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author | Respawn <respawn@northstar.tf> | 2024-09-16 21:54:08 +0200 |
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committer | Respawn <respawn@northstar.tf> | 2024-09-16 21:54:08 +0200 |
commit | 3e00833bb7665bbc727c96bdb0fe84ad59e9d4e2 (patch) | |
tree | 58d5dd1d520a4b52e71ef40d87c293c375755b4a /Northstar.Client/mod/scripts/vscripts | |
parent | fd16d8cc79d65636b097d247a00dbbf2b1263292 (diff) | |
download | NorthstarMods-1.28.2.tar.gz NorthstarMods-1.28.2.zip |
Add cl_mp_glitch.nut from englishclient_mp_glitchv1.28.2-rc3v1.28.2-rc2v1.28.2
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts')
-rw-r--r-- | Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut b/Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut new file mode 100644 index 00000000..5c1a2092 --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/mp/levels/cl_mp_glitch.nut @@ -0,0 +1,175 @@ +global function ClientCodeCallback_MapInit +global function AddInWorldMinimapObject + +// someday, move this to in world minimap + +struct +{ + array<var> minimapBGTopos + array<var> minimapTopos + array<var> screens + float mapCornerX + float mapCornerY + float mapScale + float threatMaxDist +} file + +void function ClientCodeCallback_MapInit() +{ + AddCallback_EntitiesDidLoad( EntitiesDidLoad ) + AddCallback_MinimapEntSpawned( AddInWorldMinimapObject ) + AddCallback_LocalViewPlayerSpawned( AddInWorldMinimapObject ) +} + +void function EntitiesDidLoad() +{ + InitMinimapScreens() +} + +var function AddInWorldMinimapTopo( entity ent, float width, float height ) +{ + vector ang = ent.GetAngles() + vector right = ( (AnglesToRight( ang )*-1) * width * 0.5 ) + vector down = ( (AnglesToUp( ang )*-1) * height * 0.5 ) + + vector org = ent.GetOrigin() + + org = ent.GetOrigin() - right*0.5 - down*0.5 + + var topo = RuiTopology_CreatePlane( org, right, down, true ) + return topo +} + +void function InitMinimapScreens() +{ + array<entity> screens = GetEntArrayByScriptName( "inworld_minimap" ) + foreach ( screen in screens ) + { + file.minimapTopos.append( AddInWorldMinimapTopo( screen, 350, 350 ) ) + file.minimapBGTopos.append( AddInWorldMinimapTopo( screen, 450, 450 ) ) + } + + asset mapImage = Minimap_GetAssetForKey( "minimap" ) + file.mapCornerX = Minimap_GetFloatForKey( "pos_x" ) + file.mapCornerY = Minimap_GetFloatForKey( "pos_y" ) + float displayDist = Minimap_GetFloatForKey( "displayDist" ) + float threatDistNear = Minimap_GetFloatForKey( "threatNearDist" ) + float threatDistFar = Minimap_GetFloatForKey( "threatFarDist" ) + file.mapScale = Minimap_GetFloatForKey( "scale" ) + + file.threatMaxDist = Minimap_GetFloatForKey( "threatMaxDist" ) + + foreach ( screen in file.minimapBGTopos ) + { + entity player = GetLocalViewPlayer() + var rui = RuiCreate( $"ui/in_world_minimap_border.rpak", screen, RUI_DRAW_WORLD, 0 ) + string factionChoice = GetFactionChoice( player ) + ItemDisplayData displayData = GetItemDisplayData( factionChoice ) + asset factionLogo = displayData.image + RuiSetImage( rui, "logo", factionLogo ) + RuiSetImage( rui, "basicImage", $"overviews/mp_glitch_wallmap_bracket" ) + } + foreach ( screen in file.minimapTopos ) + { + var rui = RuiCreate( $"ui/in_world_minimap_base.rpak", screen, RUI_DRAW_WORLD, 0 ) + RuiSetImage( rui, "mapImage", $"overviews/mp_glitch_wallmap" ) + RuiSetFloat3( rui, "mapCorner", <file.mapCornerX, file.mapCornerY, 0> ) + RuiSetFloat( rui, "displayDist", max( file.threatMaxDist, 2200 ) ) + RuiSetFloat( rui, "mapScale", file.mapScale ) + file.screens.append( rui ) + } + + foreach ( player in GetPlayerArray() ) + { + if ( IsValid( player ) ) + AddInWorldMinimapObject( player ) + } +} + +void function AddInWorldMinimapObject( entity ent ) //TODO: If we want radar jammer boost to hide friendly players we need to be able to get the rui handles back. +{ + Assert( IsValid( ent ) ) + + if ( !ent.IsPlayer() && !ent.IsTitan() ) + return + + ent.SetDoDestroyCallback( true ) + + foreach ( screen in file.minimapTopos ) + thread AddInWorldMinimapObjectInternal( ent, screen ) +} + +void function AddInWorldMinimapObjectInternal( entity ent, var screen ) +{ + printt( "AddInWorldMinimapObject" ) + printt( screen ) + printt( ent ) + + bool isNPCTitan = ent.IsNPC() && ent.IsTitan() + bool isPetTitan = ent == GetLocalViewPlayer().GetPetTitan() + bool isLocalPlayer = ent == GetLocalViewPlayer() + int customState = ent.Minimap_GetCustomState() + asset minimapAsset = $"ui/in_world_minimap_player.rpak" + if ( isNPCTitan ) + { + minimapAsset = $"ui/in_world_minimap_object.rpak" + } + + int zOrder = ent.Minimap_GetZOrder() + entity viewPlayer = GetLocalViewPlayer() + + var rui = RuiCreate( minimapAsset, screen, RUI_DRAW_WORLD, MINIMAP_Z_BASE + zOrder ) + + //RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME ) + + RuiSetFloat3( rui, "mapCorner", <file.mapCornerX,file.mapCornerY,0.0> ) + RuiSetFloat( rui, "mapScale", file.mapScale ) + + RuiTrackFloat3( rui, "objectPos", ent, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( rui, "objectAngles", ent, RUI_TRACK_EYEANGLES_FOLLOW ) + RuiTrackInt( rui, "objectFlags", ent, RUI_TRACK_MINIMAP_FLAGS ) + RuiTrackInt( rui, "customState", ent, RUI_TRACK_MINIMAP_CUSTOM_STATE ) + RuiSetFloat( rui, "displayDist", max( file.threatMaxDist, 2200 ) ) + + if ( isLocalPlayer ) + RuiSetBool( rui, "isLocalPlayer", isLocalPlayer ) + + // MinimapPackage_PlayerInit( ent, rui ) + + if ( isPetTitan ) + { + RuiSetBool( rui, "useTeamColor", false ) + RuiSetFloat3( rui, "iconColor", TEAM_COLOR_YOU / 255.0 ) + } + + OnThreadEnd( + function() : ( rui ) + { + RuiDestroy( rui ) + } + ) + + ent.EndSignal( "OnDestroy" ) + + if ( ent.IsPlayer() ) + { + while ( IsValid( ent ) ) + { + WaitSignal( ent, "SettingsChanged", "OnDeath" ) + } + } + else + { + ent.WaitSignal( "OnDestroy" ) + } +} + +void function MinimapPackage_PlayerInit( entity ent, var rui ) +{ + RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME ) + if ( !IsFFAGame() ) //JFS: Too much work to get FFA to work correctly with Minimap logic, so disabling it for FFA + { + RuiTrackFloat( rui, "sonarDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.sonar_detected ) + RuiTrackFloat( rui, "maphackDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.maphack_detected ) + } +}
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