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author | RoyalBlue1 <realEmail@veryRealURL.com> | 2023-01-15 15:59:08 +0100 |
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committer | RoyalBlue1 <realEmail@veryRealURL.com> | 2023-01-15 15:59:08 +0100 |
commit | bb8671eefc562fa76e13559915ae1ad493d06802 (patch) | |
tree | 40ac781a3422083ef2358ddf38da43e64462bbd0 /Northstar.Client/mod/scripts/vscripts/ui | |
parent | cad416bc967bc4b902ff5808c0ae3281402d4895 (diff) | |
parent | 9bbe6832460aaabd96fef18d6e4ebb05779bb71d (diff) | |
download | NorthstarMods-bb8671eefc562fa76e13559915ae1ad493d06802.tar.gz NorthstarMods-bb8671eefc562fa76e13559915ae1ad493d06802.zip |
Merge remote-tracking branch 'upsteam/main' into gamemode_fd
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/ui')
4 files changed, 85 insertions, 24 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut index 930e472b..8e8071f5 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_map_select.nut @@ -43,7 +43,7 @@ void function InitMapsMenu() { file.menu = GetMenu( "MapsMenu" ) - AddMouseMovementCaptureHandler( file.menu, UpdateMouseDeltaBuffer ) + AddMouseMovementCaptureHandler( Hud_GetChild(file.menu, "MouseMovementCapture"), UpdateMouseDeltaBuffer ) AddMenuEventHandler( file.menu, eUIEvent.MENU_CLOSE, OnCloseMapsMenu ) diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut index 329ea73f..3f643aa3 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut @@ -83,7 +83,7 @@ void function InitModMenu() RuiSetImage( rui, "basicImage", $"ui/menu/common/dialog_error" ) } - AddMouseMovementCaptureHandler( file.menu, UpdateMouseDeltaBuffer ) + AddMouseMovementCaptureHandler( Hud_GetChild(file.menu, "MouseMovementCapture"), UpdateMouseDeltaBuffer ) // UI Events AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnModMenuOpened ) diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut index eb068374..03028255 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut @@ -38,7 +38,7 @@ enum sortingBy PLAYERS, MAP, GAMEMODE, - LATENCY + REGION } // Column sort direction, only one of these can be aplied at once @@ -48,8 +48,8 @@ struct { bool serverPlayers = true bool serverMap = true bool serverGamemode = true - bool serverLatency = true - // 0 = none; 1 = default; 2 = name; 3 = players; 4 = map; 5 = gamemode; 6 = latency + bool serverRegion = true + // 0 = none; 1 = default; 2 = name; 3 = players; 4 = map; 5 = gamemode; 6 = region int sortingBy = 1 } filterDirection @@ -61,7 +61,7 @@ struct serverStruct { int serverPlayersMax string serverMap string serverGamemode - int serverLatency + string serverRegion } struct { @@ -87,7 +87,7 @@ struct { array<var> serversProtected array<var> serversMap array<var> serversGamemode - array<var> serversLatency + array<var> serversRegion } file @@ -142,7 +142,7 @@ void function InitServerBrowserMenu() { file.menu = GetMenu( "ServerBrowserMenu" ) - AddMouseMovementCaptureHandler( file.menu, UpdateMouseDeltaBuffer ) + AddMouseMovementCaptureHandler( Hud_GetChild(file.menu, "MouseMovementCapture"), UpdateMouseDeltaBuffer ) // Get menu stuff file.serverButtons = GetElementsByClassname( file.menu, "ServerButton" ) @@ -151,7 +151,7 @@ void function InitServerBrowserMenu() file.serversProtected = GetElementsByClassname( file.menu, "ServerLock" ) file.serversMap = GetElementsByClassname( file.menu, "ServerMap" ) file.serversGamemode = GetElementsByClassname( file.menu, "ServerGamemode" ) - file.serversLatency = GetElementsByClassname( file.menu, "ServerLatency" ) + file.serversRegion = GetElementsByClassname( file.menu, "Serverregion" ) filterArguments.filterMaps = [ "SWITCH_ANY" ] Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ), "SWITCH_ANY", "0" ) @@ -194,7 +194,7 @@ void function