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author | NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> | 2024-11-14 19:42:11 -0400 |
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committer | GitHub <noreply@github.com> | 2024-11-15 00:42:11 +0100 |
commit | 227e7ef2a39adc0aebdaa95ae8f8bf2703716bd0 (patch) | |
tree | 831062f9cd48bc8f59a2adc17716ec4bf507adee /Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut | |
parent | e75be3def31f33dd56e7f208d7201d63e199ad8f (diff) | |
download | NorthstarMods-227e7ef2a39adc0aebdaa95ae8f8bf2703716bd0.tar.gz NorthstarMods-227e7ef2a39adc0aebdaa95ae8f8bf2703716bd0.zip |
Remove clutter client logging in melee scripts (#895)v1.28.5-rc2v1.28.5
Removes logging print statements that just clutter up console.
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut index 514d4aaa..031acacf 100644 --- a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut @@ -55,11 +55,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked ) { if ( !movestunBlocked ) { -#if SERVER - print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" ) -#else - print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" ) -#endif if ( player.Lunge_SetTargetEntity( lungeTarget, true ) ) { if ( lungeTarget.IsTitan() ) @@ -95,11 +90,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked ) function DoReactionForTitanHit( entity player, entity titan ) { -#if SERVER - print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" ) -#else - print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" ) -#endif player.Lunge_SetTargetEntity( titan, true ) if ( player.Lunge_IsLungingToEntity() ) player.Lunge_EnableFlying() @@ -125,29 +115,11 @@ function HumanMeleeAttack( entity player ) if ( player.Lunge_IsGroundExecute() ) attackRange = 150 -#if SERVER - print( "SERVER: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" ) -#else - print( "CLIENT: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" ) -#endif table traceResult = PlayerMelee_AttackTrace( player, attackRange, CodeCallback_IsValidMeleeAttackTarget ) entity hitEnt = expect entity( traceResult.ent ) if ( !IsValid( hitEnt ) ) - { -#if SERVER - print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" ) -#else - print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" ) -#endif return - } - -#if SERVER - print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" ) -#else - print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" ) -#endif if ( PlayerMelee_IsServerSideEffects() ) { @@ -231,8 +203,6 @@ function HumanMeleeAttack_DoImpact( entity player, entity meleeWeapon, traceResu vector oldVelocity = target.GetVelocity() vector damageForce = AnglesToForward( angles ) * meleeWeapon.GetWeaponDamageForce() - print( "SERVER: HumanMeleeAttack_DoImpact() applying damage to " + target + "\n" ) - if ( target.IsNPC() && target.CanBeGroundExecuted() ) target.TakeDamage( target.GetHealth(), player, player, { scriptType = DF_RAGDOLL | meleeWeapon.GetWeaponDamageFlags(), damageType = DMG_MELEE_ATTACK, damageSourceId = damageSource, origin = traceResult.position, force = Vector( 0, 0, 0 ) } ) else @@ -511,28 +481,10 @@ bool function AttemptHumanMeleeExecution( entity player, entity syncedTarget, en void function PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack( entity player, entity target, entity meleeWeapon, table traceResult ) { -#if SERVER - print( "SERVER: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" ) -#else - print( "CLIENT: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" ) -#endif if ( !PlayerTriesSyncedMelee( player, target ) ) { #if SERVER - print( "SERVER: PlayerTriesSyncedMelee() for " + player + " failed\n" ) -#else - print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " failed\n" ) -#endif -#if SERVER HumanMeleeAttack_DoImpact( player, meleeWeapon, traceResult ) #endif } - else - { -#if SERVER - print( "SERVER: PlayerTriesSyncedMelee() for " + player + " succeeded\n" ) -#else - print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " succeeded\n" ) -#endif - } } |