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authorRespawn <respawn@northstar.tf>2024-09-16 21:54:08 +0200
committerRespawn <respawn@northstar.tf>2024-09-16 21:54:08 +0200
commit3e00833bb7665bbc727c96bdb0fe84ad59e9d4e2 (patch)
tree58d5dd1d520a4b52e71ef40d87c293c375755b4a /Northstar.Client/mod/scripts/vscripts
parentfd16d8cc79d65636b097d247a00dbbf2b1263292 (diff)
downloadNorthstarMods-3e00833bb7665bbc727c96bdb0fe84ad59e9d4e2.tar.gz
NorthstarMods-3e00833bb7665bbc727c96bdb0fe84ad59e9d4e2.zip
Add cl_mp_glitch.nut from englishclient_mp_glitchv1.28.2-rc3v1.28.2-rc2v1.28.2
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts')
-rw-r--r--Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut175
1 files changed, 175 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut b/Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut
new file mode 100644
index 00000000..5c1a2092
--- /dev/null
+++ b/Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut
@@ -0,0 +1,175 @@
+global function ClientCodeCallback_MapInit
+global function AddInWorldMinimapObject
+
+// someday, move this to in world minimap
+
+struct
+{
+ array<var> minimapBGTopos
+ array<var> minimapTopos
+ array<var> screens
+ float mapCornerX
+ float mapCornerY
+ float mapScale
+ float threatMaxDist
+} file
+
+void function ClientCodeCallback_MapInit()
+{
+ AddCallback_EntitiesDidLoad( EntitiesDidLoad )
+ AddCallback_MinimapEntSpawned( AddInWorldMinimapObject )
+ AddCallback_LocalViewPlayerSpawned( AddInWorldMinimapObject )
+}
+
+void function EntitiesDidLoad()
+{
+ InitMinimapScreens()
+}
+
+var function AddInWorldMinimapTopo( entity ent, float width, float height )
+{
+ vector ang = ent.GetAngles()
+ vector right = ( (AnglesToRight( ang )*-1) * width * 0.5 )
+ vector down = ( (AnglesToUp( ang )*-1) * height * 0.5 )
+
+ vector org = ent.GetOrigin()
+
+ org = ent.GetOrigin() - right*0.5 - down*0.5
+
+ var topo = RuiTopology_CreatePlane( org, right, down, true )
+ return topo
+}
+
+void function InitMinimapScreens()
+{
+ array<entity> screens = GetEntArrayByScriptName( "inworld_minimap" )
+ foreach ( screen in screens )
+ {
+ file.minimapTopos.append( AddInWorldMinimapTopo( screen, 350, 350 ) )
+ file.minimapBGTopos.append( AddInWorldMinimapTopo( screen, 450, 450 ) )
+ }
+
+ asset mapImage = Minimap_GetAssetForKey( "minimap" )
+ file.mapCornerX = Minimap_GetFloatForKey( "pos_x" )
+ file.mapCornerY = Minimap_GetFloatForKey( "pos_y" )
+ float displayDist = Minimap_GetFloatForKey( "displayDist" )
+ float threatDistNear = Minimap_GetFloatForKey( "threatNearDist" )
+ float threatDistFar = Minimap_GetFloatForKey( "threatFarDist" )
+ file.mapScale = Minimap_GetFloatForKey( "scale" )
+
+ file.threatMaxDist = Minimap_GetFloatForKey( "threatMaxDist" )
+
+ foreach ( screen in file.minimapBGTopos )
+ {
+ entity player = GetLocalViewPlayer()
+ var rui = RuiCreate( $"ui/in_world_minimap_border.rpak", screen, RUI_DRAW_WORLD, 0 )
+ string factionChoice = GetFactionChoice( player )
+ ItemDisplayData displayData = GetItemDisplayData( factionChoice )
+ asset factionLogo = displayData.image
+ RuiSetImage( rui, "logo", factionLogo )
+ RuiSetImage( rui, "basicImage", $"overviews/mp_glitch_wallmap_bracket" )
+ }
+ foreach ( screen in file.minimapTopos )
+ {
+ var rui = RuiCreate( $"ui/in_world_minimap_base.rpak", screen, RUI_DRAW_WORLD, 0 )
+ RuiSetImage( rui, "mapImage", $"overviews/mp_glitch_wallmap" )
+ RuiSetFloat3( rui, "mapCorner", <file.mapCornerX, file.mapCornerY, 0> )
+ RuiSetFloat( rui, "displayDist", max( file.threatMaxDist, 2200 ) )
+ RuiSetFloat( rui, "mapScale", file.mapScale )
+ file.screens.append( rui )
+ }
+
+ foreach ( player in GetPlayerArray() )
+ {
+ if ( IsValid( player ) )
+ AddInWorldMinimapObject( player )
+ }
+}
+
+void function AddInWorldMinimapObject( entity ent ) //TODO: If we want radar jammer boost to hide friendly players we need to be able to get the rui handles back.
