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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-07-25 21:40:30 +0100
committerGeckoEidechse <gecko.eidechse+git@pm.me>2023-07-25 23:01:31 +0200
commit5c087b095be2968da9555a0f94499e2c8b491089 (patch)
tree115272bb1cdbb5370a59dd7abe4b4d1e658a2220 /Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
parent93a7b2dfdb2c1bf08831b8c7ece0a16e17b1a6ec (diff)
downloadNorthstarMods-1.17.2.tar.gz
NorthstarMods-1.17.2.zip
Fix Arc Cannon not dealing damage when used by NPCs (#666)v1.17.3-rc1v1.17.3v1.17.2-rc1v1.17.2v1.17.1-rc5v1.17.1-rc4v1.17.1-rc3v1.17.11.17.X
Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities (cherry picked from commit 18298d266cea088f777a59ef94ec8fafdd78d339)
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut10
1 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
index cd58ef068..011389670 100644
--- a/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
@@ -552,12 +552,16 @@ function ZapTarget( zapInfo, target, beamStartPos, beamEndPos, chainNum = 1 )
int damageNearValue = eWeaponVar.damage_near_value
int damageFarValueTitanArmor = eWeaponVar.damage_far_value_titanarmor
int damageNearValueTitanArmor = eWeaponVar.damage_near_value_titanarmor
+ int damageFarDistance = eWeaponVar.damage_far_distance
+ int damageNearDistance = eWeaponVar.damage_near_distance
if ( zapInfo.player.IsNPC() )
{
damageFarValue = eWeaponVar.npc_damage_far_value
damageNearValue = eWeaponVar.npc_damage_near_value
damageFarValueTitanArmor = eWeaponVar.npc_damage_far_value_titanarmor
damageNearValueTitanArmor = eWeaponVar.npc_damage_near_value_titanarmor
+ damageFarDistance = eWeaponVar.npc_damage_far_distance
+ damageNearDistance = eWeaponVar.npc_damage_near_distance
}
if ( IsValid( target ) && IsValid( zapInfo.player ) )
@@ -613,8 +617,8 @@ function ZapTarget( zapInfo, target, beamStartPos, beamEndPos, chainNum = 1 )
{
// use distance for damage if the weapon auto-fires
entity weapon = expect entity( zapInfo.weapon )
- float nearDist = weapon.GetWeaponSettingFloat( eWeaponVar.damage_near_distance )
- float farDist = weapon.GetWeaponSettingFloat( eWeaponVar.damage_far_distance )
+ float nearDist = weapon.GetWeaponSettingFloat( damageNearDistance )
+ float farDist = weapon.GetWeaponSettingFloat( damageFarDistance )
float dist = Distance( weapon.GetOrigin(), target.GetOrigin() )
damageAmount = GraphCapped( dist, farDist, nearDist, damageMin, damageMax )
@@ -1044,4 +1048,4 @@ function GetWeaponChargeFrac( weapon )
if ( weapon.IsChargeWeapon() )
return weapon.GetWeaponChargeFraction()
return 1.0
-} \ No newline at end of file
+}