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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-08 02:51:14 +0000 |
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committer | GitHub <noreply@github.com> | 2022-01-08 02:51:14 +0000 |
commit | c8ce36a68132ab669019e652c6bc3cb4efa83ead (patch) | |
tree | 7be569bb3d69c87fafba48a7979b2062e4bff40b /Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut | |
parent | ac1179b9b9ae6765fcfe7949086bd739a3bca82e (diff) | |
parent | b55efc1402427093b052f85499270c0c0290b525 (diff) | |
download | NorthstarMods-c8ce36a68132ab669019e652c6bc3cb4efa83ead.tar.gz NorthstarMods-c8ce36a68132ab669019e652c6bc3cb4efa83ead.zip |
Merge pull request #89 from VITALISED/tffa
Add Titan Free for All
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut new file mode 100644 index 000000000..5a5a3b9c1 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut @@ -0,0 +1,28 @@ +global function ClGamemodeTFFA_Init + +void function ClGamemodeTFFA_Init() +{ + // register gamestate asset, this is default so not necessary but doing it anyway + ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" ) + + // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA ) + + AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 ) +}
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