+{
+ Assert( IsValid( ent ) )
+
+ if ( !ent.IsPlayer() && !ent.IsTitan() )
+ return
+
+ ent.SetDoDestroyCallback( true )
+
+ foreach ( screen in file.minimapTopos )
+ thread AddInWorldMinimapObjectInternal( ent, screen )
+}
+
+void function AddInWorldMinimapObjectInternal( entity ent, var screen )
+{
+ printt( "AddInWorldMinimapObject" )
+ printt( screen )
+ printt( ent )
+
+ bool isNPCTitan = ent.IsNPC() && ent.IsTitan()
+ bool isPetTitan = ent == GetLocalViewPlayer().GetPetTitan()
+ bool isLocalPlayer = ent == GetLocalViewPlayer()
+ int customState = ent.Minimap_GetCustomState()
+ asset minimapAsset = $"ui/in_world_minimap_player.rpak"
+ if ( isNPCTitan )
+ {
+ minimapAsset = $"ui/in_world_minimap_object.rpak"
+ }
+
+ int zOrder = ent.Minimap_GetZOrder()
+ entity viewPlayer = GetLocalViewPlayer()
+
+ var rui = RuiCreate( minimapAsset, screen, RUI_DRAW_WORLD, MINIMAP_Z_BASE + zOrder )
+
+ //RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME )
+
+ RuiSetFloat3( rui, "mapCorner", <file.mapCornerX,file.mapCornerY,0.0> )
+ RuiSetFloat( rui, "mapScale", file.mapScale )
+
+ RuiTrackFloat3( rui, "objectPos", ent, RUI_TRACK_ABSORIGIN_FOLLOW )
+ RuiTrackFloat3( rui, "objectAngles", ent, RUI_TRACK_EYEANGLES_FOLLOW )
+ RuiTrackInt( rui, "objectFlags", ent, RUI_TRACK_MINIMAP_FLAGS )
+ RuiTrackInt( rui, "customState", ent, RUI_TRACK_MINIMAP_CUSTOM_STATE )
+ RuiSetFloat( rui, "displayDist", max( file.threatMaxDist, 2200 ) )
+
+ if ( isLocalPlayer )
+ RuiSetBool( rui, "isLocalPlayer", isLocalPlayer )
+
+ // MinimapPackage_PlayerInit( ent, rui )
+
+ if ( isPetTitan )
+ {
+ RuiSetBool( rui, "useTeamColor", false )
+ RuiSetFloat3( rui, "iconColor", TEAM_COLOR_YOU / 255.0 )
+ }
+
+ OnThreadEnd(
+ function() : ( rui )
+ {
+ RuiDestroy( rui )
+ }
+ )
+
+ ent.EndSignal( "OnDestroy" )
+
+ if ( ent.IsPlayer() )
+ {
+ while ( IsValid( ent ) )
+ {
+ WaitSignal( ent, "SettingsChanged", "OnDeath" )
+ }
+ }
+ else
+ {
+ ent.WaitSignal( "OnDestroy" )
+ }
+}
+
+void function MinimapPackage_PlayerInit( entity ent, var rui )
+{
+ RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME )
+ if ( !IsFFAGame() ) //JFS: Too much work to get FFA to work correctly with Minimap logic, so disabling it for FFA
+ {
+ RuiTrackFloat( rui, "sonarDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.sonar_detected )
+ RuiTrackFloat( rui, "maphackDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.maphack_detected )
+ }
+} \ No newline at end of file