InitServerBrowserMenu() AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerPlayersTab"), UIE_CLICK, SortServerListByPlayers_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMapTab"), UIE_CLICK, SortServerListByMap_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerGamemodeTab"), UIE_CLICK, SortServerListByGamemode_Activate ) - AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerLatencyTab"), UIE_CLICK, SortServerListByLatency_Activate ) + AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerRegionTab"), UIE_CLICK, SortServerListByRegion_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectMap"), UIE_CHANGE, FilterAndUpdateList ) @@ -218,8 +218,6 @@ void function InitServerBrowserMenu() Hud_SetText( Hud_GetChild( file.menu, "BtnServerDescription"), "" ) Hud_SetText( Hud_GetChild( file.menu, "BtnServerMods"), "" ) - // Unfinished features - Hud_SetLocked( Hud_GetChild( file.menu, "BtnServerLatencyTab" ), true ) // Rui is a pain RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideFull") ), "buttonText", "" ) @@ -675,9 +673,9 @@ void function FilterAndUpdateList( var n ) filterDirection.serverGamemode = !filterDirection.serverGamemode SortServerListByGamemode_Activate(0) break - case sortingBy.LATENCY: - filterDirection.serverLatency = !filterDirection.serverLatency - SortServerListByLatency_Activate(0) + case sortingBy.REGION: + filterDirection.serverRegion = !filterDirection.serverRegion + SortServerListByRegion_Activate(0) break default: printt( "How the f did you get here" ) @@ -715,7 +713,7 @@ void function WaitForServerListRequest() Hud_SetText( file.playerCountLabels[ i ], "" ) Hud_SetText( file.serversMap[ i ], "" ) Hud_SetText( file.serversGamemode[ i ], "" ) - Hud_SetText( file.serversLatency[ i ], "" ) + Hud_SetText( file.serversRegion[ i ], "" ) } HideServerInfo() @@ -756,6 +754,7 @@ void function FilterServerList() tempServer.serverPlayersMax = NSGetServerMaxPlayerCount( i ) tempServer.serverMap = NSGetServerMap( i ) tempServer.serverGamemode = GetGameModeDisplayName( NSGetServerPlaylist ( i ) ) + tempServer.serverRegion = NSGetServerRegion( i ) totalPlayers += tempServer.serverPlayers @@ -786,6 +785,7 @@ void function FilterServerList() sName.append( tempServer.serverGamemode.tolower() ) sName.append( Localize( tempServer.serverGamemode ).tolower() ) sName.append( NSGetServerDescription( i ).tolower() ) + sName.append( NSGetServerRegion( i ).tolower() ) string sTerm = filterArguments.searchTerm.tolower() @@ -821,7 +821,7 @@ void function UpdateShownPage() Hud_SetText( file.playerCountLabels[ i ], "" ) Hud_SetText( file.serversMap[ i ], "" ) Hud_SetText( file.serversGamemode[ i ], "" ) - Hud_SetText( file.serversLatency[ i ], "" ) + Hud_SetText( file.serversRegion[ i ], "" ) } int j = file.serversArrayFiltered.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.serversArrayFiltered.len() @@ -840,6 +840,7 @@ void function UpdateShownPage() Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", file.serversArrayFiltered[ buttonIndex ].serverPlayers, file.serversArrayFiltered[ buttonIndex ].serverPlayersMax ) ) Hud_SetText( file.serversMap[ i ], GetMapDisplayName( file.serversArrayFiltered[ buttonIndex ].serverMap ) ) Hud_SetText( file.serversGamemode[ i ], file.serversArrayFiltered[ buttonIndex ].serverGamemode ) + Hud_SetText( file.serversRegion[ i ], file.serversArrayFiltered[ buttonIndex ].serverRegion ) } @@ -1161,10 +1162,10 @@ int function ServerSortLogic ( serverStruct a, serverStruct b ) bTemp = Localize( b.serverGamemode ).tolower() direction = filterDirection.serverGamemode break; - case sortingBy.LATENCY: - aTemp = a.serverLatency - bTemp = b.serverLatency - direction = filterDirection.serverLatency + case sortingBy.REGION: + aTemp = a.serverRegion + bTemp = b.serverRegion + direction = filterDirection.serverRegion break; default: return 0 @@ -1238,13 +1239,13 @@ void function SortServerListByGamemode_Activate( var button ) UpdateShownPage() } -void function SortServerListByLatency_Activate( var button ) +void function SortServerListByRegion_Activate( var button ) { - filterDirection.sortingBy = sortingBy.LATENCY + filterDirection.sortingBy = sortingBy.REGION file.serversArrayFiltered.sort( ServerSortLogic ) - filterDirection.serverLatency = !filterDirection.serverLatency + filterDirection.serverRegion = !filterDirection.serverRegion UpdateShownPage() } diff --git a/Northstar.Client/mod/scripts/vscripts/ui/ui_mouse_capture.nut b/Northstar.Client/mod/scripts/vscripts/ui/ui_mouse_capture.nut new file mode 100644 index 00000000..fa5c9217 --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/ui/ui_mouse_capture.nut @@ -0,0 +1,60 @@ +untyped // untyped purely so I can index into a table with var + +global function AddMouseMovementCaptureHandler +global function UICodeCallback_MouseMovementCapture + +struct +{ + // a table of capturePanels and menus, each of which contains an array of callbacks + table< var, array< void functionref( int deltaX, int deltaY ) > > mouseMovementCaptureCallbacks = {} +} file + +// this function registers a callback (or "handler") function for a MouseMovementCapture menu panel +// use this for scrollbars, sliders, etc. +void function AddMouseMovementCaptureHandler( var capturePanelOrMenu, void functionref( int deltaX, int deltaY ) func ) +{ + // if the capturePanel or menu already has an array in the table, we append to the array + // if not, we should create the array, [func] just turns func into an array + if ( capturePanelOrMenu in file.mouseMovementCaptureCallbacks ) + file.mouseMovementCaptureCallbacks[capturePanelOrMenu].append( func ) + else + file.mouseMovementCaptureCallbacks[capturePanelOrMenu] <- [func] +} + +void function RunMouseMovementCallbacks( var capturePanelOrMenu, int deltaX, int deltaY ) +{ + // check that the capturePanelOrMenu is in the table before trying anything stupid + if ( capturePanelOrMenu in file.mouseMovementCaptureCallbacks ) + { + // iterate through the different callback functions + foreach ( void functionref( int deltaX, int deltaY ) callback in file.mouseMovementCaptureCallbacks[capturePanelOrMenu] ) + { + // run the callback function + callback( deltaX, deltaY ) + } + } +} + +void function UICodeCallback_MouseMovementCapture( var capturePanel, int deltaX, int deltaY ) +{ + // run callbacks for the capturePanel + RunMouseMovementCallbacks( capturePanel, deltaX, deltaY ) + + // get the current menu and run callbacks, this preserves backwards compatibility + RunMouseMovementCallbacks( GetActiveMenu(), deltaX, deltaY ) + + // everything below here originally existed in vanilla sh_menu_models.gnut and is meant to be used for like all of their rotation stuff + // its easier to move this here than to add a shared callback for all of the vanilla capture handlers (there are like >20) + + // this const was moved instead of made global because it was literally only used in the code below + const MOUSE_ROTATE_MULTIPLIER = 25.0 + + float screenScaleXModifier = 1920.0 / GetScreenSize()[0] // 1920 is base screen width + float mouseXRotateDelta = deltaX * screenScaleXModifier * MOUSE_ROTATE_MULTIPLIER + //printt( "deltaX:", deltaX, "screenScaleModifier:", screenScaleModifier, "mouseRotateDelta:", mouseRotateDelta ) + + float screenScaleYModifier = 1080.0 / GetScreenSize()[1] // 1080 is base screen height + float mouseYRotationDelta = deltaY * screenScaleYModifier * MOUSE_ROTATE_MULTIPLIER + + RunMenuClientFunction( "UpdateMouseRotateDelta", mouseXRotateDelta, mouseYRotationDelta ) +} |