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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-04-09 22:01:35 +0100
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-04-09 23:10:59 +0200
commit66eef34dcf28f3a52f10bd046fa6f6a9b189cd70 (patch)
treef35cf7dcf56d1286a7fd225785af732a9011352e /Northstar.Custom/mod
parentb74c4d315612431146148669f593657f8da08afb (diff)
downloadNorthstarMods-1.6.2-rc1.tar.gz
NorthstarMods-1.6.2-rc1.zip
Fix crash issues on infection and fastball respawn (#294)v1.6.2-rc1v1.6.2
Diffstat (limited to 'Northstar.Custom/mod')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut10
2 files changed, 10 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
index f5fae006..a8ce6a40 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
@@ -92,7 +92,7 @@ void function FastballRespawnPlayerEffects_Threaded()
// sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive
entity player = GetLocalClientPlayer()
- while ( !IsAlive( player ) )
+ while ( !IsAlive( player ) || !IsValid( player.GetCockpit() ) )
WaitFrame()
StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
index 56763bd4..9374278a 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
@@ -22,9 +22,17 @@ void function ClGamemodeInfection_Init()
void function ServerCallback_YouAreInfected()
{
+ thread ServerCallback_YouAreInfected_Threaded()
+}
+
+void function ServerCallback_YouAreInfected_Threaded()
+{
// heavily based on mfd code
entity localPlayer = GetLocalViewPlayer()
-
+
+ while ( !IsValid( localPlayer.GetCockpit() ) )
+ WaitFrame()
+
StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
HideEventNotification()