From b55efc1402427093b052f85499270c0c0290b525 Mon Sep 17 00:00:00 2001 From: Will Castro <39478251+VITALISED@users.noreply.github.com> Date: Sat, 8 Jan 2022 13:23:23 +1100 Subject: Add TFFA --- .../vscripts/gamemodes/cl_gamemode_tffa.gnut | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut new file mode 100644 index 000000000..5a5a3b9c1 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut @@ -0,0 +1,28 @@ +global function ClGamemodeTFFA_Init + +void function ClGamemodeTFFA_Init() +{ + // register gamestate asset, this is default so not necessary but doing it anyway + ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" ) + + // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA ) + + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA ) + + AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 ) +} \ No newline at end of file -- cgit v1.2.3