" - "explosionradius" "320" - "impulse_force" "5000" - - "critical_hit_damage_scale" "1.5" - - "critical_hit" "0" - - "projectile_inherit_owner_velocity_scale" "0.2" - - "projectiles_per_shot" "3" - - // Ammo - "ammo_stockpile_max" "200" - "ammo_per_shot" "3" - "ammo_clip_size" "9" - "ammo_default_total" "200" - "ammo_display" "segmented" - - // Regen Ammo - // "regen_ammo_refill_rate" "1.5" - // "regen_ammo_refill_start_delay" "1.0" - - "bolt_hitsize" "0.5" - "bolt_hitsize_grow1_time" "0.075" - "bolt_hitsize_grow1_size" "4.0" - "bolt_hitsize_grow2_time" "0.075" - "bolt_hitsize_grow2_size" "4.0" - "bolt_hitsize_growfinal_lerptime" "0.18" - "bolt_hitsize_growfinal_size" "6.0" - "bolt_bounce_frac" "1.0" - - "projectile_launch_speed" "1100" - "projectile_launch_pitch_offset" "1" - "projectile_adjust_to_gun_barrel" "1" - - "grenade_bounce_vel_frac_shallow" "0.4" - "grenade_bounce_vel_frac_sharp" "0.25" - "grenade_bounce_vel_frac_along_normal" "0.5" - "grenade_bounce_randomness" "0.2" - "grenade_bounce_extra_vertical_randomness" "0.2" - "grenade_roll_vel_frac_per_second" "0.1" - - // Behavior - "fire_rate" "1.2" - "zoom_time_in" "0.2" - "zoom_time_out" "0.2" - "zoom_fov" "55" - "zoom_effects" "1" - "reload_time" "3.0" - "reload_time_late1" "2" - "reload_time_late2" "1" - "reloadempty_time" "3.0" - "reloadempty_time_late1" "2" - "reloadempty_time_late2" "1" - "holster_time" "0.45" - "deploy_time" "0.85" - "lower_time" "0.1" - "raise_time" "0.4" - "vortex_refire_behavior" "grenade" - "allow_empty_fire" "0" - "reload_enabled" "1" - "allow_empty_click" "1" - "empty_reload_only" "0" - "trigger_snipercam" "1" - "allow_headshots" "0" - "primary_fire_does_not_block_sprint" "0" - "ads_move_speed_scale" "0.75" - "aimassist_disable_hipfire_humansonly" "1" - "aimassist_disable_ads_humansonly" "1" - - // Spread - "spread_stand_hip" "0.0" - "spread_stand_hip_run" "0.0" - "spread_stand_hip_sprint" "0.0" - "spread_stand_ads" "0.0" - "spread_crouch_hip" "0.0" - "spread_crouch_ads" "0.0" - "spread_air_hip" "0.0" - "spread_air_ads" "0.0" - - // Spread on NPCs affects their initial shooting direction - // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel - - "ammo_suck_behavior" "primary_weapons" - - // View Kick - "viewkick_spring" "titan_launcher" - - "viewkick_pitch_base" "-3.0" - "viewkick_pitch_random" "1.0" - "viewkick_pitch_softScale" "1.0" - "viewkick_pitch_hardScale" "3.0" - - "viewkick_yaw_base" "-0.25" - "viewkick_yaw_random" "0.5" - "viewkick_yaw_softScale" "0.3" - "viewkick_yaw_hardScale" "2.0" - - "viewkick_roll_base" "0.0" - "viewkick_roll_randomMin" "0.6" - "viewkick_roll_randomMax" "0.8" - "viewkick_roll_softScale" "0.2" - "viewkick_roll_hardScale" "2.0" - - "viewkick_hipfire_weaponFraction" "0.3" - "viewkick_hipfire_weaponFraction_vmScale" "0.5" - "viewkick_ads_weaponFraction" "0.2" - "viewkick_ads_weaponFraction_vmScale" "0.5" - - "viewpunch_multiplier" "1.8" - - //"viewkick_spring" "titan_leadwall" -// - //"viewkick_pitch_base" "-2.25" - //"viewkick_pitch_random" "1" - //"viewkick_pitch_softScale" "6.0" - //"viewkick_pitch_hardScale" "1.0" -// - //"viewkick_yaw_base" "-0.95" - //"viewkick_yaw_random" "0.5" - //"viewkick_yaw_softScale" "0.5" - //"viewkick_yaw_hardScale" "2.0" -// - //"viewkick_roll_base" "0" - //"viewkick_roll_randomMin" "0.6" - //"viewkick_roll_randomMax" "0.8" - //"viewkick_roll_softScale" "0.2" - //"viewkick_roll_hardScale" "2.75" -// - //"viewkick_hipfire_weaponFraction" "0.1" - //"viewkick_hipfire_weaponFraction_vmScale" "10.0" - //"viewkick_ads_weaponFraction" "0.1" - //"viewkick_ads_weaponFraction_vmScale" "10.0" - - "viewkick_perm_pitch_base" "0" - "viewkick_perm_pitch_random" "0.0" - - // - "viewmodel_shake_forward" "0.5" - "viewmodel_shake_up" "0.2" - "viewmodel_shake_right" "0.0" - - // Bob - "bob_cycle_time" "0.69" - "bob_vert_dist" "0.6" - "bob_horz_dist" "0.1" - "bob_max_speed" "150" - "bob_pitch" "0.75" - "bob_yaw" "-1.7" - "bob_roll" "-1.2" - - // Bob - "bob_cycle_time_zoomed" "0.69" - "bob_vert_dist_zoomed" "0.6" - "bob_horz_dist_zoomed" "0.1" - "bob_max_speed_zoomed" "150" - "bob_pitch_zoomed" "0.75" - "bob_yaw_zoomed" "-1.7" - "bob_roll_zoomed" "-1.2" - - // Rumble - "fire_rumble" "titan_triple_threat" - - // Sway - "sway_rotate_attach" "SWAY_ROTATE" - "sway_min_x" "-0.5" - "sway_min_y" "-2" - "sway_min_z" "-2.7" - "sway_max_x" "0.5" - "sway_max_y" "2" - "sway_max_z" "2.7" - "sway_min_pitch" "-3" - "sway_min_yaw" "-2.5" - "sway_min_roll" "-4" - "sway_max_pitch" "3" - "sway_max_yaw" "2.5" - "sway_max_roll" "4" - "sway_translate_gain" "4" - "sway_rotate_gain" "7" - "sway_move_forward_translate_x" "-0.1" - "sway_move_forward_translate_z" "-2.7" - "sway_move_back_translate_x" "0.2" - "sway_move_back_translate_z" "-0.2" - "sway_move_left_translate_y" "-1" - "sway_move_left_translate_z" "-0.5" - "sway_move_left_rotate_roll" "-2" - "sway_move_right_translate_y" "1" - "sway_move_right_translate_z" "-0.5" - "sway_move_right_rotate_roll" "2" - "sway_move_up_translate_z" "-1" - "sway_move_down_translate_z" "1" - "sway_turn_left_rotate_yaw" "1" - "sway_turn_right_rotate_yaw" "-1" - - "sway_turn_left_translate_y" "-.5" - "sway_turn_right_translate_y" ".5" - "sway_turn_up_translate_z" "-1" - "sway_turn_down_translate_z" "1" - "sway_turn_up_translate_x" "-.1" - "sway_turn_down_translate_x" ".1" - - "sway_turn_left_rotate_roll" "-4" - "sway_turn_right_rotate_roll" "4" - "sway_turn_up_rotate_pitch" "-3" - "sway_turn_down_rotate_pitch" "3" - "sway_turn_up_rotate_roll" "0.8" - "sway_turn_down_rotate_roll" "-0.8" - - // Sway - "sway_rotate_attach_zoomed" "SWAY_ROTATE" - "sway_min_x_zoomed" "-0.5" - "sway_min_y_zoomed" "-2" - "sway_min_z_zoomed" "-2.7" - "sway_max_x_zoomed" "0.5" - "sway_max_y_zoomed" "2" - "sway_max_z_zoomed" "2.7" - "sway_min_pitch_zoomed" "-3" - "sway_min_yaw_zoomed" "-2.5" - "sway_min_roll_zoomed" "-4" - "sway_max_pitch_zoomed" "3" - "sway_max_yaw_zoomed" "2.5" - "sway_max_roll_zoomed" "4" - "sway_translate_gain_zoomed" "4" - "sway_rotate_gain_zoomed" "7" - "sway_move_forward_translate_x_zoomed" "-0.1" - "sway_move_forward_translate_z_zoomed" "-2.7" - "sway_move_back_translate_x_zoomed" "0.2" - "sway_move_back_translate_z_zoomed" "-0.2" - "sway_move_left_translate_y_zoomed" "-1" - "sway_move_left_translate_z_zoomed" "-0.5" - "sway_move_left_rotate_roll_zoomed" "-2" - "sway_move_right_translate_y_zoomed" "1" - "sway_move_right_translate_z_zoomed" "-0.5" - "sway_move_right_rotate_roll_zoomed" "2" - "sway_move_up_translate_z_zoomed" "-1" - "sway_move_down_translate_z_zoomed" "1" - "sway_turn_left_rotate_yaw_zoomed" "1" - "sway_turn_right_rotate_yaw_zoomed" "-1" - - "sway_turn_left_translate_y_zoomed" "-.5" - "sway_turn_right_translate_y_zoomed" ".5" - "sway_turn_up_translate_z_zoomed" "-1" - "sway_turn_down_translate_z_zoomed" "1" - "sway_turn_up_translate_x_zoomed" "-.1" - "sway_turn_down_translate_x_zoomed" ".1" - - "sway_turn_left_rotate_roll_zoomed" "-4" - "sway_turn_right_rotate_roll_zoomed" "4" - "sway_turn_up_rotate_pitch_zoomed" "-3" - "sway_turn_down_rotate_pitch_zoomed" "3" - "sway_turn_up_rotate_roll_zoomed" "0.8" - "sway_turn_down_rotate_roll_zoomed" "-0.8" - - // NPC - "proficiency_poor_spreadscale" "7.0" - "proficiency_poor_additional_rest" "1.0" - "proficiency_average_spreadscale" "5.0" - "proficiency_average_additional_rest" "0.5" - "proficiency_good_spreadscale" "3.33333" - "proficiency_good_additional_rest" "0.2" - "proficiency_very_good_spreadscale" "3.66667" - "proficiency_very_good_additional_rest" "0" - - - "npc_min_range" "0" - "npc_max_range" "1500" // roughly projectile speed * lifetime in script + barrel offset - - "npc_min_burst" "1" - "npc_max_burst" "1" - "npc_rest_time_between_bursts_min" "0.1" - "npc_rest_time_between_bursts_max" "0.4" - - "npc_fire_at_enemy_defense_time" "1.5" - - // WeaponED Unhandled Key/Values and custom script Key/Values - "bob_tilt_angle" "0.5" - "sway_turn_angle_factor" "-0.5" - "sway_turn_origin_factor" "0" - "sway_turn_angle_factor_zoomed" "0" - "sway_turn_origin_factor_zoomed" "0.05" - "sway_move_angle_factor" "0.15" - "sway_move_origin_factor" "0.15" - "sway_move_angle_factor_zoomed" "0" - "sway_move_origin_factor_zoomed" "0.03" - "sway_gain" "10.0" - "deployfirst_time" "1.0" - "deploycatch_time" "1.33" - - "projectile_damage_reduction_per_bounce" "0.0" - "projectile_damages_owner" "0" - //"projectile_speed_reduction_factor" "0.5" - - // Crosshair - "red_crosshair_range" "600" - - - - - // Bodygroups: - "clip_bodygroup" "triple_threat_magazine" - "clip_bodygroup_index_shown" "0" - "clip_bodygroup_index_hidden" "1" - "clip_bodygroup_show_for_milestone_0" "1" - "clip_bodygroup_show_for_milestone_1" "0" - "clip_bodygroup_show_for_milestone_2" "1" - - - Mods - { - mine_field - { - - } - - spread_decrease_ttt - { - - } - - spread_increase_ttt - { - - } - - hydraulic_launcher - { - "charge_time" "3.0" //Hydraulic Launcher - Charge to increase distance fired. - "charge_rumble_min" "10" - "charge_rumble_max" "40" - } - - - impact_fuse - { - - } - - rolling_rounds - { - "grenade_bounce_vel_frac_shallow" "0.6" - "grenade_bounce_vel_frac_sharp" "0.4" - "grenade_bounce_vel_frac_along_normal" "0.7" - "grenade_roll_vel_frac_per_second" "0.5" - } - - - burn_mod_titan_triple_threat - { - "projectile_trail_effect_0" "wpn_grenade_frag_mag_burn" - //"damage_near_value" "*1.5" - //"damage_far_value" "*1.5" - //"damage_near_value_titanarmor" "*1.5" - //"damage_far_value_titanarmor" "*1.5" - //"explosion_damage" "*1.5" // 150 - //"explosion_damage_heavy_armor" "*1.5" // 150 - "is_burn_mod" "1" - } - } - active_crosshair_count "1" - crosshair_index "0" - - RUI_CrosshairData - { - DefaultArgs - { - adjustedSpread weapon_spread - adsFrac player_zoomFrac - isSprinting player_is_sprinting - isReloading weapon_is_reloading - teamColor crosshair_team_color - isAmped weapon_is_amped - crosshairMovementX crosshair_movement_x - crosshairMovementY crosshair_movement_y - } - - Crosshair_1 - { - "ui" "ui/crosshair_leadwall" - "base_spread" "0.0" - Args - { - isFiring weapon_is_firing - } - } - } -} |